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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
The blur is simulated, not real. I don't know how well it tracks what you'd get from a camera. The only thing for sure is the DOF is smaller when you decrease the f/ stop.
As for the quality of the blur, it needs a lot of pixel samples to look decent. And then post filtering can improve it.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
LOL, no joke bagginsbill! I've got my Canon 50D and a fast 2.8 prime lens sitting next to me... this is not close to what I can get with that equipment. But the more I play the more potential I see. A little depth makes a huge difference in the believability of renders.
Good call on the pixel samples, that helps a lot but the more of this I add, the more I start to recall my older, slower computing days.
What would REALLY help is if there was a way to lock that DOF "target" on the screen. With photography I usually lock focus with the center AF point and then recompose to get the framing I want. I find that very hard with Poser since the focus point vanishes as soon as I let go of the slider.
Once I had cast off the shackles of believing that any post work rendered over your render, er, rendered it invalid and was a Bad Thing, I realised that Photoshop + Poser = The Answer! Convincing DOF, which you can adjust to your heart's content is within your grasp....the only problem being that, unless you're happy doing it each time manually, you need a z-depth render, which Poser can't do without assistance....check out "Semidue's/Shaderworks" plugins for the solution to that particular Poser deficiency.
The image above is an example of DOF (and some other FX) added in post, via a z-depth render; the DOF was fully controallable and took seconds to add.
And here's how I did it:
http://www.renderosity.com/mod/gallery/index.php?image_id=1963531
If you're open to the idea of post work in a 2D app, then DOF in Poser is within your reach, effective, and contollable...if you're not, then soldier on!
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I posted this several times :-) I use this method because is way faster in Poser (Hey, Daz Studio is Wayyyyyy Faster doing DoF),
Quote - Oh yeah, is the shaderworks plugin on Renderosity?
Not sure; I got it myself from Runtime DNA. I'd post the link, but I'm not sure if that's allowed here. PM me if you need it.
My
self-build system - Vista 64 on a Kingston 240GB SSD,
Asus P5Q
Pro MB, Quad
6600 CPU, 8 Gb Geil Black Dragon Ram, CoolerMaster HAF932 full
tower chassis, EVGA Geforce GTX 750Ti Superclocked 2 Gb,
Coolermaster V8 CPU aircooler, Enermax 600W Modular PSU, 240Gb SSD,
2Tb HDD storage, 28" LCD monitor, and more red LEDs than a grown
man really
needs.....I built it in 2008 and can't afford a new one,
yet.....!
My
Software - Poser Pro 2012, Photoshop, Bryce 6 and
Borderlands......"Catch a
r--i---d-----e-----!"
Quote -
What would REALLY help is if there was a way to lock that DOF "target" on the screen. With photography I usually lock focus with the center AF point and then recompose to get the framing I want. I find that very hard with Poser since the focus point vanishes as soon as I let go of the slider.
I'm not sure I understand you here. With "DOF Target" are you talking about the crosshair thingie? That stays smack in the middle of things until you disable it... So I'm not sure which "focus point" that can vanish.
Other than that, using the depth cue as a mask is a good idea - sometimes it gives better results than other times, it depends a lot of the scene.
Whenever I've done something that required DOF in larger degrees, I've made two renders, one with the full scene and one with only the thing that should be sharp and combined them in Photoshop. Poser gives you an alphachannel for free when you render over "nothing"
HERE is an example where I used that method and blurred it manually afterwards (general blur filter on the background layer, graduated hand-made blur on the creature)
At the time I made this, I didn't know the Depth Cue trick, which is why there are places that should have been blurred, and isn't - and vice versa :)
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Using Poser since 2002. Currently at Version 11.1 - Win 10.
I just came across this little similar item @ RDNA. Link:
http://www.runtimedna.com/forum/showthread.php?t=47974
Apparently the software mentioned is a Photoshop plugin to control DoF in 3D images and photos. And it seems that it is freeware. Probably worth investigating. The Software is DoFPro.
Quote - > Quote - Oh yeah, is the shaderworks plugin on Renderosity?
Not sure; I got it myself from Runtime DNA. I'd post the link, but I'm not sure if that's allowed here. PM me if you need it.
posting a link is allowed.
your not advertising a product, your responding to a question.
please post it. I would like to see it.
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the only thing i knew of that would make the depth mask was Glowworm.
http://www.daz3d.com/i/3d-models/-/glowworm?item=3946&_m=d
I contacted Poseworks to see if it would be updated for P8 and he said no, but it is available under Mozilla Public License for anyone who wishes to update it.
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This method of creating a depthmap is destructive, so be sure to SAVE your scene before using.
Before you render you'll need to change all materials to one type. PhilC has written a little Python script that does this, you can find it in this thread www.renderosity.com/mod/forumpro/showthread.php
take care
You don't need to change any materials unless they glow.
Just turn off all lights. The scene should render completely black. Then turn on depth cueing in Atmosphere, and set the Depth Cue color to white.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - Ok, after you get that greyscale image, you go to photoshop and....
I guess you must use as a mask layer, but can anyone post how to do it?Thanks
I repeat, follow this www.keindesign.de/stefan/poser/dof_tutorial.html
Quote - You don't need to change any materials unless they glow.
Just turn off all lights. The scene should render completely black. Then turn on depth cueing in Atmosphere, and set the Depth Cue color to white.
I'm sorry, where do I set the Depth Cue color? And then can I just render and use this in Photoshop as explained?
Quote - > Quote - You don't need to change any materials unless they glow.
Just turn off all lights. The scene should render completely black. Then turn on depth cueing in Atmosphere, and set the Depth Cue color to white.
I'm sorry, where do I set the Depth Cue color? And then can I just render and use this in Photoshop as explained?
You find it in the material room, select Object-Atmosphere, and then yes you just have to render and apply as explained ;-)
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Hello again. I'm playing with Z-Render and photoshop and I have a question for you all.
The figure is not in the first plane, but in the middle of the scene. If I want to 'focus' and blur not only the elements in distance, but the elements in first plane (all except my figure), how can I achieve it? I'm painting in white the main figure, but this solution is not 'elegant' and I bet there'd be a better choice.
Merci in advance ;-)
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Admittedly I'm JUST starting to play with this. But are there any experts in the forum on this subject? In my photography I often spend a lot of time dialing in the right f stop to get a nice background (and sometimes foreground) blur. I was really excited to notice that option in Poser. But wow, is it ugly right out of the box! Does anyone know of a way to get an actual lens blur? To me the default setting just look like a stipple painting... destroying not helping the feeling of photo realism. If not, does anyone know how to render a depth map? If I had that, I could use it as a layer mask and make use of Photoshop's very nice lens blur filter. That isn't as elegant as a poser only solution but I could probably make due.