Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
When installing to a 64bit system, you can un-check the box for install 32bit files.
A scene of 80Mb in preview can pull 8Gb during rendering.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Hmmm, I'm using Vista 64bit and I'm having problems with rendering. If I have separate process box checked or if use the background renderer I get the "FFRender Application has stopped working" message. How can I see which renderer Poser is using?
Quote - Vestmann, FFRender is the 32bit FireFly. If you open the Task Manager during a render, it should show FFRender64 as a process.
That's the odd thing. I don't see FFRender as a process at all. I see Render Status under Applications but nothing under Processes...
... If I have separate process checked, FFRender64 shows up under Processes and then it dies just before it starts rendering. Does anyone have any ideas what could be causing this?
Vex, the core i7 is a hyperthreaded quad, and 8 threads will probably be best. While the main core threads are fetching, the hyperthreads can run so as to get the most total use from your processor. Galadriel has a core i7 and during a render all four cores hover near 100%, which means I'm getting maximum benefit of the processor's capacity. The pics below pulled over 10Gb each for a full screen render (2560x1600).
Vestmann, your issue has me puzzled; let's hope someone who knows more will pick it up.
One P8 flaw which has been fixed is the OBJ import failure for certain meshes. P8 choked on my Nasmyth catadioptric telescope, great mallorn tree, and spiral stairway. PP2010 imported all of them. That's better. These two freebies will be packaged and released within a few days...
Miri's treehouse closeup, Alyson on the deck...
Elvish observatory flet - Alyson on the main flet level...
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Vestmann, when you opened PP2010, did you get a security popup notifying you that "_____________" wants access to the internet? Parts of Poser talk to each other via the LAN, so blocking them would cause problems.
Just a possibility; I'm just trying to think of anything to try.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Quote - Vestmann, when you opened PP2010, did you get a security popup notifying you that "_____________" wants access to the internet? Parts of Poser talk to each other via the LAN, so blocking them would cause problems.
Just a possibility; I'm just trying to think of anything to try.
No, I didn't get any such popup. Thanks for the suggestion though.
@Vex
A Windows user myself, but indeed, that should be FFrender64.exe running there....
Try rendering in que, try rendering in background, try rendering in main window.
Collect data and report to SM.
strange...
A sugestion . . . . Check firewall....
Perhaps FFRender64.exe is still being blocked?
And Poser and its FFRender not?
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Quote - You want the threads equal to the number of Cores, to twice the number of Cores. Separate Process is best.
Those with a Crash using FFRender64, make sure your user name does not contain any non ASCII characters.
OK, now you have confused me. Do I want them equal, or twice? I have a 4 core system. Should I set threads to 4, or 8?
Thanks.
"OK, now you have confused me. Do I want them equal, or twice? I have a 4 core system. Should I set threads to 4, or 8?"
Try a few test scenes at final render settings, and compare render times, using 4 threads, then using 8 threads.
In most scenes, my Core i7 did about the same, whether it was 4 or 8 threads, but on other scenes (which I would guess involved more fetching), 4 threads let cores go idle periodically, whereas rendering with 8 threads kept the cores busy (and thus rendered more quickly).
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Quote - 4 Cores & External Process checked:
( I like that 775% CPU usage ? lol )
also - this is using Queue Manager to render. ( just wanted to test it out )
I know you don't need a truck to move 1 can but seriously - Shouldn't it be WAY faster to deliver 1 can than 5,000 ?
I dunno if you meant for your analogy to be that bad but a truck delivering can's has to go the same distance for 1 can or 5000 cans. It'll use less GAS for 1 can, but not less time.
Quote - These two freebies will be packaged and released within a few days...
Miri's treehouse closeup, Alyson on the deck...
Elvish observatory flet - Alyson on the main flet level...
Fantastic looking Freebies! I can't wait! Now, where exactly is the "Render in Background" setting? I know where separate process is and have it checked by default.
I have found that rendering the same scene on poser8 and in poserpro 2010 64bit seperate process has absolutly no difference in render times, i can only assume the 64bit helps with larger scenes due to the access to more ram.
im running pro2010 on:-
i7 860 running on 8 threads
8gb ram
2.3Tb hd
1.8gb nVidia geforce 260
and i have done 10 seperate renderers in both 2010 and p8 and the times remain the same...
Getting old and still making "art" without soiling myself, now that's success.
That's what I've found, also. PP2010 is faster than PPro or P7, and when compared to P8, PP2010 is about equal in speed at modest render loads but greatly extends capacity. PP2010 also adds gamma correction and network rendering, plus offers some more options for export/fusion with other studios . I've been toying with the idea of getting a 3D "printer" (newer/cheaper than the rapid prototyper).
LostInSpaceman: I'll be getting off duty and going home in an hour, and will probably get those two elvish treehouse/observatory models packaged sometime today. :D
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Attached Link: Miri's treehouse - Poser
elvish observatory flet: [ dc202.4shared.com/download/240082399/4e78b892/elvish_observatory_flet_-_Pose.zip](https://dc202.4shared.com/download/240082399/4e78b892/elvish_observatory_flet_-_Pose.zip)Here are the big tree models. ^^
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Oh, forgot the legal jazz: copyright seachnasaigh Feb 2010. Free for both personal and commercial renders. Do not redistribute. Alternate texture packs are welcome, be they freebie or commercial.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Quote - Hmmm, I'm using Vista 64bit and I'm having problems with rendering. If I have separate process box checked or if use the background renderer I get the "FFRender Application has stopped working" message. How can I see which renderer Poser is using?
Make sure the FFRenderer hasn't got Run this program as administrator box ticked in the properties. Once I un-ticked seemed to start working without a problem.
The truck/can analogy is not correct. A truck delivering 1 can vs 5000 is like a quad processor rendering a simple scene, compared to rendering a scene with a lot of objects and textures and nodes etc. in it.
A truck should deliver 1 can faster than a hand cart. With a quad core the expectation is that it would render a simple scene faster than a dual core.
(stewer)> Quote - If you installed the 64bit version of Pro 2010 on a 64bit Windows, then everything except the library runs in 64bit, automatically.
Oh, this has changed since Poser Pro and I hadn't noticed. So I just tried clicking the camera-shaped render button and yep, it engages FFRender64. A good change. ^^
(Vestmann)> Quote - Hmmm, I'm using Vista 64bit and I'm having problems with rendering. If I have separate process box checked or if use the background renderer I get the "FFRender Application has stopped working" message. How can I see which renderer Poser is using?
I don't understand why the 32bit engine (FFRender) would be attempting to run. Open the Task Manager (hold CTRL-Shift-Esc simultaneously)* and look in the processes tab for either FFRender or FFRender64.
Anyone have an idea about Vestmann's situation?
* Or mouse down to the task bar at the bottom of the screen, right-click to get a pop-up menu, and select Task Manager.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
My situation was fixed by changing my Windows user name. For some reason you can't have special characters in your user name when using the background rendering.
I have no preference list when I go there. It just closes poserpro 2010 down, saying it can't find the .xml file. I'd like to try my latest render and try it bigger if this works.
Do I just make a dummy preferences.xml and stick in the folder? I had to delete mine a week or so ago because I closed the program minimized and then it never would maximize again. I thought it would build one on it's own the next time I ran Poserpro but I guess not.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I guess I'm kind of a dolt about this - how do you use it? I expected my renders to zoom now vs 32bit but it seems the same ?
Its still using the same amount of memory as P8... no more than 1.5gb of 8gb.
Come on ! What's the secret to unleash the beast I paid too much money for? LOL
on a side note - i just realized i can still edit my scene while rendering in background. That's flipping awesome!