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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 21 11:14 pm)
Shader Mixer BETA is a part of Daz Studio 3 Advanced. Its precursor Eilir can still be found somewhere around here, I think.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Thank you. I'm beginning to wonder by the time I purchase all the plugins I need to do what I want if it isn't more economical to simply buy D|S 3 Advanced.:tongue1:
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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<p><em>Caution: just a hobbyist</em></p>
Quote - Thank you. I'm beginning to wonder by the time I purchase all the plugins I need to do what I want if it isn't more economical to simply buy D|S 3 Advanced.:tongue1:
That would be a yes. Watch for a special - they happen from time to time. There might even be one on now...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Material Based Occlusion is possible inside Ds3 Adv through either the Shader Mixer or the Shader Builder. But you have to build it by your own (or use a tut somwhere else).
I've added a dbm file for the Shader Mixer (open Shader Mixer then File load...apply to surface) which is a very simple Material with occlusion
[EDIT] It seems that I can't upload such a file. Do you now a place where I can?
Regards
Why not put it up in freestuff here?
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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<p><em>Caution: just a hobbyist</em></p>
The Shader Preset is an good Idea...thx for that
If you have DS Advanced you can even load the brick setup from the scene after you have aplied the preset to some object. As mentioned it is just a simple basic setup.
You can find it in my Free Stuff Area once approved
http://www.renderosity.com/mod/freestuff/index.php?user_id=670525
Regards
Kai
PS: No limitations, use it for what ever you need as long as it aligns with whatever DAZ Rules.
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I have searched high and low. It appears that AO is easily done using UberEnvironment lighting in D|S 3 advanced.
But is Material based AO possible in plain old D|S 3?
Also if I may, where the heck is that node based shader mixer I keep seeing? I can't find it anywhere in D|S 3.