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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: What's a good adaption threshold?


redtiger7 ( ) posted Tue, 17 February 2009 at 8:10 PM · edited Tue, 04 February 2025 at 3:04 PM

I got an error message saying there wasn't enough memory to render my pic (even though I have 4GB ram and 512MB video) It sugested I render in a seperate process and/or enlarge the adaption threshold. Well rendering in a seperate process does not work at all, so I'm wondering what a good adaption threshold would be.


originalkitten ( ) posted Tue, 17 February 2009 at 9:03 PM

Sometimes it's just a bug with poser. Maybe you could reboot? Thats what I do when I get the memory issue and it renders ok after a reboot.

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pakled ( ) posted Wed, 18 February 2009 at 7:47 AM

I seem to remember there was a problem with some versions of Poser, where you'd get the message if it's looking for some texture, geometry, etc., that it couldn't find.

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redtiger7 ( ) posted Wed, 18 February 2009 at 11:17 AM

I'm thinking it has to do with too many figures being in the picture. But I'd still like to know what a good adaption threshold is.

And yeah, it's been rebooted a couple times.


Anthanasius ( ) posted Wed, 18 February 2009 at 12:12 PM

512 Mb of video ??? Useless with youre processor for rendering, usualy said ...

What's your OS ? 32 or 64 bits ?

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redtiger7 ( ) posted Wed, 18 February 2009 at 12:30 PM

32 bit. And 512mb is the max unless you want to spend several hundred dollars on a card.


Anthanasius ( ) posted Wed, 18 February 2009 at 12:33 PM

32 bits OS dont allow more than 2 gb for a process, you can have 20 gb of ram, only 2 will be recognized ... And the video ram, only for gameplay ;-)

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svdl ( ) posted Wed, 18 February 2009 at 12:39 PM

You can squeeze an extra GB of RAM out of XP 32 bit by using the /3GB startup switch in boot.ini. Poser 7 then can use up to 3 GB of RAM. That may be enough to render your scene.

The /3GB switch doesn't always work. A lot depends on how your graphics card wants to be addressed.

Switching to a 64 bit OS (either VIsta 64 bit or XP Pro 64 bit) will expand the amount that Poser 7 can use to 4 GB, for both Poser.exe and FFRender.exe.

If you have Poser Pro, FFRender64.exe will kick in if you render in a separate process on a 64 bit OS, and then the maximum addressable memory will be something like 128 GB.

A couple of days ago I rendered a scene that took up to 16 GB of virtual memory during the render. Quite a lot of swapping, since I "only" have 8 GB of physical RAM in the system, but the render finished alright, after 2 days. Sadly, the results weren't what I wanted...

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originalkitten ( ) posted Wed, 18 February 2009 at 12:55 PM

32 bit OS can use 4gb ram. I have 4gb ram on my computer and so does my tech friend. He just installed it in my machine and bam. I use xp pro. I have 512mb graphics card and can usually render a scene with a good few figures in it. Last scene I did that was major had 5 figures in.....took 4 hours to render and I played world of warcraft at the same time.

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redtiger7 ( ) posted Wed, 18 February 2009 at 1:14 PM

XP caps at 3GB of RAM, and uses the remaining RAM for it's own uses. So while you can physically have 4 GB in your case, only 3 GB will show up on your system.


svdl ( ) posted Wed, 18 February 2009 at 1:25 PM

How much XP 32 bit "sees" depends on the chipset and on the BIOS capabilities and settings.
One of my mainboards had the option to remap I/O addresses to above the 4 GB boundary, and XP 32 bit "saw" a full 4 GB of RAM.
In other systems it may be 3 GB, or 3.25 GB, or 3.5 GB.

This number is the total amount of RAM that the OS can assign to applications.
The other limit is how much memory a single application/process can get. In normal circumstances, that's 2 GB per process. When started with the /3GB switch, it's 3 GB per process - if the process is able to use it. Poser 7 is compiled with the LARGE_ADDRESS_AWARE switch, so it will be able to use that extra GB. Poser 6 and older, and DAZ|Studio, are "pure" 32 bits applications that will only use 2 GB of address space, even if there is far more available.

Standard 32 bit applications will still be limited to 2 GB on a 64 bit OS.
LARGE_ADDRESS_AWARE applications will be limited to 4 GB on a 64 bit OS
64 bit applications will be limited to 128 GB on XP Pro 64 bit. I don't know about Vista 64 bit, Windows 7 64 bit or Linux, but it won't be less than 128 GB.

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originalkitten ( ) posted Wed, 18 February 2009 at 1:25 PM

4gb shows up on my system if you go into bios set up.

Btw.....the above scene was done when I had 2gb ram. Ive only had 4gb ram for 3 weeks.

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svdl ( ) posted Wed, 18 February 2009 at 1:31 PM

The BIOS will show what's actually there, since it's not limited by an OS.

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Dizzi ( ) posted Thu, 19 February 2009 at 6:35 AM

Instead of playing with the adaption threshold, you may try a lower  bucket size, higher shading rate and/or lower number of processes. The adaption threshold will just tell Poser when to switch to a lower bucket size, but Poser may ran out of memory  before that check kicks in.

For Poser 6 I switched the adaptive bucket size off completely as that would allow Poser to use more memory... Didn't try if Poser 7 has the same "problem", but you can try switching it off and see if it works, too.



miste1982 ( ) posted Mon, 01 June 2009 at 1:30 AM · edited Mon, 01 June 2009 at 1:33 AM

Poser allways generates hi-res textures into " C:Documents and SettingsAdministratorLocal SettingsTempPoser ProPoserTextureCache " ( if you have windows xp ) , you got that error only when your hard drive is fully ocupied. Go to TOOLS- VIEW- SHOW HIDDEN FILES AND FOLDERS and then go to " C:Documents and SettingsAdministratorLocal SettingsTempPoser ProPoserTextureCache " check PoserTextureCache folder, you will se then every time you do  renders new files will apear there. Few scene is enought to reach to 10 gb of hard-drive. Just watch allways PoserTextureCache and you will see what I am tallking about. Also see my image please.Sorry, I`ll post new message with img.
PS: Sorry for my english.


miste1982 ( ) posted Mon, 01 June 2009 at 1:52 AM · edited Mon, 01 June 2009 at 1:56 AM

file_432041.jpg

Just look at this image, only 1 v4 with some clothes and without environments generated 44 items with an 1,27 gb size, ,your memory ( hard-drive ) fill very fast and you will receive the memory error. Just delete those *.exr files.


redtiger7 ( ) posted Mon, 01 June 2009 at 10:07 AM

Ahhh, you may have something there. My C drive is a small 20 gig that has only my OS and system files on it. I only have about 5 gig free. Thanks for pointing this out.


miste1982 ( ) posted Tue, 02 June 2009 at 4:03 AM

My C is alos 20 gb, I have on C my windows, my program files and just 7-10 gb free. I got that error you mentioned about only when my C have only 500-900 mb free space. This may be one of the causes.


TrekkieGrrrl ( ) posted Fri, 14 August 2009 at 5:37 AM

Quote - You can squeeze an extra GB of RAM out of XP 32 bit by using the /3GB startup switch in boot.ini. Poser 7 then can use up to 3 GB of RAM. That may be enough to render your scene.

The /3GB switch doesn't always work. A lot depends on how your graphics card wants to be addressed.

Reviving this thread...

How does this work? Do I simply add a line in Boot.ini saying /3GB startup or what?!

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miste1982 ( ) posted Fri, 14 August 2009 at 11:02 AM · edited Fri, 14 August 2009 at 11:03 AM

Reviving this thread...

How does this work? Do I simply add a line in Boot.ini saying /3GB startup or what?!
 
Lady, do that: 
1 right click on " my computer " and " properties "

  1. Advanced tab
  2. At " performance " chose " settings"
  3. " Advanced " tab
    5 At " virtual memory " press " change " button
    6: Increase " Maximum size ( mb ) " with 1000 ( 1000 - 1 gb of ram )
  4. Press the " Set " button bellow
  5. Press ok
    This requires restart opperation, 1 gb of hard drive memory will become 1 gb of ram memory
    If problems please replay.
    Kisses!!!!!! 


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