Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
Great news, count me in!
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
I for one would love to know where I can buy a copy of PML :) been looking for ages.
John
PS Happy test anythign ya like out :)
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Looking really exciting :) been trying to get hold of PML for doing the morph in place trick, not I want it for even more :)
John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
If we had a v4 morph to antonia or vice versa, it might be usable for a simple crossfit. As genesis has v4 and m4 morphs, with an additional step cloth should be refittable to genesis once its available for poser, i hope. Edit: without additional steps. One would v4 m4 morph genesis and fit the cloth, then refit to the target shape.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Cool, very nice work:) Does it preserve clothing morphs or do they disappear like daz autofit? Would be cool if it did preserve the morphs like open left, or unzip top.
I did not fix the pokethrough, to show you a "low quality" :lol: conversion. This was not even a three hour job, and I did it for the first time.
We need more weightmapped figures.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Pants transfered to WM Antonia, conforming cloth.
Well, see for yourself.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thanks, lets wait if some of the others show a sign of life, maybe they have exploded :(
I am basically done, but didnt yet find a way to let 32bit and 64bit poser eat the same files. Precompiled pythons appearently hard-wire some pointer size information that would break the other platform, so I will have to create two editions :(.
Hm. I'm very envious of those getting great results from this!
My results have not been so good, varying from what looks like a train wreck to Poser hanging completely. Poor me!
Now, I'm sure this is something that I'm doing wrong, not the script. I've used previous incarnations of PML with no trouble at all - it has worked wonderfully. And I can see from the images in this thread that the new refit script does indeed work.
So it's me, something I'm getting wrong. I've looked at the mini-tutorial pic and it all looks straightforward, but it all goes wrong for me :-(
Anyway, I'm sorry that I cannot contribute any pics as was my intention, but I think I'm going to need some hand holding or a step by step guide this time.
Free stuff @ https://poser.cobrablade.net/
Tell me what you've tried and show me what you got, maybe I'm able to help you. Do you have problems with the refitter or with the morph loader?
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Rose, I'm just a beta tester too. But I did not have that much problems yet, even pretty extreme conversions worked, up to a point.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
CC I'd hoped to have something to post but I got a bit backed up this weekend and have only really been playing with PML, nothing really worth showing at this time. Still, I wanted to say just how impressed I am with this! PML can even re fit shoes! And the ability to auto fit to posed figures works great to, a small touch up with the morph brush is about the most needed. I'll try to get some examples together and posted in the next day or so.
The clothes were modelled for my "Element Air" Character (on the right), which is obviously a not-standard V4 (though it is a V4...)
The clothes mesh is actually shaped around a cough somewhat morphed V4 (the morph is manually modelled, cause I wanted to stress COlorcurvatures app - stress is badly, to say the least.)
It works - as you might have guessed.
Only small glitches - the feet can't handle the fact that I resized the right figure to 92% (and the clothes, according) and I changed the leg lengths of the donor figure and her cloths to some 95%.
If I don't do that, the slight distortion on the target figures toes doesn't appear.
But I would appear less mean, so I show the hard-core-result.
PMLs other features (which are more interesting for me, but maybe not for the average user) work as they did in the previous version.
The Interfaces are self-explaining (even for me), as usual.
The render is a C4D quickie.
What shall I say?
PHANTASTIC WORK, congrats, Colorcurvature
This is red viper's leotard for Aiko 4.
On the right is completely custom morphed v4.
You can see poke-through on collars and on the chest, but these are easy fix.
The great thing is how tightly it refits the clothing to the target figure.
The leg warmers for example, follows the morphed figure's leg shape and contour very closely.
It's great.
PML feature works wonderfully too.
I have a parameter for tightening. I guess it might be because the breasts are shrinked. But the original looks extremly tight no? Of course there are limits, its just math after all :) If poser had a brush for painting weights like blender has it, one could directly specify where to tighten and where to widen, but i think all the weight tools are bound to a specific purpose and cant be used for that. One could do that by programming an own opengl dialog, but thats too much, i dont have the time to do that. And one can still adopt the result with morph brush in a modeller or in poser itself. But yes, of course there are limits. I intend to collect those in order to make it clear. Shoes can have difficulty because of morphed toes, I didnt test this yet. Hair can have problems if it has bangs and is refitted from e.g. V4 to m4, because the bangs are close to the face and therefore influenced by it, and the difference in the faces are high. Ill post an example If the original has a morph to shrink she breast, you could try to use it before refitting. Then there will be more distance to the cloth, and this would be replicated to the target. At least maybe :)
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