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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Breathtaking indirect lighting renders in under 8 minutes?


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Zanzo ( ) posted Mon, 14 December 2009 at 9:18 PM · edited Thu, 28 November 2024 at 2:43 PM

Have any breathtaking indirect lighting renders done in under 8 minutes?


coltrace ( ) posted Mon, 14 December 2009 at 10:13 PM

Depends who's breathing.
Breathtaking renders and Poser don't really go hand in hand.
Most will have tons of postwork to camoflage the Poser faults.
Show us yours !


Miss Nancy ( ) posted Tue, 15 December 2009 at 12:48 AM

somebody will do one, but it will take longer than 8 minutes.
my suggestion would be a contest sponsored by SM, and the prize would be $500 for the most breath-taking poser render.



NoelCan ( ) posted Tue, 15 December 2009 at 1:01 AM

Cough,  cough,  oh dear My emphysema is acting up again..

SM and Adobe should team up..   $500 from SM and Photoshop from Adobe..!!


Anthanasius ( ) posted Tue, 15 December 2009 at 3:03 AM

Another who think the make art button exist

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Lucifer_The_Dark ( ) posted Tue, 15 December 2009 at 4:43 AM

But Anthanasius the Make Art button does exist, just ask PhilC for confirmation. ;)

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NoelCan ( ) posted Tue, 15 December 2009 at 6:01 AM

Quote - Another who think the make art button exist

But it does exist...    It is button #8 on My seven button Mouse..


bantha ( ) posted Tue, 15 December 2009 at 6:51 AM · edited Tue, 15 December 2009 at 6:55 AM

Breathtaking renders usually need more than 8 minutes, even with mental ray and Photorealistic Renderman.

... and the "Make Art"-button comes with Wardrobe Wizard.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
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Avatar image of me done by Chidori


wolf359 ( ) posted Tue, 15 December 2009 at 8:35 AM

Setting an arbitrary time like "under 8 minutes" is pointless and silly for ANY 3D render program.
and using a highly subjective term like "breathtaking"
is Equally Meaningless.



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vilters ( ) posted Tue, 15 December 2009 at 9:15 AM

Yeah, and then find out that it was Posette that won! 
That would put some red cheeks on some..... :-)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


bagginsbill ( ) posted Tue, 15 December 2009 at 9:29 AM · edited Tue, 15 December 2009 at 9:29 AM

Content Advisory! This message contains nudity

file_444806.jpg

It would take me quite a while to establish a scene that was breathtaking, with or without IDL.

Anyway - I'd call this "interesting". Rendered under 4 minutes with IDL. Some of the areas visible had not direct light at all.


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TZORG ( ) posted Tue, 15 December 2009 at 2:00 PM

You truly are the king of kings.

It's not the tool used, it's the tool using it


hborre ( ) posted Tue, 15 December 2009 at 2:06 PM
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Be careful, TZORG, or BB will be able to get 'breathtaking' in that render in under 8 minutes


bagginsbill ( ) posted Tue, 15 December 2009 at 2:41 PM

I seem to be the only entrant. What do I win? snicker


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SamTherapy ( ) posted Tue, 15 December 2009 at 2:50 PM

Quote - I seem to be the only entrant. What do I win? snicker

Our admiration and gratitude.  Oh yeah, and my Batman suit when I finish it. :biggrin:

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Miss Nancy ( ) posted Tue, 15 December 2009 at 4:10 PM

it would actually be very easy to judge the most breath-taking render.
just fill up the SM conf room with all the free personnel and run a slide show.
the one that registers highest on the gasp-o-meter would be the winner - good, bad or ugly.
it's a totally transparent process :lol:



bagginsbill ( ) posted Tue, 15 December 2009 at 4:31 PM

file_444841.jpg

OK Here's my second example. I was playing around with new combinations of shader GC, and HSVETM. It looked pretty good, so I kept making larger and larger renders until I got just under 8 minutes render time.

Using only a single spot light. The P8 backdrop prop, and my environment sphere provided secondary lighting.

Click for full size.


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Anthanasius ( ) posted Tue, 15 December 2009 at 4:36 PM

Strange hairs ! ;-)

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pjz99 ( ) posted Tue, 15 December 2009 at 5:08 PM

The hair is set to be invisible to raytracing (good luck rendering layers of transparency with GI in small time).

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bagginsbill ( ) posted Tue, 15 December 2009 at 7:06 PM

Quote - The hair is set to be invisible to raytracing (good luck rendering layers of transparency with GI in small time).

Hmmm. I got distracted today while I was setting this up. I may have not re-enabled that. I'm timing the render again.


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bagginsbill ( ) posted Tue, 15 December 2009 at 7:20 PM

file_444850.jpg

You were right. I forget to re-enable the raytracing on the hair after one of my test renders.

So now it is 9 minutes 30 seconds. Whoops. I could get back under 8 if I cheat the render settings a little more. Or just make it a bit smaller.


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bagginsbill ( ) posted Tue, 15 December 2009 at 7:30 PM

file_444851.jpg

Yep. 7 minutes 1 second.


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bagginsbill ( ) posted Tue, 15 December 2009 at 7:51 PM

file_444853.jpg

Hmm. Got it down to 5 minutes 16 seconds, but the backdrop is starting to show some artifacts.

You can get these faster renders by decreasing the IDL samples and cache settings. Try Samples = 150, and Cache = 20, and just 2 bounces.

This one was Samples=30, IC=15. This is too low for most uses but it does illustrate how to get speedy test renders.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 15 December 2009 at 8:12 PM

file_444855.jpg

At 400 by 800 instead of 1000 by 2000, you still can get a good sense of the lighting for a test render, and these settings are pretty fast. This was rendered in 1 minute 58 seconds.


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bagginsbill ( ) posted Tue, 15 December 2009 at 8:13 PM

file_444856.png

Here are the settings I used.

On my spot light, I had shadow blur radius = 3, and shadow samples = 10.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


vilters ( ) posted Wed, 16 December 2009 at 12:28 AM

@BB ;-)
Shaking head, not fair, blowing the competition into no man's land before they even started. :-)
Drip-drip-drip, walking off, bouncing into wall. Oeps, that hurt.

BTW, nice set up on the model, and even the clothing renders very detailed (on the high versions)
 Just the legs look a bit "dull, evened out", do not find the exact word.
From this side of the globe, i'd add a little spec or highlight, or a slight bump noice or gravel.
Bump, Not displacement, as that would add to the render time.
(my 2 cents)

Or? ? ?
You could "sharpen" the skin texture, add a little contrast, and plug the same skin into diffuse, spec, highlight, and bump. (would not add to texture memory load, as it is the same skin).
(that was the 3d cent)  ;-)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


shedofjoy ( ) posted Wed, 16 December 2009 at 5:57 AM

8 minutes of IDL on an 8year old P4 system...lol.... it can just about dribble

Getting old and still making "art" without soiling myself, now that's success.


vilters ( ) posted Wed, 16 December 2009 at 6:51 AM

i still used P4 till last year.
now, I stil use P5 from time to time.
had a double installation P7 and P8 (one never knows) but ended up deleting P7/

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Morana ( ) posted Wed, 16 December 2009 at 11:13 AM

Nice to know that you can push the IDL settings that low and still get a decent test render in a far more manageable amount of time.  I figured I had to be doing something wrong that even my quick test IDL renders were taking an hour or two.

lady-morana.deviantart.com


bantha ( ) posted Thu, 17 December 2009 at 6:14 AM · edited Thu, 17 December 2009 at 6:21 AM

file_444919.jpg

BB, is that still rendered on your dual core laptop? Quite impressive!

This image of Stonemason's "Walled City" was rendered in eleven minutes on my old computer (old dual core). On my new one, it took less then five minutes. IDL, one light and an env sphere. Not breathtaking, but a proove that IDL can be very fast with the right settings.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


Anthanasius ( ) posted Thu, 17 December 2009 at 6:51 AM

Sure without reflect/refract a render can be really speed :-)

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bagginsbill ( ) posted Thu, 17 December 2009 at 6:53 AM

Yes, on my Dell D830.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


hborre ( ) posted Thu, 17 December 2009 at 9:56 AM
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And then, no one set the conditions for the 8-minute render except for breathtaking. 


Miss Nancy ( ) posted Thu, 17 December 2009 at 11:37 AM

the other conditions:

  • nice hair
  • well-fitting clothes
  • pleasing pose and facial expression
  • room full of props
  • background props

without all of those there's no way it could be breath-taking IMVHO.  it would just be another bald nude zombie in empty scene.



Apple_UK ( ) posted Thu, 17 December 2009 at 11:44 AM

 Bagginsbill - her skirt is immodestly short don't you think?


TZORG ( ) posted Thu, 17 December 2009 at 11:45 AM

IMHO the bald nude zombie will be breathtaking if photorealistic...

My knees get weak mostly at photorealistic interior renders with no human figures to sabotage them

It's not the tool used, it's the tool using it


Anthanasius ( ) posted Thu, 17 December 2009 at 12:07 PM

Quote - the other conditions: - nice hair

  • well-fitting clothes
  • pleasing pose and facial expression
  • room full of props
  • background props

without all of those there's no way it could be breath-taking IMVHO.  it would just be another bald nude zombie in empty scene.

?

Who write this ?

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bagginsbill ( ) posted Thu, 17 December 2009 at 1:22 PM

Quote -  Bagginsbill - her skirt is immodestly short don't you think?

I thought I was being conservative by not posting a nude again. ;-)

Anyway - I chose the outfit to cover naughty bits but still show a lot of skin.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Miss Nancy ( ) posted Thu, 17 December 2009 at 1:23 PM · edited Thu, 17 December 2009 at 1:23 PM

¡ c'est moi ! 🤣



bagginsbill ( ) posted Thu, 17 December 2009 at 10:42 PM · edited Thu, 17 December 2009 at 10:43 PM

file_444994.jpg

Okee dokee. What do we think of this, then?

7 minutes 58 seconds.

Click for full size.

One infinite light.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


pjz99 ( ) posted Thu, 17 December 2009 at 11:28 PM

Dang, people sure have a very low threshold for having their breath taken away (no slam against BB's lighting).

BB in that last pic the reflection map has a big problem, the sandy beachfront is way out of scale.  It's also drawn at oddly different hights on the two large reflecting buildings in the right half, I don't know what's up there (maybe the UVmap but I'd have thought mapped reflections wouldn't much care about the UVmap).

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bagginsbill ( ) posted Fri, 18 December 2009 at 12:34 AM · edited Fri, 18 December 2009 at 12:34 AM

file_444998.jpg

The glass wall of the building in the lower right is sloped - not vertical. The shift in apparent height is simply because the mirror is tilted.

And as for the scale of the beach, I think you're misinterpreting the scale of what you're seeing. It's not a little beach.

This is the view from the rooftop of the building in the lower right, with the sloped wall.

This panorama was taken from a kite flying almost two hundred feet above the ground.

http://www.flickr.com/photos/aldo/2626866515/


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Fri, 18 December 2009 at 12:39 AM

file_444999.jpg

The sloped building from behind.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Fri, 18 December 2009 at 12:48 AM

file_445003.jpg

From somewhere inside.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Fri, 18 December 2009 at 12:50 AM · edited Fri, 18 December 2009 at 12:51 AM

file_445005.jpg

In this render, I used a clouds node on the EnvironmentSphere, in shades of gray, and some atmosphere to fade the distant buildings. There are no lights here. It's all GI. Just over 5 minutes.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


pjz99 ( ) posted Fri, 18 December 2009 at 4:25 AM

What really bugs me about that reflection from earlier is that the horizon is right up to the middle of most of the buildings.  Either the camera is angled down (x orbit) kind of a lot - and it doesn't appear to be - or the horizon is way too high in most of the reflections.  From the perspective, it looks to me like the camera is perfectly perpendicular to the ground (x orbit again) but I may be mistaken.  The later pics are a lot more convincing, probably because a little more natural-looking camera angle.

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TZORG ( ) posted Fri, 18 December 2009 at 7:35 AM

Could it be that in the first pic, the buildings are in a pit?

It's not the tool used, it's the tool using it


bagginsbill ( ) posted Fri, 18 December 2009 at 8:25 AM · edited Fri, 18 December 2009 at 8:25 AM

When glass on a building (or any mirror) is perfectly perpendicular to the ground, the perspective of horiizon reflections is the same as if the building wasn't there and you were looking at the horizon directly. A little bit of trigonometry verifies this, if you're of a mind.

So - with the camera floating a couple hundred feet off the ground, as in my first render, the horizon passes through the middle of the buildings. Maybe this is an unfamiliar viewpoint, but it is pretty much correct. There is some small amount of distortion due to the fact that the environment sphere is only 750 feet across, not 40 miles, but this only shifts the results a few degrees.

Anyway - the point I was making was you can do an 8 minute IDL render and have it come out pretty nice. The particular reflections of scenery aren't the point - the point is that the lighting from sky and ground is very well taken into account with no fussing, guessing, and test rendering using IBL + AO. I didn't do anything to tweak the lighting - with IDL it is completely automatic.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


hborre ( ) posted Fri, 18 December 2009 at 8:53 AM
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I am impressed!


bagginsbill ( ) posted Fri, 18 December 2009 at 8:58 AM

Real photo, not a render, showing where the horizon appears on buildings from a helicopter viewpoint.

Observe that the directly viewed horizon is even with the reflected horizon, and both are at an apparent elevation matching the camera elevation.

Tilting the camera up or down doesn't change this. The horizon appears on a building at the same elevation as the camera is, regardless of the cameras orientation. If you can see the building, the horizon will be reflected there.

Angles of reflections are only affected by the cameras position, not its orientation. That's why they don't jump around when you turn the camera to a different place.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


hborre ( ) posted Fri, 18 December 2009 at 11:05 AM
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And how long did it take to render this one?  Heh, heh.


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