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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Release the FREAK 4


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lmckenzie ( ) posted Thu, 20 August 2009 at 2:43 PM

Oh the humanity! Not to mention the sudden urge to watch 'One Night in Chyna.' Or let's not and say we did.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


nabob21 ( ) posted Thu, 20 August 2009 at 2:51 PM

Thank you Byrdie for your reply. When you say pose them the same as F4 do you mean apply the body morph to the clothing in addition to the M4/F4 figure?


Byrdie ( ) posted Thu, 20 August 2009 at 3:27 PM

Don't know about that, haven't tried but it might help if the clothes has the morphs you are using.
What you do is the same as for the Apollo scale morphs, don't conform the clothes at all. Parent them and apply your pose to both Freak and his clothes. You may need to use the trans dials to position things more accurately.


jefsview ( ) posted Thu, 20 August 2009 at 4:07 PM

Why didn't SM finally fix this known bug (scaling/confroming) that's been with Poser for so many iterations? Especially since it was the first real attempt to rewritting/updating the code? I've read so many reports from vendors in regards to the scaling issue.

I use scaled figures all of the time, and with some outfits/characters I have no real issues, but most clothing and or pose has to be tweaked to fix problem areas, and some combinations are just horrendous.

But it is Smith Micro's problem to deal with, since they now own Poser. Perhaps this issue will finally be resolved. Smith Micro has down a fantastic job so far with actually upgrading Poser with Poser 8, implementing new features and a fresh GUI, and seems intent to actually listening to suggestions from the software users.

Keep fingers crossed.

-- Jeff


Gareee ( ) posted Tue, 25 August 2009 at 11:43 PM

Actually, Scaling in clothing does workj properly, if you rig it and set it up for a figure designed with scaling in mind.

Lyrra just got done working on something for Luthbel's werewolf, supporting the scaling I put into nightwolf plus.

She just used my cr2 as a base for the clothing, and then did the adjustment morphs needed for the ERC.

Daz chose to use a diffferent scaling system, because DS supports it. Doing additional work to support Poser's scaling as well was probably too much additional developement work, not only for them, but also for content developers for freak 4.

DS does not support propagating scaling correctly, and poser does not support the new system Daz chose to use.

Thats why all my PLUS sets work fine in poser, but DS users need to manually fiddle around with things to do the scaling.

I've tried to get Daz to support poser's propagating scaling for 4 years now, but it has always been a low priority.

Freak 4's scaling works in poser, but you need to fiddle around with him to get things done properly.. just like poser items in DS that use propagating scaling also need additional fiddlign around to do the same thing they do in poser.

Its just one of the ways both applications are developing differently from each other.

Way too many people take way too many things way too seriously.


Diogenes ( ) posted Wed, 26 August 2009 at 12:00 AM

That is a true story, even with M4 many of the scaling functions you would use in Poser are not set up at all. I never knew D/S used a different type of scaling but that explains alot. Setting up the scaling for Poser is alot of work and if D/S does not use it, I can see why they didn't bother.


A HOMELAND FOR POSER FINALLY


Gareee ( ) posted Wed, 26 August 2009 at 12:22 AM

It doesn't make marketing sense to support two different scaling options in content, but I'd have preferred they just fixed the ds support of propagating scaling, rather then create a workaround system instead.

Course I also have self interest, because then all my PLUS expansions would then work 100% in DS as well as Poser.. LOL!

Its just half a dozen of one and 6 of the other, but I'm more for compatibility whenever possible.

Way too many people take way too many things way too seriously.


lkendall ( ) posted Wed, 26 August 2009 at 7:10 AM

"but I'm more for compatibility whenever possible"

The consumer (including content providers) should be the first consideration.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


SeanMartin ( ) posted Wed, 26 August 2009 at 7:41 AM

Just FWIW:

I dont find Freak 4 very "freakish", at least in the basic package. He's not that different from some of the guys at my gym (and this isnt a LA, steroid-infused gym by any stretch): he just looks like someone who started out as a powerlifter and then later on started sculpting things a bit.

But the steroid behemoths that you find on most of the serious body-building mags? Sorry, if I want to go to bed with a rock pile, I'll bring in some rocks from the parking lot. I know there are people into this kind of look, both as creator and observer, but then again there are people who get off on stomping on balloons, so go figure... :)

docandraider.com -- the collected cartoons of Doc and Raider


Whichway ( ) posted Thu, 27 August 2009 at 12:30 AM

Gareee - > Quote - Actually, Scaling in clothing does work properly, if you rig it and set it up for a figure designed with scaling in mind.

Lyrra just got done working on something for Luthbel's werewolf, supporting the scaling I put into nightwolf plus.

She just used my cr2 as a base for the clothing, and then did the adjustment morphs needed for the ERC.
...

Freak 4's scaling works in poser, but you need to fiddle around with him to get things done properly.. just like poser items in DS that use propagating scaling also need additional fiddlign around to do the same thing they do in poser.

Is this fiddling possible by the end user of the figure/clothing? If so, is there a description of what to do anywhere? Thanks.

Whichway


Gareee ( ) posted Thu, 27 August 2009 at 8:42 AM

Yeah but sometimes you need to unhide scaling dials n such.. it can be a bit of learning work if you are new.

Its been mentioned sevaral times over in the various freak 4 threads already.

Way too many people take way too many things way too seriously.


Tomsde ( ) posted Thu, 27 August 2009 at 9:20 AM

I really like this version of the Freak; it is now more possible to make him a plausible big man.  Rather than dialing M4 up, you can dial the Freak down now and have realistic sized hands and feet.  The Freak 3 has always been my favorite model for such purposes, but the hands and feet ruined the effect I was trying to get and ruined a lot of my renders.

I really do hope that D/S does not develop a complete incompatibility with Poser in the future.  It would be terrible if we could only buy content for Poser at non Daz vendors.  Apollo is the only outside human male figure that I think is worth having.  Have you seen the new male figure for Poser 8?  Just when I thought they couldn't get any worse, they certainly have.  I wasn't too thrilled with the Poser 7 male, but the Poser 8 one is really homely.  I don't know where things went wrong, but after the Poser 5 Don, the native poser people have certainly gone down hill.  The G2s with their twig like wrists and shoulder issues never reached their full potential.

I have had a lot of issues with conforming clothes in Poser over the years; I don't have the new Daz Studio--does it handle conforming clothing better than in the past?


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