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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)



Subject: Help!!(.cr2s, pz3s, etc) should never include mesh data (embedded geometry/objec


whitemagus ( ) posted Wed, 28 September 2011 at 5:42 AM · edited Thu, 23 January 2025 at 4:37 PM

I am having a problem with this:

“Poser files (.cr2s, pz3s, etc) should never include mesh data (embedded geometry/object). Objects should be stored in the geometry folder, and should be pointed to with the proper path within the file.”

So I have some questions:

How do I remove the geometry from a .cr2?

How do I check to see if the path of a prop pp2 is pointed at the geometry folder for the .obj?

I have the “geometry striper” for pp2 but it does not work with pz3 or cr2.

Thanks


PhilC ( ) posted Wed, 28 September 2011 at 7:45 AM

To see the required format open one of the primitive props pp2 file in a text editor. The lines you need will be near the top and include "objFileGeom"

Your embedded geometry will look something like:-
{
geomCustom
{
numbVerts 162
numbTVerts 171
numbTSets 680
numbElems 180
numbSets 680
v 0.50000 0.56700 o.76543
etc

Replace it with:-
{
storeageOffset 0 0.3487 0
objFileGeom 0 0 :Runtime:Geometries:MyFolder:MyFile.obj
}

PZ3editor has the capability to perform this task for you.
http://www.philc.net/PZ3editor.php

Other utilities exist also.


whitemagus ( ) posted Wed, 28 September 2011 at 8:56 AM

Thanks PhilC

I was reading a tutorial about this, I got it now.

But I still have a dough about the .cr2  if I make the cr2 with props directing the obj to the geometry will this make a cr2 with geometry not embedded?  (Because when I open the cr2 in the text editor it’s a lot different from a pp2)

Thanks

 


PhilC ( ) posted Wed, 28 September 2011 at 9:55 AM

A CR2 file containing props will be similar.


whitemagus ( ) posted Wed, 28 September 2011 at 9:59 AM

Hey PhilC

I have downloaded the PZ3editor Lite version, it is nice thanks works much better than a normal text editor.

I have a question in the PZ3editor full version when I strip the .pp2 or .cr2 can I directly assign the path to the geometry folder or do I have to write one by one the path to the folder (like in lite version)?

Because I allready have the .obj

 

thanks PhilC


PhilC ( ) posted Wed, 28 September 2011 at 10:22 AM

It will extract out the geometry data and use that to create the separate OBJ file. You'll be given a standard file/save dialog so you can save it where you like. The editor will then add in the selected path. The data in the prop or figure file should be identical to your original OBJ.

You can always over write or edit that OBJ file once extracted. And that's pretty much the point of having remote geometry, it is much easier to edit than if it were embedded.


whitemagus ( ) posted Wed, 28 September 2011 at 10:48 AM

Thanks PhilC

That is exacly what I needed to Know!

I have add it to my whislist, ehehe

...and it is a lot better for memory usage also since, if, it's duplicated it will only count has one mesh...

Thanks


LaurieA ( ) posted Wed, 28 September 2011 at 11:01 AM

http://www.vanishingpoint.biz/freestuff.asp?StartNo=421

That willl also strip the geometry out for you. You'll still need to edit the poser file to point to the new geometry tho.

Laurie



whitemagus ( ) posted Wed, 28 September 2011 at 11:15 AM

Thanks LaurieA

It is a good program, I allready had it.

The problem it that it only strips pp2 and you have to edit to point it at the desired folder.

Thanks


LaurieA ( ) posted Wed, 28 September 2011 at 11:48 AM

Quote - The problem it that it only strips pp2 and you have to edit to point it at the desired folder.

which is really easy...lol.

Laurie



lesbentley ( ) posted Wed, 28 September 2011 at 3:26 PM · edited Wed, 28 September 2011 at 3:27 PM

Quote - “Poser files (.cr2s, pz3s, etc) should never include mesh data (embedded geometry/object). Objects should be stored in the geometry folder, and should be pointed to with the proper path within the file.”

So I have some questions:

How do I remove the geometry from a .cr2?

If you load a cr2 that has embedded geometry in Poser, then then save it back to the figures palette, Poser will write an external obj file for the geometry and place it in the same folder as the cr2 (this does not work for props). You may like to move this obj file to the Geometries folder, and amend the two figureResFile lines in the cr2 to point to the new location, this is good praxis, but not essential.

It's not quite true that you should never include embedded geometry in anything. For figures, you should convert the geometry to an external obj file, but props (pp2) and prop hair (hr2) are quite happy to use embedded geometry.


whitemagus ( ) posted Wed, 28 September 2011 at 3:52 PM

Thanks Lesbentley

 

I have just done that already, If only you had arrive a sonner It would saved be a few hours of mind processing, eheheh

yeap it ends up being simple for cr2,

anyway I found a way for the pp2, moving the props files to the geometries (my location) folder then it automaticaly assumes the right path (using the geometry striper), after that move them back to the props folder, no need to go on the text editor.

Thanks

 

 


kawecki ( ) posted Thu, 29 September 2011 at 1:15 AM

Quote - “Poser files (.cr2s, pz3s, etc) should never include mesh data (embedded geometry/object).

Why ???? I find very bothering to have external geometry who knows where it is located. Only Poser use external geometry. 3dsMax has internal geometry, Vue also does and Sketchup even has internal textures. What more easier than to have a model with all it needs contained in a single file.

Stupidity also evolves!


Kalypso ( ) posted Thu, 29 September 2011 at 1:43 AM
Site Admin

Well, for one, if you save multiple copies of the .cr2 with the embedded geometry you end up getting a very bloated runtime.   This way no matter how many versions you may have they will all reference that one .obj.   Now for some props I don't see it as totally necessary either.


RobynsVeil ( ) posted Thu, 29 September 2011 at 2:01 AM

nice to have the option of external geometry. With Poser you can have it both ways. How nice is that!

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


LaurieA ( ) posted Thu, 29 September 2011 at 2:34 AM

It's nice to have external geometry. Keeps the file light and if you have to change something, it's quick. Just change the external obj.

Laurie



whitemagus ( ) posted Thu, 29 September 2011 at 3:48 AM

Well, the other programs like max c4d they use instances when duplicating objects in a scene, so it wont overlload the memory usage.

In poser the way they got around it is with external geometry, i think both of them have disavantages and advantajes but for poser since there is a great part of hoobiest's it's better this way I have to say, also you can allways change the geometry, it is nice!    


kawecki ( ) posted Thu, 29 September 2011 at 4:40 AM · edited Thu, 29 September 2011 at 4:40 AM

I cannot say that external geometry can sometimes be useful, specially for figures, but for props, hair and simple cloth (shoes, skirt, shirt, collars, etc) I prefer internal geometry.

Stupidity also evolves!


LaurieA ( ) posted Thu, 29 September 2011 at 9:59 AM · edited Thu, 29 September 2011 at 9:59 AM

Quote - ...but for props, hair and simple cloth (shoes, skirt, shirt, collars, etc) I prefer internal geometry.

Why? Why, when external geometry for props uses less resources? Are you into using more resources just for the hell of it? LOL.

Laurie



Rance01 ( ) posted Thu, 29 September 2011 at 10:09 AM

Lightwave uses EXTERNAL geometry, or at least used to, so it's NOT just Poser.  I think it would be silly to save the same data over and over again within multiple internal files.

It's easy to load a figure or prop in Poser and locate the resources it requires.

Best Wishes, All,
Rªnce


shuy ( ) posted Thu, 29 September 2011 at 10:17 AM

Quote - > Quote - ...but for props, hair and simple cloth (shoes, skirt, shirt, collars, etc) I prefer internal geometry.

Why? Why, when external geometry for props uses less resources? Are you into using more resources just for the hell of it? LOL.

Laurie

Because not all products contain uninstaller. When I want to remove something from geometry folder I must search it long time. The same with textures.

When I'm working with prop I like external geometry. Sometimes I want to change shape, size, material groups etc. but when prop is ready, I see no reason to save it as few files.


Rance01 ( ) posted Thu, 29 September 2011 at 10:43 AM

Load said figure/prop into Poser before deleting and use the Inventory script.

I've long taken to logging everything into a database that tracks resources and, more importantly, the author of the item.

Best Wishes,
Rªnce


kawecki ( ) posted Thu, 29 September 2011 at 3:20 PM

Quote - > Quote - ...but for props, hair and simple cloth (shoes, skirt, shirt, collars, etc) I prefer internal geometry.

Why? Why, when external geometry for props uses less resources? Are you into using more resources just for the hell of it? LOL.

Laurie

Internal or external memory use the same amount of resources, evry time you load something with external geometry more memory is allocated, it's imposible to have the same memory because each instance of the object has a different location in space and probably a different pose and morphs.

Kust look at the amount of memory used in the task manager amd begin to load several times the same character with external geometry

Stupidity also evolves!


nruddock ( ) posted Thu, 29 September 2011 at 4:00 PM

Quote - > Quote - “Poser files (.cr2s, pz3s, etc) should never include mesh data (embedded geometry/object).

Why ????

Regardless of any personal preferences or opinions on whether external geometry is a good thing or not, the major Poser brokerage sites require it for products to pass testing.


kawecki ( ) posted Thu, 29 September 2011 at 8:53 PM

Quote - Regardless of any personal preferences or opinions on whether external geometry is a good thing or not, the major Poser brokerage sites require it for products to pass testing.

The only one that requires this is Daz3d, I never had any problem with any other store

Stupidity also evolves!


LaurieA ( ) posted Thu, 29 September 2011 at 8:58 PM

I believe RDNA also requires that props have external geometry.

Laurie



nruddock ( ) posted Fri, 30 September 2011 at 9:46 AM

Attached Link: http://www.renderosity.com/news.php?viewStory=13759#4

> Quote - > Quote - Regardless of any personal preferences or opinions on whether external geometry is a good thing or not, the major Poser brokerage sites require it for products to pass testing. > > The only one that requires this is Daz3d, I never had any problem with any other store

Renderosity is at liberty to ignore it's own "MARKETPLACE QUALITY STANDARDS AND GUIDELINES" when it feels like it.


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