Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
SaintFox,
Being a lurker only in the Antonia thread and the forum in general for ages now, you won't know me, but I know enough of you on here, and have been a beneficiary of your and Leo's generosity in this project to poke my nose in now.
I was thrilled to hear of Leo's rapid improvement and both of your spirited way of handling this setback. Even being a grouch shows gumption, hehe.
Aside from warm well-wishes I have just one thing to contribute from my experience with family members also having to be on blood-thinning medication. If the doc puts him on Warfarin ask him if an alternate blood thinner could be just as safely used such as aspirin based medication. Warfarin is very powerful and almost automatically prescribed in emergency heart/stroke cases it seems. But it's also a poison and often causes side effects and dietary difficulties as well as
complications in future medical procedures etc. If it's possible to use alternate medication even if only later, then ask for it.
Having witnessed 2 relatives. one after a heart operation on Warfarin for years now and the other after a stroke on coated aspirin, it's a world of difference in the quality of their lives.
Of course only his doctor can advise whether the alternates would be suitable for Leo. All the best to him for a speedy recovery!
Hey while I'm here, thank you all for the remarkable contributions and generosity that makes Antonia as terrific as she is. I'll eventually have the opportunity to actually use her latest version I hope. Great communal effort!
Quote -
actor lKnotCenter:1
{
storageOffset 0 0.3487 0
objFileGeom 0 0 :Runtime:Geometries:AmyAimei:Accessories:KnotCenter.obj
}
actor lKnotBowR:1
{
storageOffset 0 0.3487 0
objFileGeom 0 0 :Runtime:Geometries:props:KnotStringL.obj
}
Etc.
Thank you for this piece of code. The older version of the bikini top use the bows in a different way. Actually, the ideal option for me is having a pose file to attach the bows at the proper locations without modify the cr2 files manually by using a good text editor, of course, not Windows Notepad.
Quote - Actually, the ideal option for me is having a pose file to attach the bows at the proper locations without modify the cr2
Why do you want to use a pose file? What benefit do you hope to achieve by doing it with a pose file?
You could have empty place holders for the geometry in the cr2, then use a pose to inject the geometry and channel contents. You would still need all the actors and channels to be present in the cr2. It might save a few resources in cases where the bows geometry does not need to be loaded, but I don't think much is gained by doing that. To inject the geometry, you would need to use separate obj files, and 'objFileGeom' as Cage suggested.
Quote - > Quote -
actor lKnotCenter:1
{
storageOffset 0 0.3487 0
objFileGeom 0 0 :Runtime:Geometries:AmyAimei:Accessories:KnotCenter.obj
}
actor lKnotBowR:1
{
storageOffset 0 0.3487 0
objFileGeom 0 0 :Runtime:Geometries:props:KnotStringL.obj
}
Etc.Thank you for this piece of code. The older version of the bikini top use the bows in a different way. Actually, the ideal option for me is having a pose file to attach the bows at the proper locations without modify the cr2 files manually by using a good text editor, of course, not Windows Notepad.
My first question is why are the knot geometry files in two separate directories instead of the same one? Talk about spreading stuff around in a runtime unneccesarily.
My runtime a combination of migrated Poser4 stuff and the Poser 7 native stuff (which I am going to jetison ASAP from lack of use) is already huge and I need to streamline it greatly. Anything that adds weight to it is also not a good option for me either so having a well mapped single item smartpropped to a Cr2 is the way to go. Is the bow posable? If not I am still not clear why it is in so many parts or why it would even be a consideration to work it in as a conforming prop or whatever?
But that is just me asking and I'm not sure of a lot of stuff Poser though I am struggling to understand. Simplicity os paramount for my modum de operendi or I bog down and Poser stops being fun.
Quote - SteveJax,
They are not in two separate directories. In the snippet you quote, I was putting an example together by cutting and pasting bits of code. Looks like I got it wrong, and inadvertently used a path to the "Geometries:props" folder. My mistake.
LOL! Well I should hope not after last weeks thread about how messed up everyone's runtimes are. :tt2:
The figure loads with only chest geometry (a cube). The pose files can be used to load diffrent geometries into the collar actors. All the actors load the geometry via 'objFileGeom' statements, but there could just as well be a 'figureResFile' statement for the permanant parts of the figure. Poser is fine with mixing 'objFileGeom' and 'figureResFile', so long as there is only one pair of 'figureResFile' statements in the file. As a pz2 can't add actors or channels, appropriate ones must exist in the cr2 for the geometry and channel data to be injected into.
Of course you will need to loose the ".TXT" part of the file extension, before you can extract the zip.
Quote -
Why do you want to use a pose file? What benefit do you hope to achieve by doing it with a pose file?
My goal is to reuse common parts. For example, buttons of the clothing. It is an experiment to see if I can have some "static" objects attached to clothing. If it works, I can make some fantasy armor pieces with some complicated decorations.
The pose file will be used to position these "static" objects. For example, the bikini set cr2 will not really contain any bow. The bows will be loaded from a separated cr2 and placed by the pose file. I'm not sure if it is a good idea or not.
I had noticed that today (about the bikini) and was going to ask about it.
But my laptop stopped recharging so I had to shut it down and let it cool off.
My desktop had some nasty bugs I had to clean out...sigh.
Also had to clean out a bunch of double and triple files to regain disk space.
Now some information on the Flo Hair for Antonia...I have several textures finished and will put them in MAT files soon. :)
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
amy_aimei,
Quote - My goal is to reuse common parts. For example, buttons of the clothing.
I aprove of the goal.
Quote - The pose file will be used to position these "static" objects. For example, the bikini set cr2 will not really contain any bow. The bows will be loaded from a separated cr2 and placed by the pose file. I'm not sure if it is a good idea or not.
I'm not as sure you are trying to approach the goal in the best way. Take the bikini bottom for example. In the system you are proposing, the user would have to load the bikini bottom, then load the bows, then conform the bows, then apply a pose. That's four operations. Then there would be another four operations for the bikini top. That sounds like creating too much work and too many files to me.
There is no reason why you should not have separate obj files for the bows, and have several different figures using that same geometry. But I think it would be better if the bow actors were built into the bikini bottom and bikini top cr2 files. The various parts of the bow geometry could then be loaded via 'objFileGeom', as suggested by Cage. If desired the actual obj reference could be injected into the figure as and when the bows were wanted, from a pz2. At least that is only two steps to load the bikini bottom + bows.
BluEcho,
Good to hear about the new mat files for the Flo Hair!
There are still a few things to do to the hair. EnglishBob is planing on making a new morph for the hair. Also the hair seems to be having some problems in DAZ Studio. It would be nice to get those ironed out if possible, before the release. I have not had time to look at the hair for the last few days, but will try to get back on the job soon.
amy_aimei,
Another point with the bikini. Because the TopKnotCenter actors have none zero values for some translations and rotations, the 'initValue' lines in those channels need to be set to the same values as in the 'keys' section. There are two reasons for needing this. First if the Restore function is used, these channels will revert to the zero value in the 'initValue' line, thus dropping the bows to the floor. The second reason is that with rotation channels the figure will use the values in the 'initValue' lines as soon as the figure is conformed. The same sort of thing applies to scale channels, if the value used is not the default "1.0", the 'initValue' line needs to be set appropriately, otherwise it will revert to a value of 1.0 when Restore is used.
I'm making a modified version of the bikini that uses 'objFileGeom' to load the bow geometry. In it I have also fixed the above problem, and the other problems mentioned earlier, that prevent it working correctly in P6. I will email the modified version to you as soon as I am finished.
For odf: Leo and I are home again. We are hapy and completely exhausted and so I will type what Leo tells me and we ask you if you would please translate this german posting as you are a speaker of both english and german while we, as said, did run out of good english after a long, long day! Thanks a lot beforehand, odf.
Hallo Gemeinde
Es ist für mich (als "Untergrundkämpfer" im Antonia-Projekt) überwältigend, welche Anteilnahme mein "kleiner Unfall" ausgelöst hat.
Ich habe seit heute morgen um 6.00 Uhr im Krankenhaus auf meinem Bett gesessen und auf meine Entlassung gehofft. Um 17.00 fand sich dann endlich ein Arzt, der nicht mit einem Notfall beschäftigt und dadurch in der Lage war, mich mit Medikamenten für's Wochenende auszustatten und zu entlassen. Das waren die längsten 11 Stunden meines Lebens!
Ich bin entsprechend müde aber ich möchte Euch noch einen kurzen Stand der Dinge mitteilen:
Ich habe zehn gesunde Finger, ich kann denken, mein rechtes Auge funktioniert auch wieder (ich habe Meike mal lieber nicht gesagt, dass auch das nicht so recht wollte!), Mopped-Fahren wird wohl nicht mehr möglich sein aber ich kann laufen und auch wieder Treppen steigen. Das linke Bein wird wohl gefühllos bleiben, mein Gleichgewichtssinn ist stark gestört, aber hier hoffe ich auf die Reha und die dortige Physiotherapie. Das (alkoholfreie) Bier schmeckt wieder, das auszuprobieren war meine erste Tat nach der Entlassung - mit ausdrücklicher Genehmigung des Arztes ("Weißbier ist isotonisch, das ist gut für Sie!").
Ich brenne darauf, wieder mitzuwirken und generell am Computer zu arbeiten, muss aber leider noch Maß halten, da ich schnell erschöpft bin und die Konzentration noch zu wünschen übrig lässt. Also muss ich es langsam angehen, was so gar nicht meine Art ist.
Alleine für den Prozess vom Laufen bis zum vier Etagen Treppen steigen im Krankenhaus habe ich 48 Stunden gebraucht, mein Leben hat sich also - temporär - etwas verlangsamt.
Das muss leider für heute reichen, es war ein langer Tag und die Katzen warten schon auf dem Bett!
Alles Liebe, ich drücke Euch alle, die täglichen Grüße und Wünsche, die Meike mir täglich mit ins Krankenhaus gebracht hat, haben nicht unmaßgleblich dazu beigetragen, dass ich jetzt wieder in meinem Stuhl an meinem Arbeitsplatz sitze.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Wow, you guys are VERY fast - and about mangling the posting: I am afraid it contanis a lot of slang and typical german sayings so any translator should be out of luck if it's not a real human one.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
I understood all of that except for "unmaßgleblich". :unsure:
I'm glad Leo is home and recuperating, and the physical therapy options sound encouraging. Good that eyes and fingers are working! :thumbupboth:
Okay... the "unmaßgleblich" did something to my formatting.... It's magic, or something. :lol:
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
A typical german bad habit: The double denial... unmassgeblich = unimportant. Nicht unmassgeblich = not unimportant = very important. Don't try to understand us speech-maniacs, even trying it may drive you mad
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
and they haven't even used the more interesting bits of their langage like the stacked verbs; a sort of Reverse Polish Notation style construct in which you get 6 lines of seemingly random grammatical elemets, nicely tagged with a 'biegung', stacked to wait for the for the key verb to roll them out in a stunning perspective of clauses, subclauses and sub-subclauses. LOL!
I think if I translate to german what you just wrote we would have such a sentence. Funny enough: It's something I never thought about... but now that you mention it it seems to me that this is exactly the way I use to explain things when talking!
Yep, not in bed now as I had the desire for a little midnight snack It looks as if I just got back my appetite!
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Okay, here's my attempt at translating Leo's letter - with a little help from dict.leo.org (sic!). I'm not claiming it's a great translation, or even good English, but as always, you get what you pay for.
Dear congregation,
For me (as a "guerilla fighter" within the Antonia project) it is overwhelming to see the expressions of symphathy prompted by my "little accident".
As of 6am this morning I have been sitting on my bed in the hospital waiting for my discharge. Finally at 5pm, a Doctor was found who was not busy with an emergency and thus able to fit me out with medication for the weekend and discharge me. Those were the longest 11 hourse of my life!
I am accordingly tired, but would like to briefly tell you the state of affairs:
I have ten healthy fingers, I can think, my right eye is also functioning again (I had not told Meike [translator: that's SaintFox] that it hadn't quite been cooperating, either); moped-riding will not likely be possible anymore, but I can walk and also use stairs again. The left leg may well stay numb, my balance is considerably compromised, but I am laying my hopes on rehab and its physiotherapy. Beer (non-alcoholic) tastes good again. Trying that out was my first action after being discharged - with explicit permission from the doctor ("Wheat beer is isotonic, that's good for you!").
I am eager to contribute again and generally work at the computer, but need to pace myself, because I get exhausted quickly and my ability to concentrate still leaves something to be desired. So I need to take it slowly, which does not come naturally to me at all.
Just the process between being able to walk and ascending four flights of stairs at the hospital took me 48 hours, so my life has - temporarily - slowed down.
Sadly, this must be enough for today; it has been a long day and the cats are already waiting on the bed.
All the best; I hug you all; the daily greetings and get-well messages that Meike brought to me in the hospital have contributed considerably to me now sitting on my chair at my work place again.
-- I'm not mad at you, just Westphalian.
Leo,
Glad to her that you can walk, but sad to hear that your balance is compromised. Glad to hear that you can think, though I have always found it an over rated activity, it tends to give me a headache. :blink:
I hope the rehab and physiotherapy go well for you. It will probably be a drag, but like they say at Madame Lash's "no pain, no gain"!
@Leo: good to hear you are back home.
Hope your recovery goes well and quick. :)
@Everyone:I've got all the textures, mc6 and pz2 files for Flo HairAP finished. Now I need to do the pngs for each file and one promo image then zip it up.
I'll post a couple pics of some of the textures soon.
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
@Leo and SaintFox
How wonderful that you are home again! I have faith that with physiotherapy, you'll make a full recovery.
Thanks to everyone else for the new goodies and soon to be released goodies, and those of you who do "behind the scenes" things! Your hard work is always very much appreciated.
A year ago I promised you guys and girls some eyeliners. Offline life went way off course, and then I lost my desktop and many of my backed up files were corrupt. I'm still in the process of re-installing, re-downloading things, but I did manage to recover some of my working files and I'll work on keeping my promise as time permits. In the meantime, I have some new morphs for you, ready to go (for a couple of weeks already LOL) as soon as I find time to do readmes and pack them up.
This next batch is asian morphs, 7 of them, fairly close, but with subtle differences.
We have slept well (after talking and hugging for hours and hours, we are not used to be each without the other) and have made some daily things together - it's still exhausting to Leo but he said that he needs some work and normality to not feel disabled. Thanks for the translation, pretty good and most of all exactly what Leo meant and felt.
About the asian morphs: We both sat here and said "Are these good, OMG are these morphs good!!!!". Splendid work!
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Awesome morphs, Sazzy! Can't wait for their release!
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AMD FX-9590 4.7ghz 8-core, 32gb of RAM, Win7 64bit, nVidia GeForce GTX 760
PoserPro2012, Photoshop CS4 and Magix Music Maker
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...and when the day is dawning...I have to say goodbye...a last look back into...your broken eyes.
So I finished the textures, mc6 and pz2 filesbut still have the png files to do.
Here is one image of a few of the textures and I will post one more after this one.
Image test-01a is the red hue with one view straight color and one side/ back view having streaks of another color applied to it.
There are nine hues total with seven of them also having streaks applied as well for a total of 16 options.
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
The top views is silver hair heavily streaked.
There is another silver and one gray hue that do not have streaks applied.
I will also include the streaks in png format so they can be applied over any Flo-hair texture in an image editing program for more options. :)
When I complete the pngs for the poses and material sets, Iwill zip it and upload to the free site when I'm told the Flo-HairAP is ready.
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
Sazzy, thse faces are breathtaking.
3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com
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shante,
The bows are, and should be, parts of a poseable figure. Counting the two bows in the bikini bottom, there 14 parts to the bows. To add 14 props to the Props drop-down menu, would be creating unnecessary clutter. If the bows had been one part objects, then props might have been a reasonable option.