Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
The Poser Surface node adds together many effects - each of its channels contribute to the final rendered pixel.
In order to do this right, you have to start applying some math. Not a lot of math so don't get scared.
Basically, a material like murky water has a mix of diffuse response and refraction. Clear water has zero diffuse and nearly 100% refraction. Murky water has non-zero diffuse and less than 100% refraction.
So - there are a couple ways to do this.
I'll show you.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Turn off the built-in diffuse.
Combine the Refract with a Diffuse node using a Blender. The Blending value will determine the correct proportions between the two nodes automatically. Arranged as I've done, the lower that number, the less clear the water is.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Here I've chosen 11% reflection.
The idea here is a photon can reflect or not, based on a probability. If it does, then there is less light to go through and light up the diffuse stuff.
Of course, a constant reflection amount is wrong, too. What should go into this new Blender is the result of either the exact Fresnel equation (22 nodes) or my 4-node approximation, published elsewhere in the lake thread.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Here I used a clouds node to make the ratio variable.
Use gray scale colors to represent the numbers. Black = 0, White = 1. RGB 128 corresponds to (approximately) 1/5 or .5. (It's technically 128/255, which is .502).
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
This look pretty good, IMO.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
You have to anti-gamma the diffuse colors coming in, the reflection node, and the refraction node, because those are all incoming material.
Then you gamma correct the final product.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
The numbers are .0184, 80, and .078.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
See how the grass from the environment sphere is showing like underwater plants? I love it!
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Revs up...cracks the whip (again!)
Finish the book!
(Don't forget to add the above to the Special Natural Effects chapter :) )
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
This is wonderful stuff! Thanks so much for demonstrating this for us. And now my request. Hehe, knew it was coming I bet. I would love to have the pz3 file that is just your Environmental sphere and the water plane. I'd like to study it, lights, cams, and all.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
Quote - This is wonderful stuff! Thanks so much for demonstrating this for us. And now my request. Hehe, knew it was coming I bet. I would love to have the pz3 file that is just your Environmental sphere and the water plane. I'd like to study it, lights, cams, and all.
Glad you all liked this. I was going to save this for my book, but people need water bad. Consider it a free taste - like crack. You will become addicted and buy my book. Besides, I have many more water tricks I haven't told you.
I didn't save the scene, of course. I just toss these together like making popcorn. I don't save them. But I'll make it again and post it.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Thanks so much BB if you would do that! In the early days of Renderosity (when it was called Poser Forum), we all had Poser 3 and 4, meaning we all pretty much had the same toys, and people would put up their pz3 files in the freestuff area and I learned so much from picking apart and studying someone's pz3 file. I still learn best this way. But I will say that I'm getting better at following a screen shot. Took me about ten minutes to build the gamma corrected water shader you demonstrated. Still, I'd very much like to study your lights, camera angle, render settings, ect in the demo you pictured.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
Pure excellence! I've never seen Poser water done so well.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com
Rendered in P8 with IDL - one infinite light and the environment sphere does the rest. I need to find me some good HDR equirectangulars. You can see the result of LDR clipping in the reflection. When a reflection is 20% of whatever being reflected, and that thing is clipped at 1, then the reflection cannot be brighter than .2, ever. The hotspot you see is a specular node reacting to the infinite light, not reflection.
Render time, 42 minutes. Would have been faster, but I had to really crank samples to 6 and shading rate to .2 in order to get those fine razor-thin rim speculars on the bridge rail to look right. I probably should have set shading rates higher on the water and sky and they would have rendered fast.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Wow, BB, you're a man of many talents.
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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x
Quote - > Quote - This is wonderful stuff! Thanks so much for demonstrating this for us. And now my request. Hehe, knew it was coming I bet. I would love to have the pz3 file that is just your Environmental sphere and the water plane. I'd like to study it, lights, cams, and all.
Glad you all liked this. I was going to save this for my book, but people need water bad. Consider it a free taste - like crack. You will become addicted and buy my book. Besides, I have many more water tricks I haven't told you.
I didn't save the scene, of course. I just toss these together like making popcorn. I don't save them. But I'll make it again and post it.
Thank you BB for sharing this. I was searching for a really good Water Mat. since long.
Is there any news about your Book? You Publish it, or it is still in work?
I really want this book badly :D
La vie est éternelle. L'amour est immortel.
“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,
Quote - Great trick as always, but does it work in Poser 7? I tried with the nodes you have set up and it didn't seem to work :o(
I guess I'll have to save my pennies for Poser 8.
It works in Poser 7 too. you have to fine tune some values. :)
La vie est éternelle. L'amour est immortel.
“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,
@BB: awesome (as my grandson would say!) I've been wanting a water material setting - I used to have one ages ago and couldn't remember it (been away from Poser too long)
My aspiration: to make a decent Poser Render I'm an Oldie, a goldie, but not a miracle worker :-)
You can't download from my Google site? Here?
http://sites.google.com/site/bagginsbill/free-stuff/matmatic
But ... this thread doesn't have any matmatic scripts in it - I built the water shader by hand step by step on page 1.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
B00kMark
That water is amazing. Of coruse, these says, I do my rendering with Reality3/Lux, but there are times where Poser can do it just as well.
One question: Why a bump- and not a displacement map for the ripples?
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
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When I use the refraction node in Poser 8 on a material the diffuse and transparency channels no longer seem to work. I take my water mesh and in the Materials room I use the default reflection and refraction set-up wacros but then I can't return some opacity to the mesh. Can someone explain what is going on and how to reduce the transparency and add a diffuse color? I am trying to create some what murky pond/lake water. Thank you.