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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: Daz spills Beans on V5/Genesis compatability in Poser9/2012


wolf359 ( ) posted Mon, 24 October 2011 at 6:21 AM

"That is the GOOD about Poser;

You can set it in the General preferences and ;
You can set the smoothing Crease angle for each and every group seperadly in its parameters properties palette.

Also you get a smoothing option in the Grouping editor.

And for objects that need HARD edges, you can turn the smoothing OFF in its own parameters properties palette. (or control it as you like it - need it)

I was just wondring how many people out there know all the smoothing options in Poser before crying for subdevision when in most cases it is not needed.

Poser has had the smoothing tools in house for some versions now.
And, it has been improved over time, and it is doing quite a good job at it."

Well Posers native smoothing options are fine for Native poser figures being used in poser.
but I think the issue at hand is how well it supports the
SubD  genesis Cage that is exported from DS4
and from what ive seen there are quality issues to be resolved
that undermine the long sought after improved joint bending.

I honestly dont understand why DAZ even bothers with this
I think poser user would be better off in the long run developing NATIVE poser figures that are built for poser own weight mapping system  IMHO.

Cheers



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vilters ( ) posted Mon, 24 October 2011 at 6:45 AM

@ Wolf, I completely agree with your statement.
Weightmapping gives a new dimention to rigging.

And with or without SudDivision, new Poser figures are needed now that Genesis and V5 are around the corner. And I showed more then enough what "can" be done with lower Poly figures in Poser.

OK? I do not build DOLLS.
There are more then enough dolls in Poser land.

I morph; I build "real" people with "real" faces.
The men and women you see on "real" streets.
They have NO purpose at all.
Just morphing exercises and "test-people" to get as close to a real human as possible using these Lower Poly meshes and using the "standard Poser provided texture. There is no texture work in the above either. Completely standard, morphed PoserPro Lo Res figure at 8000 Poly.
You will never hear me say; Lower Quality, but just Lower Poly.

I for one would like to see a Genesis at 17K in Poser with Smoothing turned on, knowing my above figures are just below 8000 Poly.

Happy Posering everybody.
One of the last sunshine days here, so I am going outdoors.
Have a nice day.

 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


wimvdb ( ) posted Mon, 24 October 2011 at 7:07 AM

I think some of you are missing the point.

It does not matter which figure is used, how many polys the figure has, whether it has posers smoothing or SubD division. Many people just want to have one figure which is supported across both platforms and which looks good in Poser, DS4, Vue and Carrara.

Currently that is V4. Whatever figure is next will depend on the platform. Some think that is OK and some are regretting that this will lead to less support for either figure from vendors and freebie makers. Not only because some of them will support only 1 figure, but also because the target audience/market gets smaller and some vendors will stop because of that.

Not everyone wants to create figures or clothiing, some just want to use and modify them. And I think it is the majority of Poser and DS users.


LaurieA ( ) posted Mon, 24 October 2011 at 7:08 AM

Well, I think most of us neither want something that low poly or our computers are more than able to handle a higher poly figure. And before you go off saying how you can put a gajillion figures in YOUR scenes, most of us don't ;).

Laurie



vilters ( ) posted Mon, 24 October 2011 at 7:18 AM

@ Wim

You are right.
Support is what makes a figure.
To get support, a figure must be good.
And YES at this moment in time V4 gets the most support.

@LaurieA

Correct also.
Just wanted to show what "can" be done.
And that High Poly count alone is not a guararantee for a "good" figure.

Usability depends more on support, figure shape, rigging@bending, texture quality, and far less on poly count alone.

 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


wolf359 ( ) posted Mon, 24 October 2011 at 7:34 AM

"Many people just want to have one figure which is supported across both platforms and which looks good in Poser, DS4, Vue and Carrara. Currently that is V4."

You are in effect saying that most people want time to stop
they want the old paradigm to be implemented forever.
DAZ inc. creates the latest must have Vic/Mik  iteration number  5,6,7 etc.

It is Fully compatible with poser and their own character programs DS, Carrara etc

Well clearly those Days are over.

even if this latest exporter gets to the point of exporting a decent res genesis to poser what about the DS 4.5 version? DS 4.6?
how long of a wait before the updated exporter is released ?

Cheers



My website

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vilters ( ) posted Mon, 24 October 2011 at 7:47 AM

Wolf?
I think Wim has a good point.

Any new figure must be X platform in order to get the support needed to get her "used".

And she can only find "use", if she can get the support?

Limiting the usability to Poser, or DAZ , or any other app, will limit support.

Less support is less usability.

The circle is round.

If the next generations of figures will be for one app only, then V4 and friends will be among us for a long time to come.
Just my 2 cents.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


wimvdb ( ) posted Mon, 24 October 2011 at 7:59 AM

Quote - "Many people just want to have one figure which is supported across both platforms and which looks good in Poser, DS4, Vue and Carrara. Currently that is V4."

You are in effect saying that most people want time to stop
they want the old paradigm to be implemented forever.
DAZ inc. creates the latest must have Vic/Mik  iteration number  5,6,7 etc.

It is Fully compatible with poser and their own character programs DS, Carrara etc

Well clearly those Days are over.

even if this latest exporter gets to the point of exporting a decent res genesis to poser what about the DS 4.5 version? DS 4.6?
how long of a wait before the updated exporter is released ?

Cheers

I am saying what people would like is support for one figure by everyone. That is clearly not going to happen. That does not change what most people would like

 


LaurieA ( ) posted Mon, 24 October 2011 at 8:57 AM

Quote - ...Just wanted to show what "can" be done.
And that High Poly count alone is not a guararantee for a "good" figure...

Well, that is certainly true ;).

Laurie



randym77 ( ) posted Mon, 24 October 2011 at 9:22 AM

How do you know what to set the crease angle at?

Is there drawback to making it too small or too big?


bantha ( ) posted Mon, 24 October 2011 at 9:38 AM

Please discuss creasing angles for Poser's smoothing in a new thread, this one is about V5/Genesis. 


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
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vilters ( ) posted Mon, 24 October 2011 at 9:42 AM · edited Mon, 24 October 2011 at 9:52 AM

 

Discussion about smoothing continues in this tread.

*** Edited by bantha ***

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


pjz99 ( ) posted Mon, 24 October 2011 at 1:52 PM · edited Mon, 24 October 2011 at 1:53 PM

Samples of the content exporter and discussion of same at DAZ forum:

http://forum.daz3d.com/viewtopic.php?t=175224&postdays=0&postorder=asc&start=0

The process is wayyyy more complicated than it could have been (crap like manually selecting from a big variety of OBJ format options, which will work pretty much one way only).  DAZ_Rand's justification for why you can't write out the subdivided base figure is just silly, but I think he's more in the marketing side than technical.  If you wrote out the subdivided geometry in step 1 of the process, then the vertex order would be completely different from what the morph data and weightmaps are structured for, and you'd have an exploding mess.

I'm disappointed they didn't press on a little further to figure out how to write out subdivided weightmaps and morph data, imo there is no question that could have been a feature.  Seeing the results, I think it unlikely that this will be very popular in Poser. 

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LaurieA ( ) posted Mon, 24 October 2011 at 3:05 PM

Quote - Seeing the results, I think it unlikely that this will be very popular in Poser. 

I was thinking the same. Not something I wanna wrestle with. I got enough on my plate already without the added frustration....lol.

Laurie



lmckenzie ( ) posted Mon, 24 October 2011 at 11:48 PM

Well, they could be incompetent, duplicitous or...trying to retrofit something into a system that wasn't designed to work that way without the dreaded redesign the whole thing from scratch. Been there, done that :-)

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


wolf359 ( ) posted Tue, 25 October 2011 at 4:53 AM

"or...trying to retrofit something into a system that wasn't designed to work that way"

The most likely state of affairs.
That export process looks tedious & cumbersome.
one would be better off just using DAZ studio and using genesis in the environment for which it was designed IMHO.

Cheers



My website

YouTube Channel



estherau ( ) posted Tue, 25 October 2011 at 5:15 AM

the export being tedius won't matter if I just want one or two particular characters will it?  Don't you just do it once and there's your figure in poser?  that's what it looked like on the video.  Not too bad to me.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


durf ( ) posted Tue, 25 October 2011 at 8:20 AM

people it isn't daz vs poser anymore. anno 2012 it is poser and dazstudio against opensource blender. (physics, rigging, lux render, and more..) all you can do with Blender. What can you do with the pro versions of poser and studio? and where is poser and daz software anno 2012? many features are still missing for a professional character studio. stop the milkcow concept from 3d noobs with old 3d software.


JenX ( ) posted Tue, 25 October 2011 at 8:42 AM

durf - while I appreciate your enthusiasm for the subject, posting almost the same thing in more than one thread tends to get you ignored.

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wolf359 ( ) posted Tue, 25 October 2011 at 9:14 AM

"people it isn't daz vs poser anymore.
anno 2012 it is poser and dazstudio against opensource blender. (physics, rigging, lux render, and more..)
all you can do with Blender.
What can you do with the pro versions of poser and studio?

and where is poser and daz software anno 2012?
many features are still missing for a professional character studio."

Since I have only seen this Littany once ( here) I would Comment
that yes  Blender is AWESOME!!
and in Dec
Blender  2.6x will effectively include the Equivalent of Octane built in but FREE
(its Called Cycles)

But there is a FREE poser to LUX plugin
poser has  usable Dynamic Cloth
poser has Dynamic hair (not very useable I hear)

The 64 bit version of poser physics( Ragdoll&hardbody) is being beta tested as I write this (trust me!!)
poser has been able to easily  retarget character motion since version 4
blender only recently got the ability.

I would guess that 98% of poser users Dont render animations
anyway
But yes blender's Smoke& Fluids VFX options are amazing
and the new interface is so much easier.

 

Cheers



My website

YouTube Channel



EClark1894 ( ) posted Tue, 25 October 2011 at 10:50 AM

Quote -
I would guess that 98% of poser users Dont render animations
anyway
But yes blender's Smoke& Fluids VFX options are amazing
and the new interface is so much easier.

Funny thing is, that's one of the major selling points that actually made me buy Poser 2 all those years ago. Now, I hardly even look at the animation tools. Only every now and then just to see if I can do something. :laugh:




Dizzi ( ) posted Tue, 25 October 2011 at 12:12 PM

Looking at the available Poser Python methods, one could probably create a a Catmull–Clark subdivided mesh before rendering.

  1. Click scripts's render button

  2. script creates new mesh (for the frame), copies material setting, sets the original mesh to invisible, starts the renderer

  3. Poser renders subdivided mesh... 

  4. script deletes the created subdivided meshes, sets original mesh to visible

Somewhere on the road 32 bit Poser probably runs out of memory ;-)

But I'd rather wait for SM to add CC subdivision...



pjz99 ( ) posted Tue, 25 October 2011 at 12:15 PM

Quote - Well, they could be incompetent, duplicitous or...trying to retrofit something into a system that wasn't designed to work that way without the dreaded redesign the whole thing from scratch. Been there, done that :-)

Maybe, but I think DAZ could have influenced the design of DAZ's own software.  Obviously the morph data could have been transferred (fairly sure that's what Dimension3D's Gen 4 product is doing, only in reverse) and converting weight map data is an application of the same principles.  I think it was just not a priority for them so they didn't invest any effort in figuring it out.

Interested to see how the face renders in Poser with polygon smoothing on, I suspect it bulges and distorts in some unpleasant ways.

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LaurieA ( ) posted Tue, 25 October 2011 at 12:48 PM

Quote - people it isn't daz vs poser anymore. anno 2012 it is poser and dazstudio against opensource blender. (physics, rigging, lux render, and more..) all you can do with Blender. What can you do with the pro versions of poser and studio? and where is poser and daz software anno 2012? many features are still missing for a professional character studio. stop the milkcow concept from 3d noobs with old 3d software.

Ah, I believe we have ourselves a software snob...lol.

Laurie



LaurieA ( ) posted Tue, 25 October 2011 at 12:50 PM

Quote - Looking at the available Poser Python methods, one could probably create a a Catmull–Clark subdivided mesh before rendering.

  1. Click scripts's render button

  2. script creates new mesh (for the frame), copies material setting, sets the original mesh to invisible, starts the renderer

  3. Poser renders subdivided mesh... 

  4. script deletes the created subdivided meshes, sets original mesh to visible

Somewhere on the road 32 bit Poser probably runs out of memory ;-)

But I'd rather wait for SM to add CC subdivision...

Dizzi...you're brilliant ;).

Laurie



pjz99 ( ) posted Tue, 25 October 2011 at 1:14 PM

Quote - (render-time subdivision)

That's a pretty great idea actually.  PhilC already has a script that does Catmull-Clark subdivision as part of Poser Toolkit but doing it at render time as you're describing would be pretty clever.

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LaurieA ( ) posted Tue, 25 October 2011 at 1:27 PM

That would certainly solve the problem of destroying morphs and what not if it was done before rendering. Very cool :).

Laurie



grichter ( ) posted Tue, 25 October 2011 at 5:16 PM

FYI V5 is in store at Daz

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


wolf359 ( ) posted Tue, 25 October 2011 at 5:32 PM · edited Tue, 25 October 2011 at 5:34 PM

Platinum clubbers only for now.

Quite expensive it seems.

 

 

 

Cheers

 



My website

YouTube Channel



estherau ( ) posted Tue, 25 October 2011 at 5:35 PM

here's the latest hopeful news:-

"

For those of you using Poser and waiting for the support in Poser. We are in the process here at DAZ 3D of releasing the next version of DAZ Studio 4 which will have the new CR2 exporter ready to use in all versions of DAZ Studio 4 (Standard Free version, Advanced and Pro). 

This new tool is highlighted in one of the first posts of this thread. Yes there is some work required, but you will be able to export the figure to Poser 9 and dial up the morphs, pose and render as you would with other DAZ 3D figures."

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EClark1894 ( ) posted Tue, 25 October 2011 at 5:41 PM

Quote - Platinum clubbers only for now.

Quite expensive it seems.

Even at Platinum Club Prices! :ohmy:

It might just be the way she's being rendered, but for the life of me she looks like a blow up doll!




randym77 ( ) posted Tue, 25 October 2011 at 5:44 PM

Price seems in line with previous versions of Vicky. 

The "base" is not free as in the past, but the base isn't just a base any more.  I guess with Genesis, morphs are included?  Also comes with more textures than previous base figures came with.

 


wolf359 ( ) posted Tue, 25 October 2011 at 5:51 PM

"but for the life of me she looks like a blow up doll!"

I am not a Daz V-Chick Fanboi as many here know.
and I am not impressed with the figure mind you but can you show us  some examples of the new V5 product renders that look like
"a blow up doll"???

Cheers



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pjz99 ( ) posted Tue, 25 October 2011 at 6:03 PM

What cynical promo pics they picked.  "Look at all the giant boobie morphs we included!!" I guess they're pretty aware of who's going to buy though.

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pjz99 ( ) posted Tue, 25 October 2011 at 6:06 PM · edited Tue, 25 October 2011 at 6:07 PM

Content Advisory! This message contains profanity

Hey nice crotch bulge in your FIRST PROMO IMAGE FOR THE FLAGSHIP V5 PACKAGE I MEAN WHAT THE HELL

I realize that's a flaw in the Auto Fit utility but holy shit guys, hide it a little better than that

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wolf359 ( ) posted Tue, 25 October 2011 at 6:07 PM

""Look at all the giant boobie morphs we included!!" I guess they're pretty aware of who's going to buy though."

And this is fifferent from all previous V-chicks in what way??

 

 

 

Cheers



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pjz99 ( ) posted Tue, 25 October 2011 at 6:11 PM

Quote - And this is fifferent from all previous V-chicks in what way??

Very different:

http://www.daz3d.com/i/shop/itemdetails/?item=4800
http://www.daz3d.com/i/shop/itemdetails/?item=4781
http://www.daz3d.com/i/shop/itemdetails/?item=4783

I don't see any montages of giant boobie closeups in any of the older figures.

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LaurieA ( ) posted Tue, 25 October 2011 at 6:11 PM · edited Tue, 25 October 2011 at 6:14 PM

Quote - What cynical promo pics they picked.  "Look at all the giant boobie morphs we included!!" I guess they're pretty aware of who's going to buy though.

OMG..did they just release ANOTHER nippleless and genitaless wonder? Geeze...

They look like rubber balloons. Nipples extra. Soon™

Laurie



randym77 ( ) posted Tue, 25 October 2011 at 6:12 PM

I guess that's why it's the flagship "package." :biggrin:

At least you can't accuse them of hiding the problems with postwork.

 

 

 


Khai-J-Bach ( ) posted Tue, 25 October 2011 at 6:15 PM

nice start to the boobs. when are they finishing them?



Khai-J-Bach ( ) posted Tue, 25 October 2011 at 6:16 PM

Quote - Hey nice crotch bulge in your FIRST PROMO IMAGE FOR THE FLAGSHIP V5 PACKAGE I MEAN WHAT THE HELL

I realize that's a flaw in the Auto Fit utility but holy shit guys, hide it a little better than that

 

sings

* I met her in a club down in old Soho*
Where you drink champagne
It tastes just like Coca Cola, C-O-L-A cola

She walked up to me and she asked me to dance
I asked her her name and in a dark brown voice
She said Lola, L-O-L-A, Lola, L-L-Lola



LaurieA ( ) posted Tue, 25 October 2011 at 6:17 PM

Quote - nice start to the boobs. when are they finishing them?

I said...Daz "Soon" :P



wolf359 ( ) posted Tue, 25 October 2011 at 6:18 PM

"I don't see any montages of giant boobie closeups in any of the older figures."

Sorry I was'nt referring to promo pics per se
Just wondering in general  why you or anyone is acting surprised that yet another new DAZ V-Chick is being presented to her  eager worshippers replete with huge breasts and hooker/slutwear. YAWWWWWN!!

Cheers



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randym77 ( ) posted Tue, 25 October 2011 at 6:19 PM

Maybe there are nipples, they just didn't want to show them.  There's usually no nudity in the DAZ store, right? 

The pro bundle includes "Victoria 5 Geo-Grafted Genitalia" with a note saying it will be added to your account when available.

Not sure what "Geo-Grafted" means, but it sounds like she will eventually have genitals.

 


pjz99 ( ) posted Tue, 25 October 2011 at 6:22 PM · edited Tue, 25 October 2011 at 6:24 PM

Urr ... oddly, yes, I think they did not include nipples or a simple genital crease type morph.  What's up with that?

 

Quote - Just wondering in general  why you or anyone is acting surprised that yet another new DAZ V-Chick is being presented to her  eager worshippers replete with huge breasts...

Because like I just told you, they haven't presented the base figure that way in the past.

e:

Quote - Maybe there are nipples, they just didn't want to show them.  There's usually no nudity in the DAZ store, right? 

I thought the same thing, but looking at the included morphs list there isn't any such.  "GeoCrafted" is DAZ's new name for their revamp of geometry switching.

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Byrdie ( ) posted Tue, 25 October 2011 at 6:23 PM

She will also have genitals, probably more than just a simple "crease" morph if the new geografting thingy is all they say. But it seems they will only be available if you buy the Pro bundle. They'll put a download link in your order history when that part is ready for release.

:sigh: And here some of us thought having to buy the M4 morphs ++ to get his gens was not the best idea yet. Those are gonna be some very pricey bits, methinks. :bites tongue very firmly on smart remark connecting "Pros" and "parts" : ;-)


Khai-J-Bach ( ) posted Tue, 25 October 2011 at 6:25 PM

not refering to the lack of nipples (tho good point them being missing) but I refer to the shape.

I'm seeing not completed sculpts there, but the start of a sculpt... never ever seen boobs like that, and thanks to the wonders of the internet, Page 3, etc, I've seen many many pairs of boobs.

shrug right now, not impressed at all.



wolf359 ( ) posted Tue, 25 October 2011 at 6:27 PM · edited Tue, 25 October 2011 at 6:28 PM

"I just told you, they haven't presented the base figure that way in the past."

They have NOT present a new V-chick iteration that was not fully poser compatible  in the past

Welcome to the future.

 

 

Cheers



My website

YouTube Channel



EClark1894 ( ) posted Tue, 25 October 2011 at 6:31 PM

Quote - "I just told you, they haven't presented the base figure that way in the past."

They have NOT present a new V-chick iteration that was not fully poser compatible  in the past

Welcome to the future.

Just because it's the future, doesn't mean it's better.:biggrin:




LaurieA ( ) posted Tue, 25 October 2011 at 6:33 PM · edited Tue, 25 October 2011 at 6:34 PM

Why are all the boobs humped up on the top? Boobies slope down then up toward the nipple. Um...anatomy books?

I apologize I just made this post simply so that I could say "boobies". LMAO

Laurie



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