Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
I disagree! Dynamic clothes as such isn't complicated at all. Sometimes it takes a little fiddling since the documentation for the cloth room is laughable, but the basic dynamic clothes is dead easy.
The main obstacle to overcome is to grasp the idea that you need to do a simulation. But that doesn't mean a full-fledged MOVIE! All it means is you should use the default 30 frames of any Poser scene, switch to Frame 30 after loading your figure and the clothes and do the posing there. Whether you use a canned pose or do it yourself, it's the same principle. Load everything at fram 001 and pose it all at frame 030. And yes it will look ODD when you pose a character and the clothes are just left behind, but once you run the sim, it'll follow and make sense.
Oce the posing is done, go to the cloth room, select the dynamic clothing (switch to frame 001 if it makes you feel better, I don't think it matter) - select what it should collide with (usually the figure, possibly the floor, and if it's someone sitting down, then whatever it's sitting on, too)
Run simulation.
Go and make a cuppa and wait for it to finish.
Render Frame 030.
It's really that easy in 99% of the case!
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
does anyone who uses dynamic clothing have Poser Pro 2010 ?
i am reading in the manual about collision offet and collisiont depth.
did they switch the info? in the manual it says that the collision depth specifies how close the object is when the collision happens.
and collision offset is when the detection collision begins.
but by using PP 2010 it looks like its hte other way around.
anyone noticed this?
i use it but I just leave it as the settings that come with the outfit.
Love esther
I aim to update it about once a month. Oh, and it's free!
I haven't bought much dynamic stuff in the MP yet as the most you get is displacement mapping for detail and thickness, but these look great, and I would gladly buy the t-shirt, jeans and this latest top that I have seen here. It all looks fantastic!!!!!!
Love esther
I aim to update it about once a month. Oh, and it's free!
Oooh I like the hood down variant. How did you do that? Whenever I've tried to get a hood down like that, i've failed miserably!
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
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i did create a dispalcement map that has some small folds. plus normal maps. in those renders i used normal maps for small folds.
i think i will realese this next week. i need to finish superman's trunks and add some details to the boots.
ok new tip for clothing.
how to do dynamic simulation with clothes that has hard folds? folds that dont change when the cloth moves?
lets say that you model the fold on the jacket. when you simulate they will be gone because the cloth moved. how to have the flods on the cloth?
morphs. its simple morphs.
-you model a jacket ,pants or shirt. you import that model into blender,zbrush,.....
-you add folds the way you want.
-in poser you run the simulation with the model without folds.
-you add the second model with folds
voila. now you have cloth with folds that dont change with the simulation. it makes your cloth more realistic and more interesting.
ok we all know about the shoulder problems with dynamic cloth and conforming cloth.i think the problem is the T pose from M4.
this is how it looks.
if you look at jackets or shirts you see that the sleeves are not in that kind of pose. so what happens? when you bend the shoulder the cloth streches to much.if you think about it the shoulder and trapez are one part. so it looks strange.
my advice is to pose M4 different and export him out and model the jacket,shirt,... in that pose. i got fantastic results with teh shoulder. it looks more realistic.
i will post some renders.
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i created a dynamic shirt and pants(jeans).
i spend 1 week on texturing the jeans . but i culdnt do it good. its not perfect. its hard to find good free full jeans reference.
for the shirt i created a '' soft'' group. use this for soft decorated groups. its meant to give the shirt tickness.
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