Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
To tell you the truth I think you will have a very hard time selling any textures now that aren't photorealistic, unless you are a very talented artist. As an example download Symphany's free painted 'Tesoro' in freestuff http://www.renderosity.com/freestuff.ez and take a close look at it. I used it exclusively until the photorealistic ones showed up. Check out SteffyZZ's Asia in the store and the gallery and you'll see what I mean. If you have a digital camera you can photograph one of your friends or yourself and make a texture with that. They are getting cheaper now - some are as low as $30. Sorry to burst your bubble here - of course you don't have to listen to me. ;-) But better to be forwarned.
Personally I have to agree with PilotHigh. There are so many textures for sale these days that only the best of the best will actually sell... The ultra-photorealistic textures are THE thing now, check out StefyZZ's Noa and Asia and you'll get the point. Your texture seems to be coming all right, but it's not something I would pay for - sorry if the truth hurts. But, don't give up, keep on doing your thing. I find all this really rewarding even though I've never earned one single dollar with this.
I'm sorry you misunderstood me. I did not coment on the eyebrows, but on what I could see in the second image which is really only the eye area and part of the nose. If you made the eyeball and lashes from scratch - congratulations, but there are many free ones around. And if they are free ones you won't be able to sell them. That's about all I have to offer, sorry.
Well, comparing the eyelashes and eye textures with the eyebrows and skin texture I don't think that Victoria made these ones herself. Not insulting you, Victoria, but you have to give the texture makers some credit. Cos you can't just make a texture like that. It's a hell of a job and it needs a lot of skills and time to do it. Just keep on practising and I'm sure we've gained another texture maker here. I just see it, because eventhough you've recently started this (I'm guessing this, cos you haven't made a single image before. Correct me if I'm wrong though) you're already interested in making textures. And don't we all start with the easy stuff and become better after every attempt? I know I still have a lot to learn. Lots of succes to you, Victoria! Finest regards, Johnnie...
Hang on! Hang on!!!! I have made the eyes etc. (Honest!!!) And as for the skin I got any old colour and slapped it on, I must admit it looks terrible!!! All I did for the eyes by the way was scan an advert in, blahdy blahdy blah. I'll show you the advert if I have to. It was a Revlon lipstick ad!!! lol
Thanks to you guys for all your input and helpful comments on the texture. the member who is trying to achieve a respectable looking render is my 10 year old daughter who is facinated in CGI, poser in particular. She has scoured old photos of her Mum and myself to achieve the lips and eyes, the lashes come in the form of a scanned in cheap pair of false eye lashes from clairs accessaries,(live UK you will know the place) and from the messages she has sent to cake 1, iron bear, syyd,Destiny,Tammy, to name a few she made her own trans map. she probably will hate me for posting this as it gives out her age and she is afraid that she will be treated as "just another kid". Hey i read recently that most of the artists here are like myself on the good side of 40 hey life bigins at 40 does`nt it. she will im sure be sending in many postings in the future which i hope will be better and better, But hey is she the youngest member? Watch this space a proud Dad may be posting how renderosity encouraged a young lady to rise to be art director of final fantasy 3? and beyond thanks guys for your input cliss
You did a very nice job on the eyes and the eyelash transmaps... In addition, the input you received on the camera focal length is very good too; it will help you see the detail of the face better with close up renders... I would concentrate on the skin of her face a little more and as was said in earlier posts, look at how some others have accomplished good skin textures. If you have access to a digital camera or a regular camera and a scanner, check out Cake1's tutorial on mapping face photos onto Victoria, you can find it in the tutorial section. She shows you everything from taking the images to mapping them onto Vicki's head... It is a great tutorial and very easy to follow. You have a good start here, so just keep working on it! Be sure to ask a lot of questions and good luck! John
Not being a texture maker or even an "artist" I do definatly see more of an atraction to the newer "photo-realistic" skin textures, both 'scan created' and 'hand-painted' ones. Throw in a few mild skin imperfections like pours, moles, freckles, or whathaveya and it transforms the model from a "painted maniquin" to an almost touchable image of perfection.
I am using cake1's tut at the mo but I thought, well I don't really know what I thought. I just slapped together a few photos and that's what I came up with. A tip to everyone : Don't do what I did! I'm going to start a new one, by doing my Mum. I'll keep working on this one and I think I'll just use it as a gallery image. Thanks for the tips everyone. Vic NOTE: I do have access to a digital camera, well, I did. Someone nicked it so one of Mum's friends has lent us his.
Hiya Clissold, Nice work for starting. I won't even post some of my very first poser efforts. ;] A lot of people like photoreal textures, some of us like painted textures. It depends a lot on what effect your trying to create, and what renderer you're using. Since I do my rendering in Bryce 4, I tend to go for a painted look in my images that Bryce does nicely. Open up and examine some of the better hand done free textures: Bebop's, Tim Laubauch's, and the Shari texture by [can't remember the maker]. Your dad should have links for some of those sites... if not, I'll try and hunt them up for you. All of the people I mentioned do excellent work on range of skin tones in texturing. Studying them, and then taking them into poser and rendering them under different lights will give you a lot of input on how the various skin shadings show up on a model. Also... don't give up. Some of us have been doing this for a while. We did NOT get good overnight - I'm sure I'm not the only one with a LOt of practice attempts on my harddrive. Best of luck and I'll look forward to seeing your work as you progress. ;]
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"
lol I never thought that all you excellent artists (Yes, that's all of you, apart from me of course. I've still got a long way to go) still have heaps of unfinished textures! I won't give up, thank you for you encouragement Ironbear :) By the way, I just want to say that I never lied to anyone about my age, I'm very honest! lol It's just that people assumed I was older.
You write and talk like someone much older. I know college grads that don't have as good a grasp of english and sentence structure. [Heh. I'm one of them. ;)] We've just been doing this longer... and we all started out as beginners also. I've been doing poser 4 for 10 months, longer if you count poser2. I've been doing bryce for 5 years or more. You get good when you play with anything that long.
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"
Thank you for the compliment :) I went out to Tasmania because my family lives out there. I went to high school with my Aunt (13yrs old) for some reason. We had a spelling test. Everyone except me had learnt them. My Aunt got 6/20 and I had 19/20. The only word I got wrong was something I didn't know what the heck was!!!
Suggestions: It's been said before, but, set your camara Focal to 150 or better. And change the default lighting. If you use the default lights; change the color to white(RBG = 1). Turn off shadows on light 2 and 3, set 1 to 1(if it isn't allready). Turn map size up to 1024. And vary the intensity to taste. http://www.fortunecity.com/rivendell/lucky/472/happyworldlanduncut/index.htm Has all of the HappyWonderLand tex maps.
Wow Vic - I am really impressed with your texture work. I'm going to have to introduce you to my son Matthew who is also 10. He makes models - and you make textures. You two could be the next Steve and Rena! LOL Not sure if you've heard of them but they run Poserworld. Steve makes the models and Rena makes the textures and they are a great team. Looking forward to seeing more of your work! Jade
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