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DAZ|Studio F.A.Q (Last Updated: 2024 Sep 21 8:54 am)



Subject: Making a nude model in Daz


Supasnipe ( ) posted Sun, 16 August 2009 at 5:27 PM · edited Sun, 22 September 2024 at 5:28 AM

Ok so I have a serious question. If I were to buy this nude female reference (found here http://www.renderosity.com/mod/bcs/index.php?ViewProduct=41178&keyword=nude ), Can I open it in Daz and it will be a .daz format, ready to add/remove clothing/items or what not? If not, where can I find a nude "victoria" or model that has nipples and muffin that is editable? Any help is very appreciated.


Pret-a-3D ( ) posted Sun, 16 August 2009 at 6:25 PM

That product is a series of reference pictures, it will not work in any 3D program unless you Photoshop those pictures into the V4's UV maps.
V4 and V3 and all the DAZ adult figure of the past 2 version are complete, you just need the right textures, light the high quality maps for V4 sold at the DAZ Store, or the Pretty Base V4 sold by Pretty 3D.

Paolo

https://www.preta3d.com
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Tw: @preta3d
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Trevor666 ( ) posted Tue, 18 August 2009 at 7:13 AM

You buy stuff???
Try Maya doll, from
http://www.3digitalcrafts.net/studiomaya/1download/mdb/index.html

Not quite as good as Victoria for photo-realism, but she does have some interesting attributes... There's also a V3UV available, which allows you to use V3 'skin' with her.
There is plenty of free stuff out there for her, and most of the stuff for Anime doll also fits her.
Search here on Renderosity, or google for AD/MD.
Also worth looking for MDP-F202, she also has a V3UV, not at all realistic, but has some nice breast morphs.
Not to forget Sara.
Note also that 'hair' props for most figures can be moved about & re-sized to make them fit any figure. Most of the stuff I get ( for free!!!) is made for Poser, but usually works O.K. in DAZ.


Trevor666 ( ) posted Wed, 19 August 2009 at 6:48 AM

I had a look in the runtime on my graphics workstation last night, you might find these useful:

Amy for A3, V3, V4, from Amy_Aimei on sharecg.com, has breast & nipple morphs, and takes gen3/gen4 'skin' as appropriate. Try the MAT files for VIETCONG KIM for V3 & VIETCONG LINH for V3 from www.vanishingpoint.biz

!Aiko3 to SP.cr2 from DAZ, needs Aiko3 full, also available from DAZ (both free), turns Aiko into Stephanie (with nipples), takes gen3 'skin' & Stephanie's clothes.

There are also some simple genital morphs out there, I found one for Stephanie that works for A3 & V3, but if you want some fuzz you'll have to find a character download that has it included in the MAT pose, some do some don't.

Hope this helps!


Supasnipe ( ) posted Thu, 20 August 2009 at 5:59 PM

Ok so is it possible, to make a movie or clip using daz 3d? say, a cat fight type clip almost porn but not so?


Trevor666 ( ) posted Fri, 21 August 2009 at 4:24 AM · edited Fri, 21 August 2009 at 4:25 AM

If it's possible in the real world, you can make it happen in DAZ, you will need to use the timeline tab to set up key frames & stuff. I'm still struggling with animations myself, it's very tedious & time-consuming. Plenty of tutorials about, best to read as many as possible. You definitely need to master the basics of posing a character and making still-image renders first.
DAZ also gives many options for saving the animation, AVI etc. I mostly make very short clips, say 1 to 5 seconds, then save as BMP frames. Then I can convert to GIF, and use EGIFAN or AGIFED to make an animated GIF file.


Supasnipe ( ) posted Fri, 21 August 2009 at 8:25 PM

My plan is to be able to make a cat-fighting scene using the cat fight poses daz (or renderosity) offers. Making it into a movie of about 20 minutes to 40 minutes max, and making clips of about 6-10 minutes. Do you have any tutorials, links, books, anything to lead me in that direction? If so I'd be muchly appreciated.


Supasnipe ( ) posted Sun, 23 August 2009 at 1:02 PM

Anyone?


drstress ( ) posted Tue, 01 September 2009 at 10:52 PM

Exactly how many dozen Xeon processors do you have?  You know those dual CPU boxes with at least 24 Gig of ram running 64-bit XP or Vista and DAZ Studio 3 in 64 bit mode. I presume all of the 10 or so Xeon workstations you have are the latest Nehalem CPUs that can run 8 threads each. That is if you want to get the renders to be finished sometime in the next year or so.


Trevor666 ( ) posted Wed, 02 September 2009 at 7:13 AM

You're going to have to start small, and build things up slowly as you learn what's needed. You need to find the 'timeline' tab, at least that's what it's called in DS 1.5. Load a character into the scene with as little extra stuff added as possible. So no background, clothes, props, et c. Find some animation pose files, try the ones from www.combat-bunny.com, I had a look today and the ones I used are still there. Apply one to your figure, and the timeline fills up with stuff. You can run the animation from the timeline, it runs in realtime so may 'skip' a few frames to get by, but it should give you an idea of how it will look. It won't necessarily look right on your chosen figure, arms passing through each other et c, so you will have to step through the frames using the timeline controls, and edit the pose at maybe half second intervals. Each time you alter a frame, you have to set it as a 'key frame' using the appropriate button on the timeline. When you're happy-ish with the result, SAVE!!!, then render. For a first attempt, I would set render quality to 'open GL', it's MUCH faster than a software render. Open the render settings, choose to render to file, as an animation not a still image, and as an AVI. Set the image size to something small, say 150 X 150 pixels. When the render finally completes, you get a 'save as' dialog box, I would save as AVI without compression, it saves having compatability problems with your media player. You could also choose to save as a series of still images, set the frame rate to, say, four frames per second, then convert the frames to a GIF animation. And that's about it, I'm still learning how to animate with DAZ, so can't help much more than that. I'm also using DS 1.5, so you'll probably have more advanced features than I have access to on my windows 98 PC!


Lighthorse ( ) posted Fri, 16 October 2009 at 12:29 PM

Quote - My plan is to be able to make a cat-fighting scene using the cat fight poses daz (or renderosity) offers. Making it into a movie of about 20 minutes to 40 minutes max, and making clips of about 6-10 minutes. Do you have any tutorials, links, books, anything to lead me in that direction? If so I'd be muchly appreciated.

LOL jump right in there.
I do stuff for Falcon Entertainment and My system consists of 4 machines running
custom boards with duel 64bit Xeon processors and 16 gigs of ram each all SATA
and three 32"HD monitors and 40min would take me at least a year by myself.
Now granted there are better than me that may be faster.  Of course were talking quality.
I'd say lower your sites and take your time and start with a 1 or 200 frame movie. Start simple
 and work your way up. try just having V4 walk across a room smoothly and effortlessly.
Then work on following and rotating the camera around here as she walks.
It's all done one frame at a time.
As far as tutorials there are some at DAZ also Google animation.

Lighthorse
FalconArts.Com


wespose ( ) posted Mon, 19 October 2009 at 6:28 PM

"Making it into a movie of about 20 minutes to 40 minutes max, and making clips of about 6-10 minutes."

Thats and ambitious statement , I mean lets try some test renders first, we like 3d stills here, the quality doesnt have to be cut down for posting purposes, and unless you have a render farm your only going get to produce at least a 2-5 min clip. I mean look at the Durian project for blender ...8-10 months of work will produce a 6-8 min movie of the highest quality to futher market blender.

Arduino's Magic Perfect G! for V4 can be found at renderotica and thats enough anatomical correctedness to make a full CG pornographic  scene.


jammixx ( ) posted Tue, 20 October 2009 at 11:40 PM

Ummm.
Original question and I hate to point to commercial stuff, but...
  The DAZ elite set will give you what you need.  I think the package and parts are on sale now.  Out of frustration I got the human surface shader, eye illuminator (? name) and a morph.  With this you can get pretty realistic for not much money.
   You gotta do your own scenes and lighting, etc.  But it will certainly get you started with some kind of decent image.

Don't Look Back!  

 Something might be gaining on you.  -Satchel Paige

 

 


jammixx ( ) posted Tue, 20 October 2009 at 11:44 PM

Gad!!
  I just noticed how old that original post is.  NEVER MIND!
I am going to go see some of the sites, though.

Don't Look Back!  

 Something might be gaining on you.  -Satchel Paige

 

 


darman42 ( ) posted Thu, 22 October 2009 at 6:29 PM · edited Thu, 22 October 2009 at 6:30 PM

about that 20-40 minutes thing..

you DO know that a regular game usually runs at around 60 frames per second in order to look nice? other games run at lower speeds, but anything under 20 frames per second looks impossibly fast.  and i know, you said that this is going to be a movie, but games and movies are similar when it comes to graphical requirements.

now, 20-40 minutes at 60 seconds apiece is 1200-2400 seconds, and at, lets say 30 frames per second, comes out to 36000-72000 frames. frames as in INDIVIDUAL RENDERS.

so unless you want to spend a LOT of time rendering stuff that you might not use, id suggest rethinking about what you are going to do here

as for detailed models, just look around and youll find something. just about everyone else here has had to look for things by themselves. either way, good luck. youll need it


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