Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)
To see the required format open one of the primitive props pp2 file in a text editor. The lines you need will be near the top and include "objFileGeom"
Your embedded geometry will look something like:-
{
geomCustom
{
numbVerts 162
numbTVerts 171
numbTSets 680
numbElems 180
numbSets 680
v 0.50000 0.56700 o.76543
etc
Replace it with:-
{
storeageOffset 0 0.3487 0
objFileGeom 0 0 :Runtime:Geometries:MyFolder:MyFile.obj
}
PZ3editor has the capability to perform this task for you.
http://www.philc.net/PZ3editor.php
Other utilities exist also.
Thanks PhilC
I was reading a tutorial about this, I got it now.
But I still have a dough about the .cr2 if I make the cr2 with props directing the obj to the geometry will this make a cr2 with geometry not embedded? (Because when I open the cr2 in the text editor it’s a lot different from a pp2)
Thanks
Hey PhilC
I have downloaded the PZ3editor Lite version, it is nice thanks works much better than a normal text editor.
I have a question in the PZ3editor full version when I strip the .pp2 or .cr2 can I directly assign the path to the geometry folder or do I have to write one by one the path to the folder (like in lite version)?
Because I allready have the .obj
thanks PhilC
It will extract out the geometry data and use that to create the separate OBJ file. You'll be given a standard file/save dialog so you can save it where you like. The editor will then add in the selected path. The data in the prop or figure file should be identical to your original OBJ.
You can always over write or edit that OBJ file once extracted. And that's pretty much the point of having remote geometry, it is much easier to edit than if it were embedded.
http://www.vanishingpoint.biz/freestuff.asp?StartNo=421
That willl also strip the geometry out for you. You'll still need to edit the poser file to point to the new geometry tho.
Laurie
Quote - “Poser files (.cr2s, pz3s, etc) should never include mesh data (embedded geometry/object). Objects should be stored in the geometry folder, and should be pointed to with the proper path within the file.”
So I have some questions:
How do I remove the geometry from a .cr2?
If you load a cr2 that has embedded geometry in Poser, then then save it back to the figures palette, Poser will write an external obj file for the geometry and place it in the same folder as the cr2 (this does not work for props). You may like to move this obj file to the Geometries folder, and amend the two figureResFile lines in the cr2 to point to the new location, this is good praxis, but not essential.
It's not quite true that you should never include embedded geometry in anything. For figures, you should convert the geometry to an external obj file, but props (pp2) and prop hair (hr2) are quite happy to use embedded geometry.
Thanks Lesbentley
I have just done that already, If only you had arrive a sonner It would saved be a few hours of mind processing, eheheh
yeap it ends up being simple for cr2,
anyway I found a way for the pp2, moving the props files to the geometries (my location) folder then it automaticaly assumes the right path (using the geometry striper), after that move them back to the props folder, no need to go on the text editor.
Thanks
Quote - “Poser files (.cr2s, pz3s, etc) should never include mesh data (embedded geometry/object).
Why ???? I find very bothering to have external geometry who knows where it is located. Only Poser use external geometry. 3dsMax has internal geometry, Vue also does and Sketchup even has internal textures. What more easier than to have a model with all it needs contained in a single file.
Stupidity also evolves!
nice to have the option of external geometry. With Poser you can have it both ways. How nice is that!
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Well, the other programs like max c4d they use instances when duplicating objects in a scene, so it wont overlload the memory usage.
In poser the way they got around it is with external geometry, i think both of them have disavantages and advantajes but for poser since there is a great part of hoobiest's it's better this way I have to say, also you can allways change the geometry, it is nice!
Quote - > Quote - ...but for props, hair and simple cloth (shoes, skirt, shirt, collars, etc) I prefer internal geometry.
Why? Why, when external geometry for props uses less resources? Are you into using more resources just for the hell of it? LOL.
Laurie
Because not all products contain uninstaller. When I want to remove something from geometry folder I must search it long time. The same with textures.
When I'm working with prop I like external geometry. Sometimes I want to change shape, size, material groups etc. but when prop is ready, I see no reason to save it as few files.
Quote - > Quote - ...but for props, hair and simple cloth (shoes, skirt, shirt, collars, etc) I prefer internal geometry.
Why? Why, when external geometry for props uses less resources? Are you into using more resources just for the hell of it? LOL.
Laurie
Internal or external memory use the same amount of resources, evry time you load something with external geometry more memory is allocated, it's imposible to have the same memory because each instance of the object has a different location in space and probably a different pose and morphs.
Kust look at the amount of memory used in the task manager amd begin to load several times the same character with external geometry
Stupidity also evolves!
Attached Link: http://www.renderosity.com/news.php?viewStory=13759#4
> Quote - > Quote - Regardless of any personal preferences or opinions on whether external geometry is a good thing or not, the major Poser brokerage sites require it for products to pass testing. > > The only one that requires this is Daz3d, I never had any problem with any other storeRenderosity is at liberty to ignore it's own "MARKETPLACE QUALITY STANDARDS AND GUIDELINES" when it feels like it.
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I am having a problem with this:
“Poser files (.cr2s, pz3s, etc) should never include mesh data (embedded geometry/object). Objects should be stored in the geometry folder, and should be pointed to with the proper path within the file.”
So I have some questions:
How do I remove the geometry from a .cr2?
How do I check to see if the path of a prop pp2 is pointed at the geometry folder for the .obj?
I have the “geometry striper” for pp2 but it does not work with pz3 or cr2.
Thanks