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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 12 3:30 am)



Subject: Antonia - Opinions?


Faery_Light ( ) posted Mon, 10 October 2011 at 12:39 AM

Thanks for the help on masks.

I've got it working now and just need to edit the maps so they look good. :)

Also found why my eyebrow trans wasn't working, had the wrong template for it...sigh.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Afrodite-Ohki ( ) posted Mon, 10 October 2011 at 11:21 AM

Wrong template... happens to us all LOL

Glad it worked for you :)

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


Faery_Light ( ) posted Tue, 11 October 2011 at 9:50 AM

I'm working to edit all the make-ups so that each lip color and each make-up are on maps of their own. with one trans map for the lips and one greyscale mask for the lips.

The make-ups will all have to have their own trans and greyscale masks as well as the color one.

This way they can be mixed or matched or any shader nodes added as anyone feels they need for. :)

All will be in PNG format, even the skin textures..

It will take a bit longer but worth it, I think.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Afrodite-Ohki ( ) posted Tue, 11 October 2011 at 10:20 AM

Textures in png format will probably come out with a HUGE file size...

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


Faery_Light ( ) posted Tue, 11 October 2011 at 10:38 AM

Yes, they do but I'll put the make-ups separate and do two zips so it easier to download.

jpg compression just takes so much out of the textures...sigh.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Faery_Light ( ) posted Tue, 11 October 2011 at 12:29 PM

Something did occur to me, is a greyscale mask or a trans map really neccessary if the color map is used as a mask?

Seems to me it is better without them as I'm not using the trans or greyscale either and it works great.

And would jpegs be better than png for the textures and just put the png texture maps on my site as a download bonus?

 


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Afrodite-Ohki ( ) posted Tue, 11 October 2011 at 12:36 PM

If you are using nodes to extract a functioning mask from a color map, you won't need grayscale maps for those. In general, avoid any maps you can do without, for smaller zip files and to demand less resources from the user's computer.

I generally prefer jpgs. Photoshop does a great job at compressing them with very few quality loss. I usually set my maps at a quality 8 in Photoshop.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


Faery_Light ( ) posted Tue, 11 October 2011 at 12:55 PM

Afrodite-Ohki, that's the setting I usually save at in photoshop as well.

Thanks for the input, it helps a lot. :) 


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Afrodite-Ohki ( ) posted Tue, 11 October 2011 at 12:59 PM

My pleasure ;) and make sure to show us pictures of that girl of yours!

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


Faery_Light ( ) posted Tue, 11 October 2011 at 2:09 PM

file_473874.png

Here is a render of the Amethyst Fantasy make-up i'm working on.

there will be many more shades...lol.

Edited: i've noticed a little something off on the pupil of the eye so I will have to check that out.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Afrodite-Ohki ( ) posted Tue, 11 October 2011 at 2:22 PM

Looking pretty!

Line between lips and skin looks a little harsh for me though...

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


Thalek ( ) posted Tue, 11 October 2011 at 2:26 PM

I'm a newbie at such things and a dilettante to boot, but it seems to me that very light-colored makeups might make poor masks.  You might wish to create a very light lip color and try that out to see if it needs a separate mask.


Thalek ( ) posted Fri, 14 October 2011 at 2:22 AM

file_473975.jpg

Antonia's still running, but at least the lighting is better.


bagoas ( ) posted Sat, 15 October 2011 at 2:34 PM

file_474061.jpg

Trying out weight mapped Antonia and conforming clothing made in MarvelousDesigner.

I had some trouble with baggy pants, where the legs cross-contaminated (polys in left leg being assigned to right groin). May be associated with the cloth of both legs touching at the groin.

A more 'jeans' type of garb proceeds better. See image. In some poses there is poke-trough but that is not surprosing with this thight-fitted thing. Joint parameters and grouping is as Poser made them.

Working on the displacement maps for the seams now. As Marvelous designer does it, UV's are laid as in real life flat cloth, so once the seams are done, textures should be easy.


estherau ( ) posted Sat, 15 October 2011 at 9:22 PM

that looks really nice.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


RobynsVeil ( ) posted Sat, 15 October 2011 at 9:28 PM

Very nice work, Bagoas 😄 ... every time I see work done in MD, I'm so tempted to get it. Perhaps when it goes on special again (if there ever is such a time :blink:)

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


rjjack ( ) posted Sat, 15 October 2011 at 9:49 PM

Quote - Very nice work, Bagoas 😄 ... every time I see work done in MD, I'm so tempted to get it. Perhaps when it goes on special again (if there ever is such a time :blink:)

i think the next sale will be once Marvelous Designer 3 is announced


Cage ( ) posted Sat, 15 October 2011 at 10:04 PM

Quote - I had some trouble with baggy pants, where the legs cross-contaminated (polys in left leg being assigned to right groin). May be associated with the cloth of both legs touching at the groin.

Were the polys assigned to the "right groin" helper bone in Antonia-WM, or just to the right-side groinal region of the hip actor?  How did you do the rigging?

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


RobynsVeil ( ) posted Sat, 15 October 2011 at 10:46 PM

Quote - > Quote - Very nice work, Bagoas 😄 ... every time I see work done in MD, I'm so tempted to get it. Perhaps when it goes on special again (if there ever is such a time :blink:)

i think the next sale will be once Marvelous Designer 3 is announced

Hope that's not going to be anytime soon - still recovering from upgrading to PP2012 and Vue Studio 9. 😄

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


lkendall ( ) posted Sat, 15 October 2011 at 11:20 PM

file_474072.jpg

Does anyone have some renders done with Antonia-WM (with weight-maps done by Diogenes)? I would love to see how she bends in comparison to Antonia without weight-maps.

Thanks,

lmk

Probably edited for spelling, grammer, punctuation, or typos.


rjjack ( ) posted Sat, 15 October 2011 at 11:34 PM

Quote - Does anyone have some renders done with Antonia-WM (with weight-maps done by Diogenes)? I would love to see how she bends in comparison to Antonia without weight-maps.

Thanks,

lmk

go back to page 359 they are some renders by bagoas


Cage ( ) posted Sat, 15 October 2011 at 11:39 PM

Quote - I would love to see how she bends in comparison to Antonia without weight-maps.

I've found some extreme poses that can create a ridge at the top of the genital or a lump at the front of the shoulder, but these were areas where Classic Antonia's JCMs could encounter difficulties, as well.  I don't have renders, though.  😊

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


RobynsVeil ( ) posted Sun, 16 October 2011 at 12:22 AM

Rendering as we speak... is nudity okay? I mean: total non-delicate... :blink:

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


lkendall ( ) posted Sun, 16 October 2011 at 1:48 AM

"Blush" Well, it is a lot more difficult to see how a fully clothed figure bends.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


RobynsVeil ( ) posted Sun, 16 October 2011 at 2:37 AM · edited Mon, 17 October 2011 at 7:04 AM

Content Advisory! This message contains nudity

Poses01

Now, a pose that that other figure seems to have problems with:

Poses02

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


RobynsVeil ( ) posted Sun, 16 October 2011 at 2:38 AM · edited Sun, 16 October 2011 at 2:39 AM

Please remember, this isn't only homage to ODF, as well-deserved as that is for sublime mesh. It's also acknowledgement of hugely superior rigging by the wizard of rigging himself: Diogenes!

Okay - next pose... and thank you for providing these, SaintFox! They are superb!

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


bagoas ( ) posted Sun, 16 October 2011 at 2:42 AM

Content Advisory! This message contains nudity

file_474079.jpg

> Quote - Were the polys assigned to the "right groin" helper bone in Antonia-WM, or just to the right-side groinal region of the hip actor?  How did you do the rigging?

I didn't do any rigging work on purpose. I even did not trim the rig, so at this moment the characters have all actors, even if those not needed like those for the jaw and the left pinky. The big advantage of weight-mapping over conventional rigging is more easy transfer of bending parameters, so I tried a one-off scenario loading the geometry into the setup-room and load AntoniaWM as she is now. Quick and dirty, doable even for a dumby like me.
AntoniaWM is, as I understand, still in Beta phase, so further work on he rig would be obsolete as soon as work proceeds.

Above's a render of the BaggyPant. You see the 'flying' parts at the thighs.

The problem with the baggy pant was that the automatic slicing of the mesh had polys assigned to the helper bone, and, in this case. a helper bone of the oposite leg. As far as I know there is no way Poser can know that the helper bones are just helper bones. That may be one of the improvements in the process; to have a tick-in-the-box list of actors that are to be considered in the slicing. This would also be helpful for dresses etc where the skirt is not to be sliced into legs and feet.

Fixing the assignment outside the setup room does not help. In that sense a weightmapping transition as done in the Setup-room appears to have same limitatons as morphs. If you simpy re-assign polys in the Pose room you mess up. I did not try yet in the Setup Room.
I tried to slice the mesh first and then skip the automatic asignment, but that messed up the whole bending, with polys flying around all over the place.


bagoas ( ) posted Sun, 16 October 2011 at 3:09 AM · edited Sun, 16 October 2011 at 3:12 AM

Content Advisory! This message contains nudity

file_474080.JPG

> Quote - Very nice work, Bagoas 😄 ... every time I see work done in MD, I'm so tempted to get it. Perhaps when it goes on special again (if there ever is such a time :blink:)

Thank you.

I was lucky enough to get a personal license it in the startup-sale. Their commercial licenses are terribly expensive. Unless you expect large sales it may not be worth-while. Personal licenses allow you to sell (for money) trough their store only, but free distribution is allowed.

The baggy pant was a very simple pattern, see below.

Advantage is that if you use your own custom morphed figure as avatar, MD is quite adaptive, and if necessary you can tinker the pattern to make fit. 

 

Edit: image added


RobynsVeil ( ) posted Sun, 16 October 2011 at 3:13 AM

Very impressive indeed! 😄 How cool is that... just like working with real cloth.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


bagoas ( ) posted Sun, 16 October 2011 at 4:08 AM

Quote - Very impressive indeed! 😄 How cool is that... just like working with real cloth.

Yup. and UV mapping is just like you laid out the patterns!


RobynsVeil ( ) posted Sun, 16 October 2011 at 6:43 AM

Content Advisory! This message contains nudity

Back

More? SaintFox has like 101 poses or so... none of them mundane.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


lkendall ( ) posted Sun, 16 October 2011 at 6:50 AM · edited Sun, 16 October 2011 at 6:50 AM

file_474085.jpg

Very nice renders RV! Thanks!

lmk

Probably edited for spelling, grammer, punctuation, or typos.


RobynsVeil ( ) posted Sun, 16 October 2011 at 7:09 AM

Thank you, LKendall. I'll have some more tomorrow - time for bed for this lil' chicken. It's a "school-night" - patients are going to expect my best, tomorrow... 😄

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Eric Walters ( ) posted Sun, 16 October 2011 at 2:48 PM · edited Sun, 16 October 2011 at 2:55 PM

 Oooh

Nice realism with the shoulder/back of arm areas! AND Antonia is NOT a 20K figure.

Question- is the UV mapping still changing. I dabbled with A awhile back-and there were several different mappings being used.

I am making my own morphs again (Zbrush) and learning to make my own textures (put on hold since Pro2012 came out-currently obsessed with eyes, and teeth, shader experimentation). I'd be happy to make some A morphs-and later textures-(if the community has settled on a UV mapping.)



Faery_Light ( ) posted Sun, 16 October 2011 at 4:24 PM

Eric, the mapping that came with the latest version is the official mapping, I believe.

I've been trying the SSS stuff as well and trying to get a good render for a Halloween image with antonia. But yesterday and today  I felt so awful for some reason and so no work on stuff.

 


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


RobynsVeil ( ) posted Sun, 16 October 2011 at 7:33 PM

Content Advisory! This message contains nudity

The images are of Mike's .cr2 which originally pointed at AntoniaA-1.2.obj. It was really trivial to point the .cr2 at Antonia-1.2.obj... as Mike pointed out. So, this is using the final mapping:

and more

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


randym77 ( ) posted Sun, 16 October 2011 at 9:14 PM

Holy cow, that looks terrific!


lesbentley ( ) posted Sun, 16 October 2011 at 10:02 PM

Quote - Is nudity okay?

Of course. I always take my clothes off before I render an image, I can't imagine anyone doing a render whilst fully dressed!


Thalek ( ) posted Sun, 16 October 2011 at 10:10 PM

Quote - > Quote - Is nudity okay?

Of course. I always take my clothes off before I render an image, I can't imagine anyone doing a render whilst fully dressed!

I knew it!  I'm . . . a freak!  I wear socks when I render!  [sobbing]


Afrodite-Ohki ( ) posted Sun, 16 October 2011 at 10:31 PM

Rolls on the floor laughing

 

Ok, ok, I confess... I wear underwear while rendering. Please don't throw stones at me!

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


RobynsVeil ( ) posted Mon, 17 October 2011 at 5:32 AM

So, anyone interested in the .cr2: I've posted in on RDNA but I could post it here as well, if anyone is interested. 😄 Oh, and the script that goes with it! {trying to stimulate an interest in matmatic for people who hate mathematics... :biggrin: }

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


randym77 ( ) posted Mon, 17 October 2011 at 5:50 AM

I'd be interested in that cr2, but I don't understand what you mean about scripting (and I'm not sure I want to).


RobynsVeil ( ) posted Mon, 17 October 2011 at 5:57 AM

Quote - Holy cow, that looks terrific!

😄 Thank you, RandyM. And thanks for being part of the team! :woot:

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


RobynsVeil ( ) posted Mon, 17 October 2011 at 6:01 AM

Quote - I'd be interested in that cr2, but I don't understand what you mean about scripting (and I'm not sure I want to).

heheheh - don't blame you. If ever the insane urge overcomes you to do some Python programming and creating really awesome shaders in Poser, I have a few tutes to get you started.

I only say 'insane' because... well, the diagnosis isn't official but... well, people have been looking at me strangely when I wax eloquent on the subject of matmatic but I'm sure it doesn't have anything with my mental stability. Surely. :woot:

Leaving for home... will upload as soon as I get there barring objections from key parties. Speaking of key parties: anyone heard from ODF recently? He's been conspicuous by his absence. :blink:

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Believable3D ( ) posted Mon, 17 October 2011 at 8:18 AM

He said recently he had been suffering from Poser burnout. Maybe he's still not "all the way back."

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Faery_Light ( ) posted Mon, 17 October 2011 at 8:20 AM

I'm interested in learning Matmatic, it is still a big mystery to me. :)

Working with Antonia, I'd love to do specific shaders for her and the textures I've done. After doing a bit of reading and a couple of trys, I managed to learn how to remove a lot of the burned in specular from my texture maps to give a better look.  By doing this and using better bump and specular, the few shaders I'm working with look better.

 

 

 


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Ian Porter ( ) posted Mon, 17 October 2011 at 9:00 AM
Online Now!

On that last render the skin looks great :-) but the neck looks sort of stretched so it is almost as long as the head. Was the pose designed for the figure?


RobynsVeil ( ) posted Mon, 17 October 2011 at 9:05 AM · edited Mon, 17 October 2011 at 9:09 AM

The pose was by SaintFox... I think that extreme stretches will result in texture stretch.

Well, didn't get anyone saying yes or no to the .cr2 so I'll attach it anyway... it's defintely a WIP, the eyes and mouth textures aren't final products at all. Skin shader is BB's Post 240 transcribed from an image on RDNA to Python script and compiled into a shader using matmatic. Also a WIP. 😄

ETA: file size exceeded Rendo's limit, so here is the link:

Antonia with SaintFox texture featuring BB's Post 240 shader

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Faery_Light ( ) posted Mon, 17 October 2011 at 9:11 AM

Thanks, Im downloading now. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Janl ( ) posted Mon, 17 October 2011 at 11:39 AM

Quote - The pose was by SaintFox... I think that extreme stretches will result in texture stretch.

Well, didn't get anyone saying yes or no to the .cr2 so I'll attach it anyway... it's defintely a WIP, the eyes and mouth textures aren't final products at all. Skin shader is BB's Post 240 transcribed from an image on RDNA to Python script and compiled into a shader using matmatic. Also a WIP. 😄

ETA: file size exceeded Rendo's limit, so here is the link:

Antonia with SaintFox texture featuring BB's Post 240 shader

Thank you. I'm downloading this too. I'm always interested in Matmatic too! :)


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