Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d
DAZ|Studio F.A.Q (Last Updated: 2025 Jan 08 8:49 pm)
wow...very cool..I've been collecting your models since Iย first found your WWI ships. Please keep up the great work :D
I'm betting a lot of other folks like your work too, but hopefully they've just been busy with RL n such..
btw I will be doing a series of renders using your ship and plane models in a couple weeks or so, I'm working on getting better at portraits(hopefully) heh.
ty... this one i'm considering selling... but i'm also at work on my next freebie too.. i've been working on an M113 ACav track from Vietnam... will be two versions the standard M113 and the M113 Acav variant in the one download... but the freebie got delayed for the work on this project plus some texturing work for a model a friend was doing so i'm behind a little...
let me know when you post some images... i'd love to see my stuff in action ;)
Is there a specific ratio to use when using decimate for best results?
There's a sparkeyworld set that needs a bit of that too, but I'm specifically thinking of the ciws apc, each major part has millions of polys. it's virtually unusable due to the memory it hogs, not to mention it takes forever to load.
depends on the model that you're doing it to... some models decimate fine at 50%... and on others there will be faces and sections missing... best solution is to test it on each individual model and make sure that it's still intact... also watch the mapping.... decimate can really screw up a model in hex...
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