Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Breathtaking renders usually need more than 8 minutes, even with mental ray and Photorealistic Renderman.
... and the "Make Art"-button comes with Wardrobe Wizard.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Setting an arbitrary time like "under 8 minutes" is pointless and silly for ANY 3D render program.
and using a highly subjective term like "breathtaking"
is Equally Meaningless.
Content Advisory! This message contains nudity
Anyway - I'd call this "interesting". Rendered under 4 minutes with IDL. Some of the areas visible had not direct light at all.
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I seem to be the only entrant. What do I win? snicker
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - I seem to be the only entrant. What do I win? snicker
Our admiration and gratitude. Oh yeah, and my Batman suit when I finish it. :biggrin:
Coppula eam se non posit acceptera jocularum.
Using only a single spot light. The P8 backdrop prop, and my environment sphere provided secondary lighting.
Click for full size.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
The hair is set to be invisible to raytracing (good luck rendering layers of transparency with GI in small time).
Quote - The hair is set to be invisible to raytracing (good luck rendering layers of transparency with GI in small time).
Hmmm. I got distracted today while I was setting this up. I may have not re-enabled that. I'm timing the render again.
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So now it is 9 minutes 30 seconds. Whoops. I could get back under 8 if I cheat the render settings a little more. Or just make it a bit smaller.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
You can get these faster renders by decreasing the IDL samples and cache settings. Try Samples = 150, and Cache = 20, and just 2 bounces.
This one was Samples=30, IC=15. This is too low for most uses but it does illustrate how to get speedy test renders.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
On my spot light, I had shadow blur radius = 3, and shadow samples = 10.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
@BB ;-)
Shaking head, not fair, blowing the competition into no man's land before they even started. :-)
Drip-drip-drip, walking off, bouncing into wall. Oeps, that hurt.
BTW, nice set up on the model, and even the clothing renders very detailed (on the high versions)
Just the legs look a bit "dull, evened out", do not find the exact word.
From this side of the globe, i'd add a little spec or highlight, or a slight bump noice or gravel.
Bump, Not displacement, as that would add to the render time.
(my 2 cents)
Or? ? ?
You could "sharpen" the skin texture, add a little contrast, and plug the same skin into diffuse, spec, highlight, and bump. (would not add to texture memory load, as it is the same skin).
(that was the 3d cent) ;-)
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Nice to know that you can push the IDL settings that low and still get a decent test render in a far more manageable amount of time. I figured I had to be doing something wrong that even my quick test IDL renders were taking an hour or two.
This image of Stonemason's "Walled City" was rendered in eleven minutes on my old computer (old dual core). On my new one, it took less then five minutes. IDL, one light and an env sphere. Not breathtaking, but a proove that IDL can be very fast with the right settings.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Quote - the other conditions: - nice hair
- well-fitting clothes
- pleasing pose and facial expression
- room full of props
- background props
without all of those there's no way it could be breath-taking IMVHO. it would just be another bald nude zombie in empty scene.
?
Who write this ?
Génération mobiles Le Forum / Le Site
Quote - Bagginsbill - her skirt is immodestly short don't you think?
I thought I was being conservative by not posting a nude again. ;-)
Anyway - I chose the outfit to cover naughty bits but still show a lot of skin.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
7 minutes 58 seconds.
Click for full size.
One infinite light.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Dang, people sure have a very low threshold for having their breath taken away (no slam against BB's lighting).
BB in that last pic the reflection map has a big problem, the sandy beachfront is way out of scale. It's also drawn at oddly different hights on the two large reflecting buildings in the right half, I don't know what's up there (maybe the UVmap but I'd have thought mapped reflections wouldn't much care about the UVmap).
And as for the scale of the beach, I think you're misinterpreting the scale of what you're seeing. It's not a little beach.
This is the view from the rooftop of the building in the lower right, with the sloped wall.
This panorama was taken from a kite flying almost two hundred feet above the ground.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
What really bugs me about that reflection from earlier is that the horizon is right up to the middle of most of the buildings. Either the camera is angled down (x orbit) kind of a lot - and it doesn't appear to be - or the horizon is way too high in most of the reflections. From the perspective, it looks to me like the camera is perfectly perpendicular to the ground (x orbit again) but I may be mistaken. The later pics are a lot more convincing, probably because a little more natural-looking camera angle.
When glass on a building (or any mirror) is perfectly perpendicular to the ground, the perspective of horiizon reflections is the same as if the building wasn't there and you were looking at the horizon directly. A little bit of trigonometry verifies this, if you're of a mind.
So - with the camera floating a couple hundred feet off the ground, as in my first render, the horizon passes through the middle of the buildings. Maybe this is an unfamiliar viewpoint, but it is pretty much correct. There is some small amount of distortion due to the fact that the environment sphere is only 750 feet across, not 40 miles, but this only shifts the results a few degrees.
Anyway - the point I was making was you can do an 8 minute IDL render and have it come out pretty nice. The particular reflections of scenery aren't the point - the point is that the lighting from sky and ground is very well taken into account with no fussing, guessing, and test rendering using IBL + AO. I didn't do anything to tweak the lighting - with IDL it is completely automatic.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Real photo, not a render, showing where the horizon appears on buildings from a helicopter viewpoint.
Observe that the directly viewed horizon is even with the reflected horizon, and both are at an apparent elevation matching the camera elevation.
Tilting the camera up or down doesn't change this. The horizon appears on a building at the same elevation as the camera is, regardless of the cameras orientation. If you can see the building, the horizon will be reflected there.
Angles of reflections are only affected by the cameras position, not its orientation. That's why they don't jump around when you turn the camera to a different place.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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Have any breathtaking indirect lighting renders done in under 8 minutes?