Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 05 9:36 pm)
Amazing indeed. Bookmarked for repeated viewing.
Coppula eam se non posit acceptera jocularum.
Hi
If you have the "Download Helper" plugin For FireFox, you can Always pull Down a copy for your "Cool Vids" Archive
* ( I have several Gigs of hi-res game cinematics for "inspiration")*
"Rosa" on Vimeo is a 187 MB HD Mpeg4 File.
and Plays nicely in Full screen on my 24 inch LCD
..just FYI
Cheers
Thanks for the info, Wolf. I'm using Opera but I guess I can always switch. :)
Coppula eam se non posit acceptera jocularum.
Incredible well done. Blender and Daz figures? Impressive, really.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
It's definitely M4 and V4. DAZ contacted him and this was his response.
"I did indeed use DAZ Studio 3, with M4 and V4, as the main tool for animation and rendering. I've been using Daz Studio for years as reference for my drawings so it was, by far, the best option for me as an amateur animator..."
Coldrake
Well, he did mention he used M4/V4 and DS and Blender in that article. I just blabberd before I read it and watched the video first :P. My bad...lol. Don't matter to me what he used, it's awesome :) He morphed and skinnied up M4 so much it looks a bit like M3. Eh, no matter....
There's a part in the video where that red eyed cyborg hit the floor and flopped almost like a real person. For some reason that impressed the hell out of me...lol. It's the small things :P
Laurie
Quote - There's a part in the video where that red eyed cyborg hit the floor and flopped almost like a real person. For some reason that impressed the hell out of me...lol. It's the small things :P Laurie
I agree. It just goes to show, it's not the tools you use, it's how you use your tools.
Amazing stuff.
Coldrake
I't says it was done without budget but I see some comercial DAZ products in there, hard to believe it was done by only one person, it looks like a great team work, and a lot of DAZ "support" in the back, it's a great publicity for it's products ;-) , anyway I don't care because we'll never know, and because it's pure pleasure for the eyes :-).
yes, excellent animation ( as i said before) BUT, after reading the claim that it was done by one guy, in a year. sorry, i just do not believe that.
to do that in a year means 95 frames set up and rendered EVERY DAY(not counting any frames which did not quite work first time around). with volumetrics? ( either in render or postwork) AND Build/UV/ Texture a lot of the sets and props?.
then stitch/edit all the frames together?
And claim to be a noobie at animation?
excellent work, but single handed, and a noobie at animation?
sorry, that don't swing, logically
"excellent work, but single handed, and a noobie at animation?
sorry, that don't swing, logically"
So did he Murder the rest of his production team right before submitting to all of those film festivals.??
This guy is getting all sorts of praise over on CGsocociety.org. and the rest of the internet.
Please give us your "logical" explaination as to how he has silenced
all of the other people you are theorizing
had to have worked in this film.
BTW most of the character animation looks like many of the premade human mocap "aniblocks that I have for DAZ studio's aniMate System.
All of that digital HUD Display work could be learned from one After effects tutorial from video copilot.
and as for the other VFX ..well you really need to checkout the latest versions of blender.
Cheers
wolf, as usual you take an antagonistic tone with anyone who does not agree with you.
it is my opinion that one man could not do that many FINISHED renders in a year, not in HD quality, it would be pushing it even if each render was preview quality. not if he singlehandedly built, uv'd, textured most of the models in scene, ran animations , rendered each frame ( 95 per day, finished) did any necessary postwork, edited etc etc.
besides, nobody is required to justify an OPINION to you or anyone else.
( also, as the author stated most of the rendering was done in DS3, and if volumetrics were used in DS3, the render times are horrendous)
I hadn't thought of that, but you have a point. It does seem unlikely that one person could have done it all in "just over a year," when "the first six months was trial and error," and the renders were "heavily post-produced." Not to mention "Hardware was an old 2003 iMac that died during the process and was replaced by a Mac Pro during the production."
Maybe he's exaggerating slightly. Obviously, there was some budget; he bought some models from DAZ and probably others. Perhaps he also got the use of a render farm some way or another?
"it is my opinion that one man could not do that many FINISHED renders in a year, not in HD quality, it would be pushing it even if each render was preview quality. not if he singlehandedly built, uv'd, textured most of the models in scene, ran animations , rendered each frame ( 95 per day, finished) did any necessary postwork, edited etc etc.
besides, nobody is required to justify an OPINION to you or anyone else."
From the article:
"has toured some of the biggest international festivals and in just one week has been seen by over 200,000 people online"
...and yet no one else has come forth and claimed any credit for working on this project
also Based on the "opinion" that no one could do this in one year working alone you are essentially calling this CG artist a liar and a Fraud which borders on Libel
(and a TOS violation)
Also Can you quote me the part of the article
where he definatively states he was getting this "95 frames Per Day" on his Mac pro setup.
as I dont find it anywhere
I ask because in my Current commercial animation for an indie film client
I am rendering a **455 finished frames in HD 1080pi ** Character animation sequence using poser figures with a vast cityscape background, along with Stonemasons Urban sprawl-2 set for the "Downtown " area in about 20 hours in C4D on a 2007 Apple macbook 2.16 GHZ with 2 GIGs of RAM.
Not a beefy Mac pro tower Like this guy has.
if you have a link to a more complete description of his
actual production process please provide it before declaring it "impossible"
Cheers
as usual, you are attacking others that don't agree with you.
C4D and DS are totally different apps, with totally different render engines( or if C4D has 3Delight, it is much better optimised than in DS) so your 455 frame project in 20 hours has absolutely no bearing on anything.
opinions, as in 'i do not believe' are not against TOS and certainly do not pertain to civil or criminal law.
as i have stated, i think the animation is excellent.
the timeframe of production by one person, is what i do not believe.
"as usual, you are attacking others that don't agree with you."
Hi you seem to think my offering a counter argument to your "opinion" is a personal "Attack"
"C4D and DS are totally different apps, with totally different render engines( or if C4D has 3Delight, it is much better optimised than in DS) so your 455 frame project in 20 hours has absolutely no bearing on anything."
Did you read the article?
Where Did he actually Say he rendered the film in Daz studio??
He also used Blender
I imagine you have looked at many of the short films rendered in blender
like "Big buck bunny" or "Sintel."
Blender Has an internal render engine and a built in node based compositor.
note how he used essentially a Naked Daz V4/M4
with a custom body textures.
even if he rendered them with the very fast
Open GL render in DS and composited them over blender
environments it is heavily post produced with atmospheric effects
like this OGL DAZ Studio render I did a while ago.
It is more likely IMHO that he exported them as naked collada/FBX rigs from DS as he is using Blenders Dynamic hair simulation system
DAZ has no Dynamic Hair
My point is neither if us has any detailed "making of"
info on the production soyour are entitled to your opinion
based on your feelings
just as I am entitled to disagree with it
based on my professional/Practical experience
don't take it so personally
Cheers
According to DAZ (in the thread you started over there), he says DS 3 was the main tool for rendering.
I don't think it's out of line to raise the questions 3anson has raised. If it really is possible to render 95 frames a day in DS, well, that might be a reason to switch for some. Maybe he's found a way to speed things up that we'd all like to know. Maybe there was a mistake in translation. Asking the questions is not the same as calling the guy a liar.
Who cares what he used and how long it took? Why does it matter? I think wolf359 just posted it cause it was COOL and he thought we might like to see it. I liked it. I don't really care what the guy used. He could have used nothing but DS and took 6 months or 5 years ;). No matter ;).
Why do all threads at RO dissolve into pissing contests anymore?
Laurie
"I don't think it's out of line to raise the questions 3anson has raised. If it really is possible to render 95 frames a day in DS, well, that might be a reason to switch for some. "
Again May I please see the "95 frames a day" quote from the artist???
perhaps im just too daft to find it in any of the write ups
"According to DAZ (in the thread you started over there), he says DS 3 was the main tool for rendering."
Yes over there a DAZ employees Claims:
"We reached out to the animator and in an email response he wrote this to us:
"I did indeed use DAZ Studio 3, with M4 and V4, as the main tool for animation and rendering. I've been using Daz Studio for years as reference for my drawings so it was, by far, the best option for me as an amateur animator..."
High praise indeed. DAZ 3D is fortunate to have such a spectacular advocate with such amazing talent using our tools to create such incredible art.
Not accusing anyone of lying but" 'Daz-Rand" implies that Daz studio was the main rendering tool... fine
if so how was the dynamic hair ,hard body Dynamic of the falling glass and fluid simulation
done...in Daz studio??
until I see an actual Shot breakdown by the artist,
I, for pure technical reasons,
will be of the opinion that this was rendered in mostly Blender
Cheers
"Why do all threads at RO dissolve into pissing contests anymore?
Laurie"
Hi Laurie because you have two types here:
people who post based on feelings and people who post based on facts or ,at the
very least, Empirical Data based opinions.
Just Look at any of the genesis threads
I have observed that the "feelings types" often get very offended and consider it an attack when their opinions are challenged by facts.
Now admittedly I have no HARD specific Statements Directly from the "ROSA" artist about his rendering pipeline, only a passing mention of DS and Blender from him.
What I do have is a nice animated short with
dynamic hair falling impacting glass ,fluid simulations and particle/Dust effects.
Blender can do these effects-FACT
no version of DAZ 3 studio ever publicly released can do ALL these effects -FACT.
people are free to voice assertions based on feelings
Just as others are free to challenge those gratuitous assertions based on presenting and/or asking for Facts
(Established & Empirical)
Cheers
I'm guessing he did 24fps. That would save rendering time. I bet there was a ton of compositing done and I thought it looked like some Stonemason sets in there like Streets of Asia.
Since he switched to a Mac Pro, those suckers can crank frames out, especially if he has dual Xeon processors. If you watch your texture sizes, use of lights, limit raytracing of reflections and refraction and composite, you can save a boatload of time with DS and 3Delight. Too many people think 3Delight is slow, when in reality, it isn't. It's just they try to put too much in to one render and both the DAZ and 3Delight sites tell you not to do that.
24fps x 60 = 1,440 frames per minute
9.5 x 1,440 = 13,680 frames
Saying 5 minutes a frame to render,
5 x 13,680 = 68,400 minutes divided by 60 = 1,140 hours divided by 24 = 47.5 days.
Quote - yeah, i know he said just over a year, but he also said the first 6 months was trial and error.
He also said two minutes were cut out in the final edit, so it's probably a wash.
I'm honestly not trying to start a pissing contest or anything. I'm genuinely curious: was this rendered in DS? Is it possible? (And if the answer is no, it's not a bad reflection on DAZ. I kinda doubt it could be done in Poser, either.)
24 fps, not 60. 60 fps looks like a TV show or game, not the nice cinematic look he's got going in the movie (you can also confirm this in your movie player, the movie is indeed 24fps)
So more like 9.5 x 60 x 24 = 13680 frames, say 15000 including excess and bad frames. 15k frames at a semi-slow 5 mins per frame rendering is 1250 hours of rendering or around 52 days. Even if he did it all on a single system and rendered at night, say 6 hours a day, that's 208 days or 6-7 months. Entirely doable IMHO.
Quote - > Quote - yeah, i know he said just over a year, but he also said the first 6 months was trial and error.
He also said two minutes were cut out in the final edit, so it's probably a wash.
I'm honestly not trying to start a pissing contest or anything. I'm genuinely curious: was this rendered in DS? Is it possible? (And if the answer is no, it's not a bad reflection on DAZ. I kinda doubt it could be done in Poser, either.)
They are quoting his e-mail to them. DAZ_Rand has been very open about lots of stuff over there.
I myself think it's very possible to have done much of it in Studio as the 3Delight render engine is no slouch when used properly. I'm also convinced after months/years of mis-information from users that many are idiots and don't have a clue how to do anything correctly. Blender has improved dramatically over the past year in usability so for one person to be able to use it to make a movie, I could accept that, but it would've needed a team to use it before. I think it was used for effect shots along with real footage like VideoCopilot has available for compositing. The movie looks to me like it has a lot of compositing.
9.5 x 60 x 60 = 32400 frames.
32400 / 365 = 93.86 ( sorry, paper calc was out)frames per day ."
Hi
Mathematical calculations are only relevant if the variables input are correct.
you have access to the same copy of the file
on Vimeo that we all do
so why are you insisting that this was rendered at 60 fps??
Cheers
Quote - I myself think it's very possible to have done much of it in Studio as the 3Delight render engine is no slouch when used properly. I'm also convinced after months/years of mis-information from users that many are idiots and don't have a clue how to do anything correctly. Blender has improved dramatically over the past year in usability so for one person to be able to use it to make a movie, I could accept that, but it would've needed a team to use it before. I think it was used for effect shots along with real footage like VideoCopilot has available for compositing. The movie looks to me like it has a lot of compositing.
Thanks, this is the kind of info I was hoping for.
24 fps...that makes a big difference. I thought HD was done at 60 fps, but I don't know much about it. I can barely wrap my brain around PAL vs. NTSC.
"I'm genuinely curious: was this rendered in DS? Is it possible? "
yes is it "possible".
well.... "possible"if DS3 has a Fluid dynamics system
(for the Blood) and rigid body dynamics system( for the glass)
Dynamics hair simulation ( for the hair) just like the one in Blender
or can at least import fluid sims and rigid body sims , hair sims from blender
or real flow etc. to render in DS 3D delight.
Cheers
so my estimation of the framerate was off? so what?
even at 24fps it equates to nearly 40 frames per day( not counting any that failed for any reason) added to the modelling/texturing/editing etc etc plus you have to add the time rendering effects in Blender, dynamics.
then compositing all the seperate images/imagery into a clean, smooth animation........
then you must count in the extra frames that were edited out of the final cut
60 X 60 X 2 = 7200, 7200/365 = 19.73 frames per day extra.
which brings it up to nearly 60 frames a day.
i have my opinion, you have yours.
i am done.
So I am curious now, are you guys trying to prove that this isnt possible and that he lied in what he made the animation in? If you really want to know, why dont you just contact the guy and find out, instead of speculating and trying to make him out to be some kind of bad guy. I just dont understand the point of tearing his work down to frames. shrug
"60 X 60 X 2 = 7200, 7200/365 = 19.73 frames per day extra.
which brings it up to nearly 60 frames a day.
i have my opinion, you have yours."
Hi Sorry, very sorry but your math is meaningless unless you have the bench mark frame per minute DATA from his mac pro rendering one frame of his particular movie.
that is why I posted My project as an Empiricle example.
You are doing the equivalent of proclaiming it not possible
to travel from times square in New York to Paterson New Jersey in 30 minutes by simply looking at the total distance between to two points
while completely ignoring the means( speed )by with the person traveled each mile.
Cheers
"So I am curious now, are you guys trying to prove that this isnt possible and that he lied in what he made the animation in?
"
I am not I think it is easily provable that he used BLENDER and Daz studio together
as he stated in the article.
but the Some (not all) seem to want to ignore the Blender element and bring forth pointless arguments and flawed discredited mathematics about the time frame of one year to render
while others seem willing believing that DS3 could some how render Fluid ,hair & rigid body dynamics internally within Daz studio's 3D delight.
Cheers
Well, I for one am not ruling out Blender's use. He did say he used it. But he also said in his e-mail to DAZ (and I do believe DAZ_Rand) **"I did indeed use DAZ Studio 3, with M4 and V4, as the main tool for animation and rendering. I've been using Daz Studio for years as reference for my drawings so it was, by far, the best option for me as an amateur animator..."
**
I just watched it again... the hair could've been animated using morphs. Its movement is quite limited and I think doable in DS. There is a video on YouTube of someone even using DForm to animate hair in DS and it's similar. The guy's hair doesn't move at all and looks like one of Neftis' hairs. Most of the liquid shots and broken glass shots looked composited in. They could be real or Blender (not DS). I think you said here or at DAZ (I can't remember this second) that the animation reminded you of aniMate blocks. I think so, too. That would put the animation in DS. Whatever, he did do a lot of postwork, as he said in one of the articles, on what was rendered so I vote for lots of compositing and use of both programs. :)
Quote - "So I am curious now, are you guys trying to prove that this isnt possible and that he lied in what he made the animation in?
"
I am not I think it is easily provable that he used BLENDER and Daz studio together
as he stated in the article.but the Some (not all) seem to want to ignore the Blender element and bring forth pointless arguments and flawed discredited mathematics about the time frame of one year to render
while others seem willing believing that DS3 could some how render Fluid ,hair & rigid body dynamics internally within Daz studio's 3D delight.Cheers
NO WAY D|S did the hair, the shattered glass or the blood...lol. Even some of the movemnt animation, the way it looked to me, used soft body (fist meets face, body hits floor). Unless D|S has that, I don't know. I know Blender does.
Laurie
Quote - "So I am curious now, are you guys trying to prove that this isnt possible and that he lied in what he made the animation in?
"
I am not I think it is easily provable that he used BLENDER and Daz studio together
as he stated in the article.but the Some (not all) seem to want to ignore the Blender element and bring forth pointless arguments and flawed discredited mathematics about the time frame of one year to render
while others seem willing believing that DS3 could some how render Fluid ,hair & rigid body dynamics internally within Daz studio's 3D delight.Cheers
On http://www.blendernation.com/2011/11/22/rosa/#more-24878 he states this (second-hand info, which is not necessarily true, though):
Quote - I used Daz Studio as the base program, everything was planned, animated and rendered in Daz Studio. I used Blender to model and modify props, as well as for all the physics like for example cloths, plastics or blood that were later added in post-production to the Daz Studio Renders.
As i understand it, "added in post-production" means, that physics were done in blender, not rendered in DS. Of course, this neither verifies nor it falsifies the assumption that these things could be rendered in DS if you wanted to (of course, "render" is not the same as "simulate", i guess DAZ's version of 3delight is probably the same as the standalone 3delight, which can do a lot of things as long as you could convince DS to do what you want. But i never tried, so maybe it is limited somehow).
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Amazing Work with DAZ/Poser figures
ROSA
Cheers
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