Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)
@ Wolf, I completely agree with your statement.
Weightmapping gives a new dimention to rigging.
And with or without SudDivision, new Poser figures are needed now that Genesis and V5 are around the corner. And I showed more then enough what "can" be done with lower Poly figures in Poser.
OK? I do not build DOLLS.
There are more then enough dolls in Poser land.
I morph; I build "real" people with "real" faces.
The men and women you see on "real" streets.
They have NO purpose at all.
Just morphing exercises and "test-people" to get as close to a real human as possible using these Lower Poly meshes and using the "standard Poser provided texture. There is no texture work in the above either. Completely standard, morphed PoserPro Lo Res figure at 8000 Poly.
You will never hear me say; Lower Quality, but just Lower Poly.
I for one would like to see a Genesis at 17K in Poser with Smoothing turned on, knowing my above figures are just below 8000 Poly.
Happy Posering everybody.
One of the last sunshine days here, so I am going outdoors.
Have a nice day.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
I think some of you are missing the point.
It does not matter which figure is used, how many polys the figure has, whether it has posers smoothing or SubD division. Many people just want to have one figure which is supported across both platforms and which looks good in Poser, DS4, Vue and Carrara.
Currently that is V4. Whatever figure is next will depend on the platform. Some think that is OK and some are regretting that this will lead to less support for either figure from vendors and freebie makers. Not only because some of them will support only 1 figure, but also because the target audience/market gets smaller and some vendors will stop because of that.
Not everyone wants to create figures or clothiing, some just want to use and modify them. And I think it is the majority of Poser and DS users.
@ Wim
You are right.
Support is what makes a figure.
To get support, a figure must be good.
And YES at this moment in time V4 gets the most support.
@LaurieA
Correct also.
Just wanted to show what "can" be done.
And that High Poly count alone is not a guararantee for a "good" figure.
Usability depends more on support, figure shape, rigging@bending, texture quality, and far less on poly count alone.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
"Many people just want to have one figure which is supported across both platforms and which looks good in Poser, DS4, Vue and Carrara. Currently that is V4."
You are in effect saying that most people want time to stop
they want the old paradigm to be implemented forever.
DAZ inc. creates the latest must have Vic/Mik iteration number 5,6,7 etc.
It is Fully compatible with poser and their own character programs DS, Carrara etc
Well clearly those Days are over.
even if this latest exporter gets to the point of exporting a decent res genesis to poser what about the DS 4.5 version? DS 4.6?
how long of a wait before the updated exporter is released ?
Cheers
Wolf?
I think Wim has a good point.
Any new figure must be X platform in order to get the support needed to get her "used".
And she can only find "use", if she can get the support?
Limiting the usability to Poser, or DAZ , or any other app, will limit support.
Less support is less usability.
The circle is round.
If the next generations of figures will be for one app only, then V4 and friends will be among us for a long time to come.
Just my 2 cents.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Quote - "Many people just want to have one figure which is supported across both platforms and which looks good in Poser, DS4, Vue and Carrara. Currently that is V4."
You are in effect saying that most people want time to stop
they want the old paradigm to be implemented forever.
DAZ inc. creates the latest must have Vic/Mik iteration number 5,6,7 etc.It is Fully compatible with poser and their own character programs DS, Carrara etc
Well clearly those Days are over.
even if this latest exporter gets to the point of exporting a decent res genesis to poser what about the DS 4.5 version? DS 4.6?
how long of a wait before the updated exporter is released ?Cheers
I am saying what people would like is support for one figure by everyone. That is clearly not going to happen. That does not change what most people would like
Please discuss creasing angles for Poser's smoothing in a new thread, this one is about V5/Genesis.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Samples of the content exporter and discussion of same at DAZ forum:
http://forum.daz3d.com/viewtopic.php?t=175224&postdays=0&postorder=asc&start=0
The process is wayyyy more complicated than it could have been (crap like manually selecting from a big variety of OBJ format options, which will work pretty much one way only). DAZ_Rand's justification for why you can't write out the subdivided base figure is just silly, but I think he's more in the marketing side than technical. If you wrote out the subdivided geometry in step 1 of the process, then the vertex order would be completely different from what the morph data and weightmaps are structured for, and you'd have an exploding mess.
I'm disappointed they didn't press on a little further to figure out how to write out subdivided weightmaps and morph data, imo there is no question that could have been a feature. Seeing the results, I think it unlikely that this will be very popular in Poser.
Well, they could be incompetent, duplicitous or...trying to retrofit something into a system that wasn't designed to work that way without the dreaded redesign the whole thing from scratch. Been there, done that :-)
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
"or...trying to retrofit something into a system that wasn't designed to work that way"
The most likely state of affairs.
That export process looks tedious & cumbersome.
one would be better off just using DAZ studio and using genesis in the environment for which it was designed IMHO.
Cheers
the export being tedius won't matter if I just want one or two particular characters will it? Don't you just do it once and there's your figure in poser? that's what it looked like on the video. Not too bad to me.
Love esther
I aim to update it about once a month. Oh, and it's free!
people it isn't daz vs poser anymore. anno 2012 it is poser and dazstudio against opensource blender. (physics, rigging, lux render, and more..) all you can do with Blender. What can you do with the pro versions of poser and studio? and where is poser and daz software anno 2012? many features are still missing for a professional character studio. stop the milkcow concept from 3d noobs with old 3d software.
durf - while I appreciate your enthusiasm for the subject, posting almost the same thing in more than one thread tends to get you ignored.
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Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
"people it isn't daz vs poser anymore.
anno 2012 it is poser and dazstudio against opensource blender. (physics, rigging, lux render, and more..)
all you can do with Blender.
What can you do with the pro versions of poser and studio?
and where is poser and daz software anno 2012?
many features are still missing for a professional character studio."
Since I have only seen this Littany once ( here) I would Comment
that yes Blender is AWESOME!!
and in Dec
Blender 2.6x will effectively include the Equivalent of Octane built in but FREE
(its Called Cycles)
But there is a FREE poser to LUX plugin
poser has usable Dynamic Cloth
poser has Dynamic hair (not very useable I hear)
The 64 bit version of poser physics( Ragdoll&hardbody) is being beta tested as I write this (trust me!!)
poser has been able to easily retarget character motion since version 4
blender only recently got the ability.
I would guess that 98% of poser users Dont render animations
anyway
But yes blender's Smoke& Fluids VFX options are amazing
and the new interface is so much easier.
Cheers
Quote -
I would guess that 98% of poser users Dont render animations
anyway
But yes blender's Smoke& Fluids VFX options are amazing
and the new interface is so much easier.
Funny thing is, that's one of the major selling points that actually made me buy Poser 2 all those years ago. Now, I hardly even look at the animation tools. Only every now and then just to see if I can do something. :laugh:
Looking at the available Poser Python methods, one could probably create a a Catmull–Clark subdivided mesh before rendering.
Click scripts's render button
script creates new mesh (for the frame), copies material setting, sets the original mesh to invisible, starts the renderer
Poser renders subdivided mesh...
script deletes the created subdivided meshes, sets original mesh to visible
Somewhere on the road 32 bit Poser probably runs out of memory ;-)
But I'd rather wait for SM to add CC subdivision...
Quote - Well, they could be incompetent, duplicitous or...trying to retrofit something into a system that wasn't designed to work that way without the dreaded redesign the whole thing from scratch. Been there, done that :-)
Maybe, but I think DAZ could have influenced the design of DAZ's own software. Obviously the morph data could have been transferred (fairly sure that's what Dimension3D's Gen 4 product is doing, only in reverse) and converting weight map data is an application of the same principles. I think it was just not a priority for them so they didn't invest any effort in figuring it out.
Interested to see how the face renders in Poser with polygon smoothing on, I suspect it bulges and distorts in some unpleasant ways.
Quote - people it isn't daz vs poser anymore. anno 2012 it is poser and dazstudio against opensource blender. (physics, rigging, lux render, and more..) all you can do with Blender. What can you do with the pro versions of poser and studio? and where is poser and daz software anno 2012? many features are still missing for a professional character studio. stop the milkcow concept from 3d noobs with old 3d software.
Ah, I believe we have ourselves a software snob...lol.
Laurie
Quote - Looking at the available Poser Python methods, one could probably create a a Catmull–Clark subdivided mesh before rendering.
Click scripts's render button
script creates new mesh (for the frame), copies material setting, sets the original mesh to invisible, starts the renderer
Poser renders subdivided mesh...
script deletes the created subdivided meshes, sets original mesh to visible
Somewhere on the road 32 bit Poser probably runs out of memory ;-)
But I'd rather wait for SM to add CC subdivision...
Dizzi...you're brilliant ;).
Laurie
Quote - (render-time subdivision)
That's a pretty great idea actually. PhilC already has a script that does Catmull-Clark subdivision as part of Poser Toolkit but doing it at render time as you're describing would be pretty clever.
here's the latest hopeful news:-
"
For those of you using Poser and waiting for the support in Poser. We are in the process here at DAZ 3D of releasing the next version of DAZ Studio 4 which will have the new CR2 exporter ready to use in all versions of DAZ Studio 4 (Standard Free version, Advanced and Pro).
This new tool is highlighted in one of the first posts of this thread. Yes there is some work required, but you will be able to export the figure to Poser 9 and dial up the morphs, pose and render as you would with other DAZ 3D figures."
I aim to update it about once a month. Oh, and it's free!
"but for the life of me she looks like a blow up doll!"
I am not a Daz V-Chick Fanboi as many here know.
and I am not impressed with the figure mind you but can you show us some examples of the new V5 product renders that look like
"a blow up doll"???
Cheers
What cynical promo pics they picked. "Look at all the giant boobie morphs we included!!" I guess they're pretty aware of who's going to buy though.
Content Advisory! This message contains profanity
Hey nice crotch bulge in your FIRST PROMO IMAGE FOR THE FLAGSHIP V5 PACKAGE I MEAN WHAT THE HELL
I realize that's a flaw in the Auto Fit utility but holy shit guys, hide it a little better than that
""Look at all the giant boobie morphs we included!!" I guess they're pretty aware of who's going to buy though."
And this is fifferent from all previous V-chicks in what way??
Cheers
Quote - And this is fifferent from all previous V-chicks in what way??
Very different:
http://www.daz3d.com/i/shop/itemdetails/?item=4800
http://www.daz3d.com/i/shop/itemdetails/?item=4781
http://www.daz3d.com/i/shop/itemdetails/?item=4783
I don't see any montages of giant boobie closeups in any of the older figures.
Quote - Hey nice crotch bulge in your FIRST PROMO IMAGE FOR THE FLAGSHIP V5 PACKAGE I MEAN WHAT THE HELL
I realize that's a flaw in the Auto Fit utility but holy shit guys, hide it a little better than that
sings
* I met her in a club down in old Soho*
Where you drink champagne
It tastes just like Coca Cola, C-O-L-A cola
She walked up to me and she asked me to dance
I asked her her name and in a dark brown voice
She said Lola, L-O-L-A, Lola, L-L-Lola
"I don't see any montages of giant boobie closeups in any of the older figures."
Sorry I was'nt referring to promo pics per se
Just wondering in general why you or anyone is acting surprised that yet another new DAZ V-Chick is being presented to her eager worshippers replete with huge breasts and hooker/slutwear. YAWWWWWN!!
Cheers
Maybe there are nipples, they just didn't want to show them. There's usually no nudity in the DAZ store, right?
The pro bundle includes "Victoria 5 Geo-Grafted Genitalia" with a note saying it will be added to your account when available.
Not sure what "Geo-Grafted" means, but it sounds like she will eventually have genitals.
Urr ... oddly, yes, I think they did not include nipples or a simple genital crease type morph. What's up with that?
Quote - Just wondering in general why you or anyone is acting surprised that yet another new DAZ V-Chick is being presented to her eager worshippers replete with huge breasts...
Because like I just told you, they haven't presented the base figure that way in the past.
e:
Quote - Maybe there are nipples, they just didn't want to show them. There's usually no nudity in the DAZ store, right?
I thought the same thing, but looking at the included morphs list there isn't any such. "GeoCrafted" is DAZ's new name for their revamp of geometry switching.
She will also have genitals, probably more than just a simple "crease" morph if the new geografting thingy is all they say. But it seems they will only be available if you buy the Pro bundle. They'll put a download link in your order history when that part is ready for release.
:sigh: And here some of us thought having to buy the M4 morphs ++ to get his gens was not the best idea yet. Those are gonna be some very pricey bits, methinks. :bites tongue very firmly on smart remark connecting "Pros" and "parts" : ;-)
not refering to the lack of nipples (tho good point them being missing) but I refer to the shape.
I'm seeing not completed sculpts there, but the start of a sculpt... never ever seen boobs like that, and thanks to the wonders of the internet, Page 3, etc, I've seen many many pairs of boobs.
shrug right now, not impressed at all.
"I just told you, they haven't presented the base figure that way in the past."
They have NOT present a new V-chick iteration that was not fully poser compatible in the past
Welcome to the future.
Cheers
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"That is the GOOD about Poser;
You can set it in the General preferences and ; You can set the smoothing Crease angle for each and every group seperadly in its parameters properties palette. Also you get a smoothing option in the Grouping editor. And for objects that need HARD edges, you can turn the smoothing OFF in its own parameters properties palette. (or control it as you like it - need it) I was just wondring how many people out there know all the smoothing options in Poser before crying for subdevision when in most cases it is not needed. Poser has had the smoothing tools in house for some versions now. And, it has been improved over time, and it is doing quite a good job at it."
Well Posers native smoothing options are fine for Native poser figures being used in poser.
but I think the issue at hand is how well it supports the
SubD genesis Cage that is exported from DS4
and from what ive seen there are quality issues to be resolved
that undermine the long sought after improved joint bending.
I honestly dont understand why DAZ even bothers with this
I think poser user would be better off in the long run developing NATIVE poser figures that are built for poser own weight mapping system IMHO.
Cheers
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