Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
Quote - Not that it actually matters to many people, but when the limbus area is white, or a milky/light grayish color, it is called arcus conealis or arcus senilis. It is most frequent in older people. If one wants to simulate an aged eye, the color change between the pale color of the limbus area and the iris should not be sharp.
LMK
I know you're a doctor and I'm not, but are you sure? I thought arcus cornealis aka arcus senilis was a white ring in the outer edge of the cornea. Arcus cornealis means "arch in the cornea".
Whereas the limbus is the transitional structure between cornea and sclera, and that it is translucent white in everybody, gradually becoming completely clear where it ascends to become the cornea.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
This is what I modeled the shader on. Note - I did not make this image. I found it at Stanford U.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill,
Thanks for the info on the rim.
Quote - Now on your other topic. I can't remember how I did it, but I'm certain I made a one-click solution for Antonia, without your injection magic.
Yes it would certainly be possible to load two smart prop eyes and eyecovers into Antonia from one pp2, all set up for position and shaders. I am fairly certain that a readScript call could not be used in the pp2 to hide the default eyes, but I stand to be proved wrong.
IMO there would have been some disadvantages to having used smart props on Antonia, as opposed to the injection method. The need to access the materials from the props part of the material room, rather than them being in the same list as the other parts of the figure. The need to manually hide the eyes. Extra clutter in the props palette. The fact that the eye prop materials would not be included when an MC6 that was saved for the figure. In my opinion the geom injection provides a much neater, more elegant solution. But it is a solution that can only be used with figures that contain an EyeCover actor.
Now it would also be possible to create a smart pp2 for V4 or any other figure. And it would suffer the same disadvantages as above.
Where my idea of one pp2 and several pose files is coming from is it's ease of implementation, almost infinite flexibility, extensibility, and parsimonious use of disk space. The need to also apply a pz2 would be mitigated to some extent by it removing the need to manually hide the eyes, though I admit that the latter is quicker than finding and applying a pose.
A separate pp2 for each figure is also an option worth considering. It is just not the option I lean towards.
I'm specifically saying I did a read script to hide the eyes.
One click did it all.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Bagginsbill:
I am a nurse practitioner, and a cardiac specialist. I do on occassion closely examine the eyes.
You are very correct, and I am impressed by the level of your research on modeling the eye. I should have known you would be as careful of detail in this as you are in everything else.
The limbus is the narrow juctional area between the sclera and the cornea. As a transitional zone it has some of the white of the sclera and some of the clearness of the cornea. Older people (and some other folks as well) tend to have bloodshot eyes, but I have never seen a reddened limbus, even when the sclera was bruised and blood red.
Arcus senilis occurs underneath the cornea at the outer border of the iris and can be a very narrow band or wider. It can also be an incomplete circle. The inner edge of the limbus (on close up inspection) will be a dark very thin circle around the outer edge of the color of the arcus.
http://www.thaiclinic.com/boardimg/no_fate-arcussenilis.jpg
http://webeye.ophth.uiowa.edu/eyeforum/atlas/photos/arcus-senilis-OS-India-1966-301X274.jpg
Sometimes the color of the arcus and the limbus will almost merge.
http://classes.kumc.edu/som/aamc/icm851/images/photoimages/eye80.jpg
The picture that lesbentley shared reminded me of arcus senilis, except the band of color was dark and not light. I though I read that this might be caused by not having a texture on the eye covering to simulate the limbus.
http://www.renderosity.com/mod/forumpro/media/folder_9/file_448973.png
It seemed to me that if a light color could be placed in that band, it would look like arcus cornealis and might be useful for close-up renders of older people. Can that effect be captured?
Sorry if I was simplistic.
LMK
Probably edited for spelling, grammer, punctuation, or typos.
*the color change between the pale color of the limbus area and the iris should not be sharp.
Many sites back we already discussed this issue - you are very right: The way how the iris melts into the eyewhite is what seperates most 3d-eyes from real human eyes, even very young people have no sharp seperation between iris and eyewhite if you look closely. For now I help myself by adding a second layer of eyewhite above the iris and cut away almost everything of it that covers the iris with a featherd mask. This gives a halfway likewise effect but works only when the iris is located above the eyewhite on the texture map. With V4/M4 a transparency map for the sclera material has a likewise effect.
But I do not want to distract you from your discussion as I am looking forward to the BB-Eyes
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Quote - She's an awsomely lifelike model... i'm very impressed... when will we see her mouth working so she can smile?... great job!
Thanks! Work is underway to make her more expressive - in several directions, actually.
There are some older face morphs by JOELGLAINE which I haven't included in the latest releases because they had some "built-in" movements of the whole head. Cage has managed to clean those up, so we might make them available again in the near future.
Cage is also working on a very promising method that would let one transfer face morphs from one figure to another. So if you have a figure with good expression morphs, you might soon be able to use those on Antonia. More about all these things can be found in this thread.
Finally, I am preparing to give Antonia her very own set of dedicated expression morphs. So in the (hopefully) not-too-far future, you should have many options.
-- I'm not mad at you, just Westphalian.
But in fact I am just here to share the settings above that may be useful for the one or other of you. I found that these few tweaks fit many if not most hair-props (hr2) to Antonia.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Any head morphs in obj format, made before version 120 (no I never saw that version either) will cause the eye deformation. Delta injection (INJ), or PMD injection morphs should not have this problem.
I pointed out that this happens, and gave an explanation why some pages back, but things get buried fast in this thread.
If you still have the 118 figure there are two ways to cure the old obj morphs. One, you can load them into 118, then convert them into delta, or PMD injections.
Or two, export the 118 head 'As Morph Target'. Load the 122 figure, load the "bad" morph and set it to a strength of one, load the 118 head as a morph and set it to a strength of minus one. This will cancle out the eye deformation. You can now export a new fixed obj, or spawn a new morph in the head.
I found it here:
http://www.smileygarden.de/Schleifchen-Girls.html
These are pretty common in german "women forums" - you know: hairdos, cosmetics, hobby, men... gg
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
...I will stop driving this offtopic, I promise, but have to share this one:
Perfect for everybody who types faster than he/she thinks...
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
That's GOOD!!! The slip moves in a really believable manner!
I've just created a psd with some brow layers for those who wanted to try out some different colors. Please keep in mind that I used the original brows from the original photos I've made the head from. So there's some surrounding skin on those layers that may give you some trouble when color-shifting...
Anyway: Here's the link
ToniP-BrowLayers.zip
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Page 200!!! :woot:
I'd like to say that I'm really amazed and excited to see all these recent developments that Antonia has - at least in part - inspired. We have the most realistic eyes ever seen in Poserdom, we have conforming clothes our figures can do gymnastics in, and we have ways (or should I say "ve have vays"?) to make our figures trade their face morphs with one another. You know, when I wrote on page one that maybe we could work together to make this figure awesome, it was just a pipe dream. But it actually happened, and that's just amazing. Thanks everyone!
-- I'm not mad at you, just Westphalian.
Hooray for Antonia! Bravo, odf! :woot: :woot: :thumbupboth:
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Quote - That's GOOD!!! The slip moves in a really believable manner!
I've just created a psd with some brow layers for those who wanted to try out some different colors. Please keep in mind that I used the original brows from the original photos I've made the head from. So there's some surrounding skin on those layers that may give you some trouble when color-shifting...
Anyway: Here's the link
ToniP-BrowLayers.zip
Will these work in Poser? I couldn't get Sazzy's to but then I'm not familiar with how one would get them to.
CHEERS!
1995 poser
2010 poser,das,odf.
2035 ...
With Vicky you can't mess with the base mesh at all.
With Antonia you could delet her head and replace it with a monster head and sell
the Antonia monster charater ? Is that what her lience means ?
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
I just downloaded her today... and this is caused by SF that always make me pay attention to thinks LOL
What I can definately say is that this Antonia is maybe the BEST figure I have ever seen.
I think she could beat with real pain all the other figures around... I LOVE the shape of her legs and how they look in the poses... IMO the rigging is already a jewel... if there are small things to still check, well, sure are small because I got the impression of being in front of a masterpiece.
I woudl love to see face morphs... not sure if is me or she doesn´t has them yet... I don´t have them in the zip :S
I will sure be doing some clothings for her when the time allows me...
She has a wonderfull body that I can imagine shaped in many ways...
Congrats to ODF and cheers!!!!!
fabiana
Fabi @FKDesign
One in some place under Southern Stars...
Don't tell me that I am wrong if I say I saw pointed ears this
morning, in my mirror... they are there.
yes is possible :) let me see when I can do them :) hope is very soon :)
what about including a fit in a commercial item that will be released soon?
Fabi @FKDesign
One in some place under Southern Stars...
Don't tell me that I am wrong if I say I saw pointed ears this
morning, in my mirror... they are there.
of course I will mention and promote... she really pleased me :)
and yes, I will put the fit, render her and show her glory.
ODF if you read this and would like to know what I think IMHO that she needs... then just holl :)
fabi
Fabi @FKDesign
One in some place under Southern Stars...
Don't tell me that I am wrong if I say I saw pointed ears this
morning, in my mirror... they are there.
Quote - > Quote -
With Antonia you could delet her head and replace it with a monster head and sell
the Antonia monster charater ? Is that what her lience means ?Yes!
Should have asked when thay sell the Antonia monster charater do thay half to give you any crited ?
Do thay half to say made with ODF's Antonia mesh ?
I hope so anyways.
You can bet DAZ noticed RGUS comment about knocking Vicky off her thrown.
If Vicky falls so does DAZ.
Vicky is qween cause all the content made for her
I never made content for Vicky cause I have no restricktions working on my own characters,and I like C4D's rigs alot better then posers.
if I was a content creater for poser , DS I would rather work on a mesh like Antonia that had no restrictions.
If i could make the same $$$ as i made making content for Vicky.
1998 XSI was the king of 3D.
Max now owns XSI & Maya.
Max had to give millions for XSI & Maya.
Even thou Blender is free.
Bet Max would buy Blender,C4D,Zbrush if thay could.
Max does have Mud = to Zbrush.
Any ways if Antonia threatens Vicky
If I was DAZ I would eather rule or destroy Antonia.
I would have somekind of liecens where that can not happen
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
I think that is not required to put down Vicky... is just a matter of variety... as the girls and the boys are, all different.
And well, always there are somebody finding the way to make something in a better style... even DAZ knows that ( I think... )
Antonia is new and nice... so was Alexa2 in other time... not a comparisson, just 2 figures popping in the scene, as LittleOne, etc...
Antonia seems to be more like a real woman and that will please many people...
Aiko 3 was a star in her time and people still love her...
So, ODF should be awared that money will appear in the conversations table, maybe, if he allows that... who knows?
But if the intention is having her for FREE forever, then we can sleep very relaxed because nobody can beat what is free :)
just MHO
Fabi @FKDesign
One in some place under Southern Stars...
Don't tell me that I am wrong if I say I saw pointed ears this
morning, in my mirror... they are there.
Quote - I think that is not required to put down Vicky... is just a matter of variety... as the girls and the boys are, all different.
And well, always there are somebody finding the way to make something in a better style... even DAZ knows that ( I think... )
Antonia is new and nice... so was Alexa2 in other time... not a comparisson, just 2 figures popping in the scene, as LittleOne, etc...
Antonia seems to be more like a real woman and that will please many people...
Aiko 3 was a star in her time and people still love her...
So, ODF should be awared that money will appear in the conversations table, maybe, if he allows that... who knows?
But if the intention is having her for FREE forever, then we can sleep very relaxed because nobody can beat what is free :)just MHO
Not putting Vicky down.
Blender is free C4D,Zbrush is not ,Not putting Blender down.
But I used C4D,Zbrush.
Every one should be very aware If you mess with a bussness $$$
There is a saying bessness is war
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Quote -
ODF if you read this and would like to know what I think IMHO that she needs... then just holl :)fabi
Hi Fabiana, welcome aboard! Yes, please let us know what you think. Input is always appreciated.
As for whether DAZ will feel threatened by Antonia: I honestly don't think so. Lots of users love their figures and the way they look, they can grab whatever idea they find useful from Antonia, and besides they're in the accessories business anyway. There's a good reason so many of their base figures are free.
I've said it many time: I probably wouldn't have made Antonia if V4 had been around at the time. Which would have been a pity, because I think the best thing about Antonia is that not only is she free, but people can experiment with her and share their experiments without restrictions. But even that is not such a big deal, because with DAZ figures there's always the option of encoding files so that only owners of the original figures can use them.
-- I'm not mad at you, just Westphalian.
Oh hello Fabi!! Nice to have you around here!!
About face morphs: I am planning on some but want to wait until odf is done with the expression morphs and maybe other things he plans for the face - just because it's too bad if you create something nice and have to do it again because the face/head has changed.
I have no problem when this happens with textures because their look and feel is easy to recreate even if I start from scratch. But I never had any luck when trying to recreate a morph.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
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I agree with your signature Jules!
CHEERS!