Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 11 2:52 am)
Quote - > Quote - Is there some way to ask SM to create the files for her?
IIRC, Anton had to pay to get Face Room support for Apollo. It can't hurt to ask, but I wouldn't expect them to do it. :sad: From what I've read, setting up a figure for Face Room compatibility is a rather involved and expensive process. (And, of course, I don't remember where I read these things.... :blushing:)
Hmm, well, if that's the case, then as powerful as the Face Room may be, if it will only work on the included Poser figures and Miki, then it's use is rather limited. I had always assumed that the data files could be generated by the creators of third party figures.
Quote - Surely not, but I wouldn't think that's how you would distribute the morph anyway. I haven't used it (don't own the Poser Toolbox), but my assumption is that you would use the Face Putty, then export the head as a morph .obj. Right?
Quote - Of course you can distribute the morphs you made, but I was thinking about the cage as a tool. After the script has generated the cage and the magnets, operation is just Poser push'n pull of objects. There are some supporting scripted commands. I admit I have not used it for a while.
Quote -
I have posted a freebie to Antonia's Free Site "Dial-A-Nose_AP". A set of 25 nose morphs for Antonia 1.2 (Hi Res) or previous. Some are realistic (I hope), some fantasy. You can cycle through the morphs via one a dial in the Body. Packaged as a PMD injection. Requires P6 or above. The animation above shows 10 of the morphs.
Thanx, Les for this!
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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x
Quote - ...great to have options for one of Antonia's more... errr... prominent? features.
Yes indeed - thanks for Dial-a-Schnozz, Les (and apologies to non-Brit forum members who won't know what a schnozz is - but can probably now take a guess). I'm developing a character for a writing project, and one of her more prominent features is her nose. I'd started with V4, but I may try to transfer her to Antonia instead, since I think I'll get better results for less memory usage. This addition will be a great help with that.
(Note to self: convert V4 texture to V3 with Texture Convertor, then use the V3 mapped Toni...)
Thanks a lot for another body-part-dialer, Les, you know how I like these tools. I may be one of the few but so far I've been happy with Antonia's nose as I find it hard to make something for an adult women from the tiny child-noses many 3D-figures have (and don't let me get started about what is called button nose - this is simply ugly for adult people IMHO). It's always easier to shape a part that is a bit larger than creating something decent from a tiny bit.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
"
It's always easier to shape a part that is a bit larger than creating something decent from a tiny bit."
plastic surgeons feel the same way when they make those cute little button noses.
Love esther
I aim to update it about once a month. Oh, and it's free!
I think any non-Brit who's ever watched Willy Wonka and the Chocolate Factory'll get what a schnozz is ;)
The schnozzberries taste like schnozzberries.....
That line always grossed me out :P
Sitemail | Freestuff | Craftythings | Youtube|
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
Oh, the language advisory is only for when you're swearing ;) You're good either way :)
Sitemail | Freestuff | Craftythings | Youtube|
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
Quote - > Quote - ...great to have options for one of Antonia's more... errr... prominent? features.
Yes indeed - thanks for Dial-a-Schnozz, Les (and apologies to non-Brit forum members who won't know what a schnozz is - but can probably now take a guess). I'm developing a character for a writing project, and one of her more prominent features is her nose. I'd started with V4, but I may try to transfer her to Antonia instead, since I think I'll get better results for less memory usage. This addition will be a great help with that.
Let me guess her name... Cyrana de Bergerac! :lol:
I just brought Genesis into Poser, and discovered her rigging seems familiar, with a Hip and Pelvis actor; equivalent to Antonia's Hip and Waist!! :biggrin:
Imitation is the sincerest form of flattery. :thumbupboth:
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."IIRC, one of odf's stated goals has been to get the professional content providers to raise their game, through Antonia's example. Perhaps that's working. :thumbupboth:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
...nevermind - I found it on the home/development page.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Hmmm... the V3-remap is 'nice', but has some problems (note: doing a remap like this is a ton of work and very tedious - so I mean no disrespect for all the work dph did with this!)...
...I think I'm going to take a stab at remapping it (I'll let you know when I'm done if anyone's interested).
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
I'm currently / specifically looking for V3 at the moment (so I can use Morris' excellent texture), but I'll consider doing a V4 remap afterwards.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
I think the V3 remap was DPHoadley's. IIRC, he claims that V3's UVs are far superior to V4's. (I wouldn't know - this is DEFINITELY not my field.)
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
This set is called "Cherry_Rings_AP", and like the previous "RingsLL" set, features pseudo-gravity and alternate geometries. If you would be interested in testing the earrings, please send me an internal message with an email address where I can send the zip.
As this will be a freebie, you don't actually gain much by being a tester, except you get your hands on it before anyone else, and a chance to give feedback on anything you feel should be changed.
Anyway, I would be very interested to hear your opinions on all of this.
I should add that whilst the Cherry_Rings must always remain a freebie, I very much encourage you to distribute modified versions by replacing the geometry with your own geometry files. Also the prohibition on selling the actual files in the distribution is in no way meant to discourage you from using the same techniques in commercial products of your own.
Awwww.... these are sweeeeet, Les! If there are no other testers at the moment I am able to test them on Tuesday - All Hollows Day around here and so I have some spare time. But I will not complain if someone is faster as my day is filled up with work to the max today.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Quote - I'm still not 100% sure [the last set] is working correctly for others
I've used the hoops in a series of images, once the bugs had been ironed out, and they worked fine. The gravity feature was a great help.
Looking forward to the new set. I can't positively promise testing time, but I'll do my best to have a look at them if that sort of off-hand commitment is good enough for you :).
Been lurking. Would love to get some ethnic textures asian and afro-american converted for Antonia. So if there are any conversions out there from say V3/V4 would love to get them.
I thought I had seen somewhere in the development of this sweet figure an Afro-American skin tex. I found a beautiful face mt for her on her site but no texture. Has anyone seen one somewhere?
Quote - Been lurking. Would love to get some ethnic textures asian and afro-american converted for Antonia. So if there are any conversions out there from say V3/V4 would love to get them.
Converted? Naw. First character I make for Antonia will be afro-american, with a dialed morph. Might take a while though, as I have other products that need to be finished and released first.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Quote - I started one and had various shaders with it but they needed tweaking.
Let me check and see if it was finished as far as textures and if you want to fiddle with the shaders, I'll put it on the free site.
Oh that would be great though i don't really know how to work with shaders yet....too advanced for me to figure out without a bottle of Advil and a punch bag to relieve the stresss brought on by clueless tinkering! :(
Quote - Les those earings look awesome! I love the way you allow the chain to bend.
Thanks GeneralNutt. I got to a point where I thought I had finished the rings, but had a nagging feeling that they were not really complete in some way. I realized what was missing was a way to bring a little life to the rings. The bending is via morphs, and only provides a slight bend. With the morphs applied at full strength there is a noticeable deformation of the link shape in a head and shoulders shot, but at half strength, or or in a torso shot, or an animation, the deformation is not really noticeable.
By the way folks, if you don't hear from my for a while, it's not because I'm ignoring you. It's because at the moment BT is providing me with the connection from hell. It can take hours, or sometimes even days to load a web page. Sometimes I get a brief window where the connection is normal, then it reverts back to being crap for many hours at a time. It's definitely not my PC, because the same thing happens to two other completely different computers, and at the same time. :cursing:
Any way, sorry for going off topic, but I really needed to vent.
Attached Link: BE4Kaylene_APG
Shante, I finally uploaded the Kaylene set to the free site.The various skin tones pictured in this image are in the pack. It is only a texture set, no morphs.
I promised this one some time ago but got distracted...lol.
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
Quote - Shante, I finally uploaded the Kaylene set to the free site.
The various skin tones pictured in this image are in the pack. It is only a texture set, no morphs.
I promised this one some time ago but got distracted...lol.
Oh!!!!!!!
I think I just wet my pants!?
Whew...no....just spilled my coffee. LOL
Oh thanks so much. I am taking them down now.
I knew I saw something like this some time ago. Glad I wasn't Hell-lucinating! ;)
This is the one I started before the last two updates on APG. All I had to do was make sure the mc6 files and the pz2 worked on the latest model.
If any of you want to play around with those shader settings, feel free to do so and have fun. :)
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
There were a couple of errors in the file so Ii will fix and re-upload it this evening.
But for those who may have already downloaded it, the missing eye texture is uploaded as a separate file.
And for the png that doesn't show in th epose folder, just rename the pz2 file to match the existing png.
Sorry for the problems.
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
Files now referencing to Danika eyestransparancey.
All the best.
LROG
Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!
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Surely not, but I wouldn't think that's how you would distribute the morph anyway. I haven't used it (don't own the Poser Toolbox), but my assumption is that you would use the Face Putty, then export the head as a morph .obj. Right?
Yeah, at least judging from Phil's page about Face Putty, it looks really cool but not as powerful as the Face Room.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3