Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 11 2:52 am)
Think we'd harass you no end if you did odf ;) All the ppl who have contributed in some way would feel pretty let down too I'd guess, though a break with something new to challenge you is probably refreshenating.
I just wish Phantom3D would have had as many contributors of knowledgable ppl to his marvelous Brad project aside from a bunch of us us ooh-ing and ahh-ing. He seems to be taking an extended break from it all for now too.
Exciting as the Lux project is, (very). Antonia is getting moody at being shunted aside.
You do know about women being scorned and all that? :)
Winkewinke xuu4u!!!! I love that winkewinke bit SaintFox :) Don't know what it means but it sounds like what I would say too.
Thanks for the poses xuu4, they look great and terrifically well balanced. Did you use ref pics for them, or are they some kind of motion caps? Gonna try them out after this. :)
So long.
Quote -
Thanks for the poses xuu4, they look great and terrifically well balanced. Did you use ref pics for them, or are they some kind of motion caps? Gonna try them out after this. :)
So long.
Glad to hear that people like the pose package.
As mentioned in the Readme File, the inspiration for this poses are taken from
Adam Thwaites - Snakegirl for V4 (commercial product i bougth at his site)
and some of Adams free Poses for V4.
Loaded V4 , applied adams poses to V4, placed Antonia beside her and started posing
Antonia like V4 with my Interpretations.
After i was satisfied with basic look, i created a promo scene , to verify the look and
do the fine-tuning. (For creating the pose thumbs too).
Besides that i checked all Posefiles for correctness (Centered, Correct on Floor, Body-Angle) ...
The Last Step before packing was to check every pose file with D3D's PoserFileEditor ,
and adjusting the Poser Version Number to 6, so People Using P6 or P7 dont get that annoying Version Dialog.
Quite a peace of work for a little pose package, but in first
its real fun to work with Antonia and in second a good way to give something back
to this nice community.
Antonia wants to know....
-------------------------------------------------------------------------------------------------------------
AMD FX-9590 4.7ghz 8-core, 32gb of RAM, Win7 64bit, nVidia GeForce GTX 760
PoserPro2012, Photoshop CS4 and Magix Music Maker
--------------------------------------------------------------
...and when the day is dawning...I have to say goodbye...a last look back into...your broken eyes.
Just popped in and was going to thank you proxi, but hotfile gave this msg:
"This file is either removed due to copyright claim or is deleted by the uploader."
Maybe someone has already put it into Antonia's download page tho - going to check.
Nope, can't see it there. ;(
cyberscape we're just waiting for that no-goodnik odf to spend himself on that Luxpose thing and return. :)
Hi folks,
I've actually done a little bit of work on Antonia the other day and merged the last little JP fixes into the master file. The one big thing that's missing now is to write an automatic checker to go through the CR2 and look for any asymmetries and other inconsistencies.
I'll be going to Germany next week, and might end up spending a lot of time at my mother's place in desperate need of some way to pass the time. So it's possible I'll have a go at that task there and then.
-- I'm not mad at you, just Westphalian.
The attachment is a .zip file posted as .txt, containing the .obj for the morph.
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
This is tricky stuff because we're trying to influence subtle details very close to the rotation axes for the thighs. I think any morph that changes the shape of this area in a significant way would have to come with it's own set of JCMs on top of the existing ones.
If I started a new figure from scratch, I'd probably make her all smooth and low-poly between the legs for the initial rigging and try to find some smart way of adding all the detail later on. It's a real pain to keep all those polygons under control while making JCMs, and that's with Antonia being fairly low-poly and having rather stylized labia to begin with.
-- I'm not mad at you, just Westphalian.
Serious subject first- odf the mouth template (new mapping) you include with Antonia doesn't fit her, somewhere during it's creation it's gotten skewed and a little distorted, which means cyberscape's texture (and anyone elses that used it) doesn't fit, SaintFox's fits but I think she made her own templates back at the start.
Thanks Cage, not exactly what I was looking for though, something more along the lines of odf's genpatch where the gen crease has been pushed out flush with the rest of the area. You see I want to keep Antonia the shape she is but apply a morph to the skinsuit I've made* out of & for her. In DS cyberscape's 2nd skin swimsuits don't work very well, especially the ones with reflection maps, so by applying them to the skinsuit, adding the transmap and a little displacement and I get a conforming swimsuit that sticks to her no matter what pose she's in.
Now that Bejaymac has brought up about the tongue map, I checked it out.
My Nicol texture looks great until I show her tongue out and teeth close up, then the mismatch shows.
I made the teeth, tongue and gums with the previous maps and it does not match up so I'll re-do them.
And I will check to see if there are any problems after I edit it.
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
Quote - This is tricky stuff because we're trying to influence subtle details very close to the rotation axes for the thighs. I think any morph that changes the shape of this area in a significant way would have to come with it's own set of JCMs on top of the existing ones.
I'm not sure how one would go about making those JCMs. I guess this would be a good chance to experiment with colorcurvature's morph loader script.
It is a very tricky area, but it handles much, much better than on other figures. :D
Quote - Thanks Cage, not exactly what I was looking for though, something more along the lines of odf's genpatch where the gen crease has been pushed out flush with the rest of the area.
I guess I don't understand what you need. I assumed the no-gen morph could be applied to the suit figure, which is what I've done with the second skin-type catsuit I use with the Batgirl character in my sigline. If you need to offset the suit from the skin, there are some normals-inflating morphs on the Batgirl suit which create such an offset.
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Here is an image of what happens when you apply the textures from the previous Antonia versions mapping.
And my corrected texture with the current mapping.
Possibly the Geometry Switcher set could be used to correct this.
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
I like her. She's really easy to pose. Spent most of the weekend doing some poses for the full figure and her hands.
No morphs yet for close the eye or opening the mouth?
And the crotch area or hip deformed during one extreme pose.
I'm about to upload the Poses to my site. Will edit when I'm done.
Posted: the link is: www.4shared.com/file/fyJj7pm5/Antonia_Poses.html
EClark, I just downloaded and tried your poser and hand pose set for Antonia. They work flawlessly. Thank you so much. You should see about having this set hosted at her resource site.
3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com
Theres a morph back that will generated a pmd file to give her more facial movements. You need V3 SAE to make them work. And RTEJava to decode the files. If you need help with that, Ill help ya.
Lemme know
3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com
I am not sure if it's only me... I just tried out Antonia 125A (yes, I am late!) and found that my material poses for Toni Polygon seem not to work any longer. Have I missed something?
And odf: If you are somewhere in our region be sure to pick up a beer with us :wink;
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Quote - Theres a morph back that will generated a pmd file to give her more facial movements. You need V3 SAE to make them work. And RTEJava to decode the files. If you need help with that, Ill help ya.
Lemme know
Oops, typos.. abounding. LOL
Theres a morph pack that will generate a pmd file to give her more facial movements. You need V3 SAE to make them work. And RTEJava to decode the files. If you need help with that, Ill help ya.
3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com
Hey EClark, I just downloaded and installed the eye poses. They work great.
Thanks man.
3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com
About how long will it be before Antonia is considered "completed"? I'm making an earring set and I'd like to include a fit for her, but if there are more changes planned to her head/ear shape then I will wait and release the fit as a free update.
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happen at my technology blog, Building Cyberworld.
Alternate head mod for Antonia Low Resolution. Add more detail for advanced mimic, change face topology, new UV.
http://img697.imageshack.us/img697/2999/wire.png
Link: http://www.filefactory.com/file/b3b4971/n/head-antonia-mod_zip
Usage:
PS: Old head morph and textures will not work.
Quote - Serious subject first- odf the mouth template (new mapping) you include with Antonia doesn't fit her, somewhere during it's creation it's gotten skewed and a little distorted, which means cyberscape's texture (and anyone elses that used it) doesn't fit, SaintFox's fits but I think she made her own templates back at the start.
In DS cyberscape's 2nd skin swimsuits don't work very well, especially the ones with reflection maps, so by applying them to the skinsuit, adding the transmap and a little displacement and I get a conforming swimsuit that sticks to her no matter what pose she's in.
- odf did the making I just removed stuff from a copy of Antonia's cr2 :biggrin:
Thanks for the heads up! I haven't tried the new mapping yet, so i wasn't aware of this problem.
I'll see about fixing this soon.
Also bear in mind, I don't use DS at all. Poser has been good to me and I can't see a point in using DS. I've tried it and I didn't really care for it. Hence the reason why I didn't make the Antonia Collection DS compatible (sorry 'bout that DS fans).That aside, your idea of using a skinsuit IS the best way to use second-skins IMHO. Dimension3D's 2nd Skin product is one of my most favorite tools!
-------------------------------------------------------------------------------------------------------------
AMD FX-9590 4.7ghz 8-core, 32gb of RAM, Win7 64bit, nVidia GeForce GTX 760
PoserPro2012, Photoshop CS4 and Magix Music Maker
--------------------------------------------------------------
...and when the day is dawning...I have to say goodbye...a last look back into...your broken eyes.
@ SaintFox, your Toni textures work on the 125 version, the 125A is odf's original UVmapping.
@ proxi, no offence mate but the last thing Antonia needs right now is a third UVMap, it's bad enough remembering which of the 2 official versions a texture set uses as it is, without you adding to the confusion.
*@ SaintFox, your Toni textures work on the 125 version, the 125A is odf's original UVmapping.
*Where do I find a smiley that.... ahhh, here it is! *I think I am a bit stupid at the moment and most of all should never let Antonia alone for such a long time again - I amlost forgot the basics!!
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Send me a site mail, I am happy to help
3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com
no offence mate but the last thing Antonia needs right now is a third UVMap, it's bad enough remembering which of the 2 official versions a texture set uses as it is, without you adding to the confusion.
I agree, but this more detailed head still wip and maybe after complete i remap for standart Antonia UV.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
No ebots again....
first: Winkewinke xuu4u!!!! Das sind super Posen, da ein fantastischer Ausgangspunkt für weitere Experimente.
And BlueEcho: The Tony Polygon character comes with some lights fot both versions, VSS (slightly dimmed) and "classic" material system. Maybe these are of help for you.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls