Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 4:48 pm)
"No matter what eyeball texture i use... it always seems to have some sort of reflection on it and i cant get rid of it"
Is this when you render or - as in the above image - are you referring to what you see in preview mode? BTW, that's pretty much the dead-eye V4 look as she comes out of the box. Bagginsbill has a really nice eye shader to change it.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
EV, it appears that you have multiple problems, first check your cornea settings the transparency should be set to 1 for both eyes unless the eye texture map is applied there, then it should be zero. Next in the case of the former, ensure that you have an eye texture map applied to the iris and that its transparency is set to zero. Zero out everything else except diffused value, that should get back to the basic, no reflection. Jan
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Is there a setting that i need to uncheck? i am using poser 2010.
thanks