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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 19 4:23 pm)



Subject: Poser Pro 2012 Render engine - FREAKIN' WOW!


basicwiz ( ) posted Tue, 20 September 2011 at 10:53 AM · edited Thu, 19 September 2024 at 5:34 PM

I just did a test render. M4, V4, both with transmapped hair, their clothing, and a complete parking structure loaded. Last night it took 2 1/2 hours to do an IDL render under PP2010. This morning, the same PZ3 rendered in under 10 minutes using PP2012!!!!!!!

WOW!


ghosty12 ( ) posted Tue, 20 September 2011 at 11:00 AM · edited Tue, 20 September 2011 at 11:02 AM

Yes much improved even Poser 9 is much faster with IDL than 8 ever was.

I am doing a render with IDL and Subsurface scattering and is very cool. 

You know you enjoy 3D Art when you realize that your life is a piece of 3D Art. :)

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Vestmann ( ) posted Tue, 20 September 2011 at 11:09 AM

I agree. I haven't done any comparisons but I'm rendering transmapped hair that PP2010 choked on with 2 bounces.  PP2012 renders it easily with 4 bounces.   I´m a happy camper ;)




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vilters ( ) posted Tue, 20 September 2011 at 11:44 AM

Depending on what you load, a 20-25% minimum speed increase over previous versions. Some things just fly now.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
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SamTherapy ( ) posted Tue, 20 September 2011 at 1:12 PM

I hate you all. 

;) 

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adh3d ( ) posted Tue, 20 September 2011 at 1:22 PM

Ues, the render speed is great, and the library speed is also super, as if you was in a windows folder.

 



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rokket ( ) posted Wed, 21 September 2011 at 12:24 AM

I really need to upgrade.

Think I will see if I can still get in on the lower price...

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Believable3D ( ) posted Wed, 21 September 2011 at 1:22 AM

I'm guessing these improvements are mostly seen by folks with 64 bit and/or lots of cores (I'm still on 32 bit, and my quad core is a long-in-the-tooth Q6600).

?

______________

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Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


pjz99 ( ) posted Wed, 21 September 2011 at 2:44 AM

There won't be great differences in speed between 64-bit and 32-bit.

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TrekkieGrrrl ( ) posted Wed, 21 September 2011 at 7:52 AM

Hm so far I'm not impressed by the render speed. Must have been too long since I last rendered anything...

Or maybe I had my settings all wrong. Not too impressed with the quality, either. I got some odd artifacts on a shadow...

 

But I'll try again with other settings and see if it helps :)

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Believable3D ( ) posted Wed, 21 September 2011 at 7:54 AM

No? not with access to more RAM?

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basicwiz ( ) posted Wed, 21 September 2011 at 8:36 AM

Trekkie...

Try an IDL render with a transmapped hair in it. On my machine, the render times are cut by up to 80%!


adh3d ( ) posted Wed, 21 September 2011 at 8:40 AM

I am in a 32bits machine and the changes are appreciable.



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estherau ( ) posted Wed, 21 September 2011 at 9:13 AM

the other thing that is way faster now is scrolling in the parameters dials when I have all the V4 morphs opened to view them all.

That used to be so slow previously that it was almost unusuable for me.

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vilters ( ) posted Wed, 21 September 2011 at 9:13 AM

Please; when making comments state your Poser version and OS.
Please.

(or put them in your signature)

Both Poser9 AND PP2012 got way faster but the increase is more visible in PP2012 due to the 64 bit structure.

A chain is only as strong as its weakest link. Any chain.
Be it CPU, RAM, OS, motherboard, or Poser version.

But both Posers got a stong health injection LOL.

When comparing render speeds between versions,  be sure to use the same render settings.

Also, textures are smart catched...... reducing load times.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Keith ( ) posted Wed, 21 September 2011 at 10:33 AM

I mentioned this over at RDNA, but I ran some speed tests last night using unfinished scenes I'd created last year. Depending on the scene, I was getting about a third better performance in the rendering (64 bit Win 7, PP2010 and 2012), but what was interesting was one scene that took longer to render in PP2012. When you look at it, however, even with the same number of IDL samples it came out significantly better than the same scene rendered in PP2010. When I cut the number of IDL samples in half and re-rendered in PP2012, the two PP2012 renders were pretty much indistinguishable but I was back to a render that only took 2/3rds the time as in PP2010.



bagginsbill ( ) posted Wed, 21 September 2011 at 11:44 AM

Along the lines Keith discusses, you can work with soft reflections and soft refractions now, which are faster than they used to be at same settings and the quality higher than it used to be at same settings.

If you decrease the quality to match what used to be produced, it is so much faster you might think you have 64 cores.

There are an extraordinary number of real life materials where some blurred reflection makes a huge difference in realism. I'm revisiting a ton of materials.

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ptrope ( ) posted Wed, 21 September 2011 at 12:57 PM

Quote - the other thing that is way faster now is scrolling in the parameters dials when I have all the V4 morphs opened to view them all.

That used to be so slow previously that it was almost unusuable for me.

That's great to hear - the parameter dials in PP2010 have averaged about 5-10 seconds just to change focus when moving from one to another - it's really slowed down my productivity, not to mention spoiled many a mood ;).


Dim_Reaper ( ) posted Wed, 21 September 2011 at 2:20 PM

I decided to try a few test renders in Poser 2012.  This isn't a completely fair comparison because I am comparing Poser Pro 2012 (64-bit) with Poser 7 (32 bit).

All renders were done on the same machine (Intel i7-2600 with 16GB RAM).

I set up the scene in Poser 7 and used the same render settings in Poser Pro 2012. The scene was a simple portrait shot of V4, Koz Bob Hair and the S3 "Astrid" texture.

I ran the renders three times each too see how much effect texture caching had on the render time.  Each render was timed from pressing "Render" until the render progress bar disappeared.

 

P7 Render 1:  94 sec

P7 Render 2:  74 sec

P7 Render 3:  74 sec

 

Poser Pro 2012 Render 1:  40 sec

Poser Pro 2012 Render 2:  25 sec

Poser Pro 2012 Render 3:  24 sec

 

The quality of the renders from the two different versions were almost identical due to using the same render settings.

With the texture caching it is rendering in about 1/3 of the time, so I'm very pleased with the new version.

i7 5960X, 32GB RAM, GTX 1080Ti, GTX 980 Ti, Windows 10 Professional.  Running Daz Studio 4.11, Poser 11, Vue Inf 7, Photoshop CS4


pjz99 ( ) posted Wed, 21 September 2011 at 2:42 PM

re: 64-bit

Quote - No? not with access to more RAM?

if you were running out of RAM before, you were running out of RAM and the render crashed, so in that sense yes, it'd be faster than "never".

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Believable3D ( ) posted Wed, 21 September 2011 at 11:22 PM

Hm. That's not my understanding of RAM. As far as I understand it, it affects not merely crashing but speed.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


ghonma ( ) posted Thu, 22 September 2011 at 12:02 AM

Rendering only takes as much RAM as it needs, no matter how much RAM you actually have. You could have 24GB on 64 bits but if your render only needs 2GB, that's what it will take and the speed wont change much whether you're on 32 or 64 bits.


Believable3D ( ) posted Thu, 22 September 2011 at 12:07 AM

I see. I think.

More cores definitely does affect rendering speed, though, since you can set # of threads.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


estherau ( ) posted Thu, 22 September 2011 at 1:39 AM

and do you know you can just drag a prop from your finder folder into poser and it works?

Love esther

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I aim to update it about once a month.  Oh, and it's free!


wingnut1 ( ) posted Mon, 26 September 2011 at 4:45 PM

Quote - Hm so far I'm not impressed by the render speed. Must have been too long since I last rendered anything...

Did you get that fixed? I'm not too impressed by the PP2012 slow renders either (64 bit) and the forever it takes to get back to Preview mode when I click Preview after a render. It's probably down to the stock render settings, does anyone have suggestions for speeding it up?


estherau ( ) posted Mon, 26 September 2011 at 5:40 PM

try adjusting texture cachiing in preferences?

tick render in separate processes.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


wingnut1 ( ) posted Tue, 27 September 2011 at 8:45 AM

Thanks, I will try that later.


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