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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 29 6:06 am)



Subject: Can't make boots to conform to V4


ikercito ( ) posted Wed, 27 October 2010 at 10:15 AM · edited Sun, 29 December 2024 at 6:36 AM

file_460811.jpg

Hi all!

It's my first attempt at modelling Poser conforming clothes and something is not working... I just modeled a pair of boots for V4 in 3dsmax, imported in Poser, and fitted to the character.

Next, I exported the fitted OBJ, and reimported again. Everything seems to work fine... I then went to the Setup room and added the default V4.2 skeleton and autogrouped the polygons.

Here's the catch, when i go back to the Pose room, and conform the boots, they suddenly deform really bad and look awful.

What am I doing wrong? Any help is welcome, thanks.


ikercito ( ) posted Wed, 27 October 2010 at 10:30 AM

file_460812.jpg

Some more pictures:

1- The OBJ itself, just imported into Poser

2 - The OBJ after Setup Room, with default V4 bone structure added

3- The OBJ, conformed to V4.

Few things I don't understand... When the bone structure is applied, the boots take a "posed on the floor" stance, I believe they should still look like in the first frame, and no poke through should be visible on the shins. And second... well, once conformed everything goes terrible. Am I using the right bone structure?? Am I missing something?

Any help anyone?


bagginsbill ( ) posted Wed, 27 October 2010 at 10:32 AM


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


PhilC ( ) posted Wed, 27 October 2010 at 10:48 AM

Select the boots.
Go to Figure > IK Chains and ensure all legs are turned ON
Select right foot and set all translation dials to zero. (They may already be zero but best to check.)
Select left foot and do the same thing.
Go to Figure > IK Chains and turn all legs OFF
Open the joint editor and click the Zero Figure button.
Now the magic bit, go to Edit > Memorize > Figure.
Save the figure to the library.

What is the result?

(You may need to save to the library then reload to see the result.)


ikercito ( ) posted Wed, 27 October 2010 at 11:07 AM

bagginsbill: Thanks, but i already saw that thread and didn't quite understand what to do.

PhilC: Give me a minute i'm starting from scratch again... Thx.


ikercito ( ) posted Wed, 27 October 2010 at 11:18 AM

file_460815.jpg

Ok, here I am again.

Just did what you pointed PhilC, and looks like we're getting close...

1 - Boots Figure just loaded from library

2 - Boots Figure conformed to V4

Not perfect, but quite an improvement. Any other tips PhilC? Thanks a lot.


PhilC ( ) posted Wed, 27 October 2010 at 11:23 AM

Try:-

Turn V4's IK off and zero pose. What does it look like?

Delete the boots figure and import the boots OBJ with none of the option boxes selected. Does it fit the zero posed V4?


ikercito ( ) posted Wed, 27 October 2010 at 11:35 AM

Ooops! Something went wrong along the process, cause now the OBJ doesn´t quite fit the zero posed V4..!

Maybe it was not correctly zeroed in the beginning?

Back to square one then...! You're being really helpful PhilC, thanks a million.


EnglishBob ( ) posted Thu, 28 October 2010 at 4:58 AM
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Quote - I just modeled a pair of boots for V4 in 3dsmax, imported in Poser, and fitted to the character.

This sounds as if you modified the boots once you'd imported them into Poser - perhaps by scaling or translation?

That's Rule Number One of conforming clothing making - the geometry file has to fit the figure in zero pose without any alteration. The surest way to check is to import the figure's OBJ geometry file (not load it from the library) with all the options unchecked, then do the same with your clothing. The latter should now fit the former.

I'm restating what Phil said, I know, but this is a really important point. :-)


ikercito ( ) posted Thu, 28 October 2010 at 6:37 AM

Thanks EnglishBob... What i did: modeled the boots in Max and exported. Once in Poser, I imported the OBJ, but the scale was really off, so i adjusted the scale inside Poser to fit the figure, and exported back again.

Then I imported that new OBJ with all options unchecked, and it fitted perfect... That should be ok, isn't it?


EnglishBob ( ) posted Thu, 28 October 2010 at 6:50 AM · edited Thu, 28 October 2010 at 6:51 AM
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That should be ok (exporting the adjusted mesh and re-importing), but in your previous post you had said:

Quote - Ooops! Something went wrong along the process, cause now the OBJ doesn´t quite fit the zero posed V4..!

  • which made me wonder if that was the problem. No worries if not.


ikercito ( ) posted Thu, 28 October 2010 at 8:06 AM

Problem solved, the boots are working great right now. Still have to learn a lot, but for now they're conforming right. Thanks a lot guys, your help made it possible!

I'll try to post a pic soon... :D


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