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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 9:14 am)



Subject: Antonia - Opinions?


odf ( ) posted Tue, 04 January 2011 at 6:20 PM

@SaintFox: there is a morph called "Narrow" which should come close. You can see a bit of it in the last render I posted on page 270, but that's not the full strength yet. I suggest you download from https://github.com/odf/Antonia.Polygon/zipball/master, give it a try and if it's not satisfactory, let me know what's missing.

The idea of the system I'm using - which was developed by a very experienced professional animator, by the way - is to have a small set of morphs that can be combined into all kinds of expressions, plus so-called visemes that can be used for lip syncing. So for example, the "Smile" morph simply makes the mouth wider without affecting the eyes. That way, it can be used as an "A" shape as well as, in combination with a squint, to produce a proper smile. That system will take a little bit of experimentation and getting used to, but I believe in the end it will be much easier to use.

Anyway, see what you can do with the "Narrow" in combination with the lip morphs and opening or closing the mouth (which at the moment, you can only do by x-rotating the lower jaw, but I'll add a slider to the head actor later). If you find that the lips need to come forward more, for example, I'll consider morphs that do just that bit.

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Tue, 04 January 2011 at 6:58 PM

That system is what I use as well to create convincing expression on V4: Avoiding the pre-made "Happy", "Sad" and so on expressions and combining the tiny bits instead. Looks far more natural. I will try out the morphs as soon as possible (during the next days) and try to achieve a "Boo-boo-bi-doo" LOL

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


odf ( ) posted Tue, 04 January 2011 at 7:08 PM

Ah yes, V4 has this stuff as well. I was pleasantly surprised when I first saw that. Of course then DAZ had to muddle everything up by adding pre-made expressions as well. :laugh:

Anyway, Jason Osipa's book also introduces a number of rigs for manipulating expressions without having to dial every morph individually. He uses two-dimensional sliders, though, which we don't have. But I was thinking about trying to emulate a bit of what he did, such as for example having a single slider for "Smile/Frown", where positive values would trigger the smile and negative ones the frown. That would be in addition to and separate from the low-level sliders that manipulate the morphs directly.

But I guess that can wait until version 1.1. And I'll definitely leave the making of canned expressions to the third-party vendors. :lol:

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Tue, 04 January 2011 at 7:50 PM

...hehe... if now someone calls volunteers to the front I will take a modest step aside so that the volunteers can flock forward LOL I am not good at all with manipulating the eyesocket and likewise things where's something behind. In most cases I end up with the figure holding one eye or it's teeth in the hand, looking at me in a reproachful way 😉

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Cage ( ) posted Wed, 05 January 2011 at 12:34 AM

@ odf: I remember that you were working on some new JCMs for deep thigh bends.  Were these cancelled, or are they something which will be included in an update?  😕

I'm liking the expressions!  :woot:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


bagoas ( ) posted Wed, 05 January 2011 at 12:41 AM

@saintfox: Not every piece of clothing need to be is suitable for all purposes. MFD was selected for being well supported with textures and having a lot of morphs for the fitting. The skirt is one object, the hip, and therefore seated/laying down positions can be dealt with easily in the cloth room.

@odf: Do you have the full title of the book and ISBN number maybe?


odf ( ) posted Wed, 05 January 2011 at 12:42 AM

Quote - @ odf: I remember that you were working on some new JCMs for deep thigh bends.  Were these cancelled, or are they something which will be included in an update?  😕

I don't remember that. Maybe I speculated about new thigh JCMs, but I never actually worked on them. I'd love to make better JCMs at some point, but with the existing tools, I find it just too painful. So unfortunately, the answer is no to both.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Wed, 05 January 2011 at 12:44 AM

@bagoas: Just google "stop staring jason osipa". There's actually a newer edition than the one I have. Maybe I should try to get my grabby hands on that.

-- I'm not mad at you, just Westphalian.


Rogerbee1 ( ) posted Wed, 05 January 2011 at 4:47 AM

 

It's so nice that progress is being made.

I was doing work on eyes last night and was wondering if Antonia has a correct corneal bulge? V4 doesn't, her cornea by default is flat! It's surprising what a difference adjusting that made.

Regarding clothing I guess we'll have to be patient...

CHEERS!

 


bagoas ( ) posted Wed, 05 January 2011 at 11:45 AM

Quote - @bagoas: Just google "stop staring jason osipa".

Thanks.


Haruchai ( ) posted Wed, 05 January 2011 at 2:28 PM

Not sure if this has been posted here but in the japanese freebies thread Madrigal posted this -

Aziqo has a really nice set of clothes for Antonia on his site. And a character, but I think that was already mentioned?

 

Can't link here due to naughty stuff, but there's a link at Morphography. :)

Poser Pro 11, DAZ Studio 4.9


odf ( ) posted Wed, 05 January 2011 at 4:50 PM

@Haruchai: Thanks for tip! Both the character and the clothing look very good.

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Wed, 05 January 2011 at 8:02 PM

@bagoas: I know and I did so but on the other hand found that, despite the fact that dynamic cloth is part of Poser since version 5, the option to tame a stubborn skirt with the cloth room is still new to a majority of users. Meanwhile I have the link to the matching tutorial posted here at Rendo ready for copy and paste 😉

 

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SaintFox ( ) posted Wed, 05 January 2011 at 8:56 PM

file_463728.jpg

As promised: A little tryout of the expressions. I LOVE them, so smooth, so easy to combine, so boo-boo-be-doo!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Rogerbee1 ( ) posted Thu, 06 January 2011 at 4:31 AM

 

Nice, which hair is that?

CHEERS!


SaintFox ( ) posted Thu, 06 January 2011 at 4:55 AM

That's the Ersa hair by 3Dream - I bought it especially for the use with Toni as I had the feeling that she would get a completely new look with it. And yes!! Of course I had to tweak the size and position a bit (and did it not very professional).

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Rogerbee1 ( ) posted Thu, 06 January 2011 at 5:03 AM

It looks good on her though. Bun Hair was the best out of the ones I tried and the colour seemed perfect. I've realised who Toni reminds me of and it's Nicola Roberts from Girls Aloud.

CHEERS!


bagoas ( ) posted Thu, 06 January 2011 at 1:34 PM · edited Thu, 06 January 2011 at 1:37 PM

@SaintFox:

I think the majority of Poser users hardly scratch the surfce of what Poser can do. For all purposes and intentions: I do not exclude myself from that majority. I would never have realized this was possible if I had not, after 5 years or so of using Poser stumbled upon a piece of content with conforming bodice and dynamic skirt. 

I think fewer even know you can actually 'clothify' body parts. I use that every now and then to get a realistic flexing of the breasts when the figure is leaning forward or when the breast is pressed by an arm or so. It takes some experimenting with stiffness, cloth weight and extent of constraints to get good results. I was triggerd by the 'clothify body part' option in the selection dialog.

The cloth room can be very useful for developing or tweaking content, but it is really annoying that you have no real access to control of key cloth room simulation parameters like gravity, and that the flexural properties of the dynamic cloth groups are so limited in range. 


SaintFox ( ) posted Thu, 06 January 2011 at 5:49 PM

I think that it's pretty normal that it takes a while to explore the possibilities of complex software like 3d-programs and high-and grafic softwares are - and my father uses to say that when a new version of Photoshop is released he did explore at most half of the features his actual version has 😉 But sometimes I am amazed how scared people are about experimenting with what they bought for lots of money as the good thing about software is that you can't destroy it by using it (at least not so much that you can't restore it by re-installing...).

And again I've learnt something - clothifying bodyparts?!?! This sounds amazing, and beside the option to maybe achieve a convincing look when a female figure wraps it's arms around the upper torso I begin to ponder over hair (I am talking about propped or figure-hair, not dynamic hair)... do you have any experience with this? Since years I long for the nice and realistic hairstyle that is able to flow over a surface (sofa, bed, ground) or follow a movement. Dynamic hair is nice but I hardly found one that looks realistic (while it gives a very fine fur on clothes).

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Believable3D ( ) posted Thu, 06 January 2011 at 6:10 PM

In the right hands (operative words, and I don't claim to have those "right hands"), dynamic hair looks incomparably more realistic than anything else available.

For example of "in the right hands," be sure to check out Carodan's gallery here at Rendo. He posted some nice examples in a dynamic hair renders thread I had going a while back; look a bit more than halfway down this page: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2790278&page=2

But I'm getting us off-topic... my bad. (Although for me if you're gonna go with dynamics, go all the way, both hair and cloth.)

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


SaintFox ( ) posted Thu, 06 January 2011 at 6:29 PM

I had a look and say yes, you are right - and no, you're not LOL Maybe I should have been more specific: As long as you're after a pretty sleek look without updo's, tails and other things that require bands, clips or buckles the results are more than convincing, they can be perfect! But as soon as you want a ponytail, realistic soft curls, an up do with single strands that move I did not see nor achieve a believable result so far. But I am more than open for examples that show me that it can be done - and definitly willing to give it another try!

And no, it's not sooo off topic because a figure that bends as good as Antonia deserves hairstyles that fit into her active live with all those jumps, saltos and bend-forwards 😉

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Believable3D ( ) posted Thu, 06 January 2011 at 6:43 PM

The interesting thing is that the cloth room has principles that I'm assuming could be incorporated by Smith Micro into the Hair Room (or maybe I'm being optimistic). I.e. in the cloth room, you can have constrained groups etc etc.

As it is though, you could make a pony tail in the hair room now, you just couldn't put a band on it. AFAIK. Hmm.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


bagoas ( ) posted Fri, 07 January 2011 at 3:33 AM · edited Fri, 07 January 2011 at 3:36 AM

When clothifying a body part, the vertices welded to the adjacent body parts are automatically added to the _constrained group, thus ensuring that the connection remains intact.

Indeed the cloth room could be used for hair. Transmapped hair is nothing else than a veil or a hood with a hair texture instead of a cloth texture. I never tried it, but I think you could make transmapped hair realistically be 'squeezed' between a hat and the head.

By the way: strand hair can be manipulated using magnets and other deformers. Yuo an use this to generate the effect of pins and bands. In the basis it is all about moving vertices around. Whether these are used for geometric definition of splines(hair), surfaces carrying textures (clothing, props, figures) or solids (not supported by Poser) should make no difference.

The problem, and the obfuscation, comes from the way this is all packed and bundled in manipulation tools. The application designers must strike a balance between flexibility (steel learning curve, high level abstraction thinking), and conveinience of use for most common tasks. I would love to see flexibility and transparancy at the level of for example the  PovRay scene definition language, in which vertices, normals, colors, translations, rotations, scales and if you want box objects have the same definition: a tupel of 3 float numbers. I realize however that working on that level you can not make a practical application for the general public (which Poser is) and do things like dynamic clothing.  One has to make choices. Those who ever were in a jetplane and saw right below their own home which they left 4 hours before in a hurry to get to the airport in time to catch that flight will understand. It is our own fault. We do not have a main airport in our backyard. 


odf ( ) posted Fri, 07 January 2011 at 6:33 AM

file_463756.png

The weekend is here, and I've started on the brows.

-- I'm not mad at you, just Westphalian.


Boni ( ) posted Fri, 07 January 2011 at 11:36 AM

I've just downloaded  Antonia, I like what I see here.  I'm no developer or  modeler ... so my  question may be niave.  I did a search on this thread for an anwser and didn't find one and it  takes hours to wade through the thread . .. my question is this:

Does Antonia's textures work with Poser 6 ... and what are the differences between texture maps and Antonia releases? I want to match them up  properly and am a bit confused. 

By the way she is amazing from the images I see here.

Boni

Boni



"Be Hero to Yourself" -- Peter Tork


Faery_Light ( ) posted Fri, 07 January 2011 at 9:21 PM

Boni, the textures I have on Antonia's Free Site will work in any Poser from 4 up.

Some are for the earlier releases and some for newer releases.

SaintFox has a wonderful set there too and it will work in Poser 5, 6, or 7. :)

 

BTW all, I will soon be submitting my retail set here now that I have my wireless network up and running on my laptop. :thumbupboth


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Elfwine ( ) posted Fri, 07 January 2011 at 11:28 PM

...just realized that this thread has over two-hundred-thousand views!!

Each page has over 740 views!!

faints

 Don't sweat the petty things, and don't pet the sweaty things!  ; )


odf ( ) posted Fri, 07 January 2011 at 11:46 PM

Yeah, I hit refresh a lot. :lol:

-- I'm not mad at you, just Westphalian.


mylemonblue ( ) posted Sat, 08 January 2011 at 2:30 AM · edited Sat, 08 January 2011 at 2:31 AM

[delurk]

LOL >_<

[/delurk]

My brain is just a toy box filled with weird things


lover3d ( ) posted Sat, 08 January 2011 at 2:24 PM

file_463804.jpg

I love Antonia, her morphing capabilities are so great :D. Tomorrow i will texture my new morph

 


Faery_Light ( ) posted Sat, 08 January 2011 at 9:05 PM

odf, when you release the official version this month, where will it be posted?

I'd like a link to add to my retail file so folks will be able to get the correct version. :)

My set is all ready including the promo images.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


odf ( ) posted Sat, 08 January 2011 at 9:11 PM

Quote - odf, when you release the official version this month, where will it be posted?

I'd like a link to add to my retail file so folks will be able to get the correct version. :)

My set is all ready including the promo images.

I'll post her on the official site, the one in my signature.

But since I'm not quite finished with the expression morphs yet, I can't guarantee that it will happen this month. Definitely not on the 11th. It could be late January or early February, depending on progress. Once I have completed the work and am happy with it, I'll upload a "release candidate" and set a date for the official release.

-- I'm not mad at you, just Westphalian.


SaintFox ( ) posted Sat, 08 January 2011 at 9:29 PM

BlueEcho: Shouldn't it be enough to link to the official site with the words "Pick up the most recent/actual version here"? You could ask the marketplace-staff if this is acceptable.

About dynamic hair and things: Yes, you are right - from the viewpoint of a merchant we either can create with and for high end applications and in the end work (almost) for our own pleasure or create things that are easy to learn and use but have limits. So at the moment all I can do is pushing the envelope 😉

...and about pageviews: I am blind but would like to have fun with it as well. So where may I find it?

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Faery_Light ( ) posted Sat, 08 January 2011 at 9:35 PM

Thanks odf, I'll keep an eye on the forums to see when she is due to be released.

SF, that sounds like a good way to word the link. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


odf ( ) posted Sun, 09 January 2011 at 2:20 AM

file_463815.png

I've got all the brow shapes now, but need to play around some more to make sure they all go together well. I still need to do the squint, and then some odds and ends.

-- I'm not mad at you, just Westphalian.


RobynsVeil ( ) posted Sun, 09 January 2011 at 3:19 AM

Mate, this is awesome. Forget the Hill's Hoist, forget the Victa... *you're the bee's knees... I love it. This is what living in Oz is all about: originality. Got an Akubra for her if you want it (sorry, fit to V4, but no worries, she'll be right, mate):

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


SaintFox ( ) posted Sun, 09 January 2011 at 3:35 AM

What an amazing expression, odf, she looks definitly not amused - a bit like if you catch someone with his hand in the cookie-box.

And the hat? Of course we want the hat - because with a hat she's completely dressed (Joe Cocker told me so...).

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


RobynsVeil ( ) posted Sun, 09 January 2011 at 3:45 AM

Quote - What an amazing expression, odf, she looks definitly not amused - a bit like if you catch someone with his hand in the cookie-box.

And the hat? Of course we want the hat - because with a hat she's completely dressed (Joe Cocker told me so...).

Okay - doing the fit. Be up in the morning... 😄

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


SaintFox ( ) posted Sun, 09 January 2011 at 4:03 AM

Be up in the morning...

LOL I am up in the morning - Sunday morning 11.00 here 😉As so often we people in the old world are far behind*!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


RobynsVeil ( ) posted Sun, 09 January 2011 at 4:13 AM

The hat is ready - shall I send it to you for testing, since you're the only one who seems to be up, SaintFox? It's smart-propped to her head... I think. Need to test that. Oh, and it's got BB's shader on it.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


bagoas ( ) posted Sun, 09 January 2011 at 4:48 AM

Quote - LOL I am up in the morning - Sunday morning 11.00 here 😉As so often we people in the old world are far behind*!

But hey we have our free Sunday still ahead!


odf ( ) posted Sun, 09 January 2011 at 5:01 AM

file_463818.png

Watcha think? Will this pass for a genuine smile?

-- I'm not mad at you, just Westphalian.


Rogerbee1 ( ) posted Sun, 09 January 2011 at 5:09 AM

 

Yeah, I think it would, nice going!

CHEERS!


SaintFox ( ) posted Sun, 09 January 2011 at 5:40 AM

The typical reaction to "How about ice cream with strawberries?!" IMHO.

@RobynsVeil: Yes, you can send it along! I'll send you a pm with my mail-adress in a minute!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SaintFox ( ) posted Sun, 09 January 2011 at 6:30 AM · edited Sun, 09 January 2011 at 6:39 AM

Content Advisory! This message contains nudity

file_463819.jpg

...and here she is all dressed up with her new hat!

Please don't mind pokehroughs and missing anatomical correctnes. I used Antonia 127 because I wanted a smile but did not inject what I usually use (Dial-a-nipple and so on).

I think this hat definitly belongs to the Free Site!

Do you want me to create a zip for you that installs automatically to the Antonia-folder, RobynsVeil?

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SaintFox ( ) posted Sun, 09 January 2011 at 6:35 AM

@bagoas: Yep, that is always a nice thing, isn't it? A very different feeling to Friday noon when our antipodes already enjoy their first weekend-beer!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


RobynsVeil ( ) posted Sun, 09 January 2011 at 6:39 AM

Quote - ...and here she is all dressed up with her new hat!

Please don't mind pokehroughs and missing anatomical correctnes. I used Antonia 127 because I wanted a smile but did not inject what I usually use (Dial-a-nipple and so on).

I think this hat definitly belongs to the Free Site!

Do you want me to create a zip for you that installs automatically to the Antonia-folder, RobynsVeil?

That would be lovely - thank you, SaintFox. A version with a hatband will be along shortly... all credit to Bagginsbill for his incredible suede shader, here!!

BTW, gorgeous render... well done.

Oh, and I figured out how to pop hats on figures with hair!!! Think morphing brush, here...

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


SaintFox ( ) posted Sun, 09 January 2011 at 6:52 AM

While I'm rendering another example because Leo/Digital-Lion said that I shouldn't do everything from the front but show off the hat in a half profile I would really like to know how you do the hair trick!!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


RobynsVeil ( ) posted Sun, 09 January 2011 at 7:02 AM · edited Sun, 09 January 2011 at 7:03 AM

I'd use shortish hair, like Paris65 by Fabiana. That way, you have little to mess with. Push  your hat down until it is sitting right, and don't worry about the hair-pokethrough. With your morphing tool (brush):

Click on Create tab

Set it on push

Set magnitude to .02

Twirl your camera around until you are looking squarely at the hair poking through the hat.

On my new PC, the brush acts a lot faster, so tailor your settings to your system. You might want to set magnitude higher if it's all taking too long.

Be aware that where the crown meets the brim, excess pushing of hair is going to result in visible bald spots under that hat.

Hope this all sort-of makes sense. Two things to remember: 1 start the brush action with the highlight over the mesh you want to act on and 2. hold down the shift key to keep focus on that mesh (works for the most part) 😄

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


SaintFox ( ) posted Sun, 09 January 2011 at 7:16 AM · edited Sun, 09 January 2011 at 7:17 AM

Content Advisory! This message contains nudity

file_463821.jpg

Yes, this all makes sense, I've copied it and will give it a try!

So far this is my only way to add hair: Making two renders and erasing the poke-through 😉

The zip is on it's way in a minute!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


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