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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 7:06 am)



Subject: Help: Looking for SuperStarterSuite


colorcurvature ( ) posted Thu, 15 April 2010 at 3:26 PM · edited Fri, 03 January 2025 at 8:05 AM

Hi!
There have been different starter suits for the various DAZ Gen 3/4 Characters around.
Does anybody know if there is a MORPHING starter suite? For example, it has a morph target for M3 and a Morph target for V4.

If it does not exist: Could anybody make one for me?

I am working on a morph injector for cloths. A morphing starter suite would enable me to xenotransplant  cloth OBJ's   across different characters.

So far I succeeded in adjusting M4 Clothing to morphed M4's. Its still a bit slow but had some good results. It should also work to exchange  between M4 and V4; but not M4 to M3.

But I think if I had a morphing body suite it would work.

Would love to make it  free open source if the masterplan succeeds.

Cheers


colorcurvature ( ) posted Thu, 15 April 2010 at 4:31 PM

file_451331.jpg


Believable3D ( ) posted Thu, 15 April 2010 at 11:45 PM

I had no idea what you were talking about until I realized you meant suit. A suite is generally shorthand for a package of something or other.

I'm afraid what you're asking for isn't likely possible. M3 and V4 are not based on the same mesh, ergo neither is a morph of the other, and it's highly questionable you could make morphing clothing that could be shared between them. That's even aside from the difference in rigging, which is probably even more significant than that of the mesh itself.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


colorcurvature ( ) posted Fri, 16 April 2010 at 2:35 AM

Oh yes, bad typo.  Sorry >_<
:-).

M3 and V4 are different mesh yes, so one needs a "helper" mesh that can be morphed to either of the two.   Then you can morph the cloth in between, by comparing the cloth to the helper mesh.

With rigging you are right. That is an additional difficulty.

But maybe it would be a beginning for dynamic clothing?


colorcurvature ( ) posted Fri, 16 April 2010 at 2:57 AM · edited Fri, 16 April 2010 at 3:00 AM

P.S. I thought there were tools that can convert the full cloth between different characters. E.g. the wardrobe wizard tool costs $60, so I assumed it can do more than just inject morphs? The readme sounds to me as it could do the full thing.


Believable3D ( ) posted Fri, 16 April 2010 at 8:59 AM

Let's be clear: you asked about a suit with morph targets for both M4 and V3. I'm pretty sure that is not possible. But CrossDresser and Wardrobe Wizard can convert an item of clothing. That's not the same thing - it will create a whole different outfit for the corresponding character, not just  morph targets.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


colorcurvature ( ) posted Fri, 16 April 2010 at 9:24 AM · edited Fri, 16 April 2010 at 9:25 AM

Yes.
The suit would enable me to morph a piece of cloth. Even from M4 to V3.  The suit would be a prop, not a figure, so it possible make a morphing one.

But: To use the morphed cloth as a cloth on V3, you would still have to turn it into a new figure with a V3 sceleton. The suit would only be used to get the initial shape of the mesh, to fit V3's body.

The suite would be a reference shape. Morphing it into the required target character shape removes the problem of altered mesh topology between the figures.  I think it also removes some copyright issues. Dynamical analysis of a mesh is forbidden by DAZ's policy, I think. But they cannot deny the analysis of a body suit that was built manually.

Rigging the morphed shape would be a further task, manual, or automatic.

Automatic rigging might be a bit tricky, yes, but reshaping the mesh is not a triviality either.
For rigging, I guess you have to copy the V3 skeleton into the figure, and find some algorithm to assign cloth verts to the body parts, maybe also joint parameters. But that should not be impossible.

Especially, if one had an open source concept for this, many people could contribute ideas on how to solve the various subproblems.


Believable3D ( ) posted Fri, 16 April 2010 at 9:49 AM

I guess I'm not really seeing the point/value of what you're wanting to achieve. But in terms of the stuff you're talking about here, you may find something related in this thread, although it's a bit technical and there's a lot to sort through:

www.renderosity.com/mod/forumpro/showthread.php

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


NanetteTredoux ( ) posted Sat, 17 April 2010 at 9:46 AM

Since Wardrobe Wizard does the morphing as well as the re-rigging for transferring clothing between figures, I don't see the point of re-inventing it.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


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