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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: poser pulling my hair out


fairyfantastic ( ) posted Tue, 15 September 2009 at 5:03 PM · edited Sat, 23 November 2024 at 4:25 PM

well were do i start the other day i made a  music player bit like a ipod i exported it to poser to add texture to get ready  to save  baring in mind i had made a uvmapfor the screen and menu button and the rest was being  texture in mat room ive done this be4 had no problems adding  jpg s etc  to items i made b4 well i importedwent to mat room  addedtextures to bit thtdidnt  need uv map on wen ok thn i wentto add jpg  like u  do back to main poser went  to render in ff and  nothing the normal textures renderedgreat  but  the others didnt  i tried  different formats  png to day i decided toput it a side and  make  some thing else and same ting has  happened a gain  but  this time  uvtextures worked on 1 item but not the others im so pulling  myhair over this as itssostrangeto why its doing it im working in poser 7 all normals ar all forward hope some one can help me as im thinkin of screaming  very load lol thnks   sorry  for the  long read


Winterclaw ( ) posted Tue, 15 September 2009 at 5:13 PM

???

Sentences please; all I see is an unreadable wall of text.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


markschum ( ) posted Tue, 15 September 2009 at 5:24 PM

What surface groups (material zones) did you make ?    There should be at least two. One for the uv mapped area, and one for node based textures. 

I would be happy to look at it if you would send me  copy .


lkendall ( ) posted Tue, 15 September 2009 at 5:54 PM · edited Tue, 15 September 2009 at 5:56 PM

Winterclaw:

LOL, You have been texted or twittered. Some people can read this communication style, and some cannot. Not to be arrogant, but allow me to translate.

*"Well, were do I start.

The other day I made a music player, a bit like an Ipod. I exported it to poser to add texture to get it ready to save. Bearing in mind, I had made a UV map for the screen and menu button, and the rest was being textured in the Mat Room. I’ve done this before and had no problems adding .jpg’s, etc. to items that I made before.

Well, I imported, went to the mat room, and added textures to the bit that didn’t need UV maps on them. OK, then I went to add .jpgs like you do, then back to the Main Poser, and went to render in FireFly, and nothing. The normal textures rendered great but the others didn’t. I tried different formats, like .png.

Today I decided to put it a side and make something else and the same thing has happened again, but this time the UV textures worked on 1 item but not the others. I’m so pulling my hair over this, as it’s so strange as to why it’s doing it.

I’m working in poser 7. All normals are all forward. I hope some one can help me as I’m thinking of screaming very loud, LOL. Thanks. Sorry for the long read."*

Sadly, I do not have the answers to the problems.

LMK

Probably edited for spelling, grammer, punctuation, or typos.


TrekkieGrrrl ( ) posted Tue, 15 September 2009 at 6:10 PM

 Thanks for the translation, lkendall. I'd given up on the first post, too.

As for the problem at hand.. are you sure you've saved - and that you're using - the new, UVMapped obj?

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Winterclaw ( ) posted Tue, 15 September 2009 at 8:27 PM

Thank you Ikendall, that helped a bunch.

As trekkiegrrl suggested it sounds like the OP forgot to save after making the UVs. 

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


chriscox ( ) posted Tue, 15 September 2009 at 9:07 PM

I don't think the problem is with Poser but with how player is being modeled, UV mapped or being saved as an OBJ.

Can you go into more detail how you are doing that?

Chris Cox



fairyfantastic ( ) posted Wed, 16 September 2009 at 1:24 AM

sorry about the long winded and confusing writing was very tired and stressed wen wrote it lol
chris the player and other  item were made in hex i followed atutorial on how to do thm step by step wati cant  under stand  is the  other item i made yesterday accepeted theuv map but wen i did another tht one did not


chriscox ( ) posted Wed, 16 September 2009 at 11:05 AM · edited Wed, 16 September 2009 at 11:07 AM

file_439501.jpg

I don't use Hex so I can't help you there  (My weapon of choice is mostly Silo3D but also Lightwave and Anim8or)

However, you might want to consider getting a copy of UV Mapper (I use the Pro version, but what follows applies to the free version)
With UV Mapper you can Load your model to see what the UV mapping done in Hex looks like.
If you need to UV map it the simplest thing to do would then be to create a new UV Map using the Box method for the player.
Then you could select by group or material and work on part individually.  For example after Box mapping the whole model you can then select a material such as menu and map it using planer mapping and make it fill the entire map.

Then when you’re done you would need to Save the Model and you can also Save the Texture Map (i.e., the template) to use as a guide for texturing.  When saving the Texture Map you can chose to not show parts that are hidden, so for example you can hide the menu and save a Texture Map for the rest of the model and then show the menu and hide the rest of the model and save a Texture Map for the menu.

 

Here are a few useful UVMapper Keyboard shortcuts:

=:  Expands the current selection to fill the entire map

‘:  Hide unselected

]:  Show selected

[:  Hide selected

Chris Cox



pakled ( ) posted Wed, 16 September 2009 at 12:49 PM

I just started using Hex, so I'm not much help either. However, from perusing the Hexagon forum here (probably a good place to stop by), I've seen more than one thread about difficulties UVMapping in Hex.

I just tried UVMapping something from Hexagon last night, and the way it 'worked' was way different from my other package (Wings 3d). This evidently is a known problem with Hexagon. Evidently you do something with the edges, but I'm still in nu-be mode, so try over there.

I was gonna suggest checking your keyboard for a loose space bar, until someone explained it...;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


fairyfantastic ( ) posted Wed, 16 September 2009 at 3:06 PM

thnks  for tht ill try tht i have the free uv mapper see if tht helps  if  not ill be  screamin  again but if u dont mind can i  mail u if i get stuck


TrekkieGrrrl ( ) posted Wed, 16 September 2009 at 3:12 PM

I use Hexagon almost exclusively for my models these days - and its UVmapping SUXXX!

So I uv map everything in UVMapper Pro after it's done.

I've tried it in Hexagon, but .. ended up remapping it in 'UVMapper anyway.

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



fairyfantastic ( ) posted Wed, 16 September 2009 at 3:18 PM

thnks  trekkiegrrrl ill try it ill try any thing to get thm to work in poser  thnks  for  yr  help  xxxxx


chriscox ( ) posted Wed, 16 September 2009 at 6:01 PM

Quote - thnks  for tht ill try tht i have the free uv mapper see if tht helps  if  not ill be  screamin  again but if u dont mind can i  mail u if i get stuck

You sure can as long as it's not specific to Hexagon.

Chris Cox



Daymond42 ( ) posted Wed, 16 September 2009 at 11:30 PM

Poser is pulling OP's hair out? That's just a new feature of the Hair Room, is all.

 

Currently using Poser Pro 2012 (Display Units = feet)

AMD Phenom II 3.2ghz (6 cores)

8gb RAM

Windows 10 Pro 64bit


pakled ( ) posted Thu, 17 September 2009 at 2:01 PM

There's a UVMapping forum here, if you want to consult the experts...

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


fairyfantastic ( ) posted Thu, 17 September 2009 at 2:17 PM

thnks pakled ill keep it in mind well i did uv in mapper and its worked a treat thnks for yr  help peeps im gratefulfrom now on ill be  mapping  with uv mapper not hex uv


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