Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
Most likely in the form of a thread here, and if the idea takes off, I can work with admin on making "announcements" about upcoming workshops.
I won't be leading them, personally, but just monitoring (like normal), but I am looking for volunteers to give some expertise. The threads will be linked from the backroom and the FAQ (which I'll be updating in the coming months) to make them easy to find.
Sitemail | Freestuff | Craftythings | Youtube|
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
I'd like somebody to do one with approx 16 renders comparing tone-mapping (exposure control) to
GC (monitor calibration function) in 2 scenes. they will need both PP2010 and P8, since PP2010
may not have tone-mapping for some reason, although it may not be set in stone yet. no text
explanation needed, just GC and TM settings. lo-qual. IDL settings o.k. for said renders.
I think workshops are an excellent idea and your first three ideas are spot on. One that I would like to see is the Material Room - Beyond the Basics.
Quote - ...and the hair room. Especially tips for styling hair without losing your mind!
Agreed, Poser 8 renders dynamic hair really well, but I think most people gave up on it pre version 8 because of the lousy look of the renders and difficulty using the styling tools in the hair room.
Daz Studio 4.8 and 4.9beta, Blender 2.78, Sketchup, Poser Pro 2014 Game Dev SR5 on Windows 8 Pro x64. Poser Display Units are inches
Which version of poser? Lighting in poser 7 will have fewer options than lighting in poser 8.
IMO go through some of the more commonly asked questions or need to know things, create a workshop dealing with each one, and then have a sticky that refers to each workshop (sort of like acadia's).
For example a workshop for each aspect of poser content creation would be nice, but also could be very involved for each one.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
I would like to see a workshop on how to deal with poke thru's. when posing your characters wearing clothes that may or may not be posable with the character's limbs.
===========================================================
OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
I'd love to see a lighting workshop. I can do the posing and expressions, no problem, but then my renders tend to be ruined by bad seat-of-the-pants lighting! I'd really like to be able to light realistically, or any way at all really that doesn't involve doing it by guess and by God! :D
I did a good tutorial over at Aery Soul about basic lighting using three lights but I'm buggered if I know where to go from there. If it comes out well, it's luck rather than anything else.
Quote - Would you guys like to start seeing workshops on the forum? What kind of workshops would you like to see?
As a list of ideas, here are some I wouldn't mind seeing/facilitating:
Lighting - How it can make or break your render.
Posing - Realistic body angles
Expressions - What can make your characters' faces more real?
Poser already lends itself to modular instruction.
Workshops can be given by room.
Those who are expert in a given room can put together a workshop on it.
Suggested nomeclature for the workshops can be as follows:
Level 1: Essentials or Basics
Level 2: Beyond the basics
Level 3: Advanced
Level 4: Expert
Level 5: Masters
Specific workshops can be given on Firefly (rendering), lighting, compostion and so on.
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>
Quote - I think workshops are an excellent idea and your first three ideas are spot on. One that I would like to see is the Material Room - Beyond the Basics.
Or even just basics. Like things that BB has to repeat himself on. Like turn Reflect_Lite_Mult off. Or how to GC (your material) and why it is important. Or what the purpose of the Diffuse_Color vs the Alternate_Diffuse channel is and why it is not really that great an idea to plug a texture map into both simultaneously. Basic stuff like that.
Or perhaps those things are better put into tutorial or wiki form.
And yeah, any updates whether anything is happening on the workshops front?
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
I would like to know how morphs are added to clothes to make them autoconforming.
I know there are enough tools around, but want to understand how it works and how pokethrough could be solved. I've heard that it also can be done with a CR2 editor.
So I am very curious if anyone would give a workshop like that.
Also would like a workshop on rendering settings: do's and don'ts along with experts (re: bb) inputs
===========================================================
OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
Quote - I would like to know how morphs are added to clothes to make them auto-conforming. I know there are enough tools around, but want to understand how it works and how poke-through could be solved. I've heard that it also can be done with a CR2 editor...
Actually, that would be nice to have a workshop on that, and perhaps the different vendors of products that deal with that could moderate those workshops. Each vendor offers solutions that takes a slightly different approach. And each solution is sophisticated enough to warrant a workshop each.
I use Morphing Clothes by D3D - an excellent product, but I really still think I'm doing things wrong, since sometimes I get unanticipated results. So, a workshop for this product from the developer himself would be awesome.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Would you guys like to start seeing workshops on the forum? What kind of workshops would you like to see?
As a list of ideas, here are some I wouldn't mind seeing/facilitating:
Lighting - How it can make or break your render.
Posing - Realistic body angles
Expressions - What can make your characters' faces more real?
Sitemail | Freestuff | Craftythings | Youtube|
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it into a fruit salad.