Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 1:33 pm)
Can you ship me the prop and the texture map for the "luna"? It's easier for me to just put it on there for you. Otherwise I have to ask you a bunch of questions.
In general, what you're trying to do here is modulate the Refraction. You want to have a mask for letters. Then you put that into a Blender. On the two inputs, you connect the two materials. For example, it could be glass and metal, or glass and paint.
A clear glass shader can be just one node - Fresnel. A colored glass would be more complicated.
If the letters are to be metal, we can use just reflection for that. If plastic or paint, it would need to be a bit more.
Also, if the logo is inside the glass, or on the outside, we would handle that a bit differently.
I can assemble all of these for you in minutes. Give me a link or something in a PM.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Be really keen to see the results... i.e., the shader (hint-hint)
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]Â
Thanks, Mac...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]Â
I am rendering now, but I'm wondering if I've gone too far in render time.
Are you looking for fast render times? Because you have the glass and the liquid, the raytrace bounces are a minimum of 4, and you really need 6 to get all the nooks and crannies in the geometry. This is a long render. On my machine it is around 5 to 10Â minutes for a medium size rendering where the bottle is the main subject.
If it's just going to be filler content and show up as a small object, it is probably not so long.
For a background object, maybe I'd go with transparency instead of refraction.
I don't know - when I post the render you can judge yourself if it is worth it.
I can promise you this, though - nobody will have a better looking perfume prop than you.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
maclean,
Did I try to help you years ago with your Bar Italia set? I recall working on a set like that and the refractions were so many through all those bits of glass and mirror that the render time was impossible.
Â
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
wowsa, it's so real i feel a need to dodge the sales girls who try to spray you coming in the door
♥ My Gallery Albums  ♥   My YT  ♥   Party in the CarrarArtists Forum  ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
Wow! That looks terrific, BB! Exactly what I'm after. The render time should be as short as possible, but since it's a product for sale, I can't say how it would be used. I imagine a lot of people would use pieces of the pack as background objects, but some might want to do product photography-style shots, especially with these being beauty products, which tend to look good in still lifes. A result like that justifies a longer render time, but 3' 38" is more than acceptable. Re Bar Italia - I honestly can't remember. I do know that I had a lot of trouble with it, and one member (The Retired Sailor) who was beta-testing it, helped out with settings. In fact, I think he was the one who came up with the mix of Anisotropic/Refract nodes that I still use. I bet he picked your brain though. LOL. Re nodes - You mentioned Fresnel. Every time I use that, I get really long render times, even dropping the quality down, (I generally use an RT bounce of 4 - 6). That's why I've tended to avoid it. Great work! mac
Right well that's 3:38 in PP 2012. Who knows how it will behave in Poser 6.
I have to simplify the shader as I prototyped using a really big one that you don't need - has a billion options.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Those are really impressive, Maclean... and ever so desireable. Wow! :woot: You really have the touch...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]Â
Simple is good -- these work a treat! Hope eventually to see these items as freebies or in the MP: I'd be getting them... they are definitely worth having, Maclean. Well done.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]Â
:idea:
what about a spray of mist coming out of the bottle for a character in a scene using the perfume?
♥ My Gallery Albums  ♥   My YT  ♥   Party in the CarrarArtists Forum  ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
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