Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 8:51 pm)
Thanks for posting these. I have her on my wish list and was wondering how well she looked by other users.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
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I use Poser 13 and win 10
If you really want to take full control of SSS and other render options for skin, try Snarleygribbley's EZSkin script. It gives you a very user friendly control panel that addresses just about every major option. Oh yeah. It's free!
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2841322
Hey there, Operaguy. Long time, no see. How do you like the new version of Poser so far?
J
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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x
I think this figure actually came with SSS in the shader (from what I read in the ad). I'm curious to see the shader, but not $14.50-curious.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
And no, don't post screen-shots - Danae might not like that... :lol:
Not that you would, of course... heheheh
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - 1 or less it's just the correct value for the wax museum !
You mean, like this one? I was so rapt with it, though... wow, we're as good as CGSociety, now! :lol:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Basically Anthanasius said that the lower the scale, the more translucent is the material.
Note that I compensated for this in my first postings on scatter by mixing with diffuse. Later I simplified by increasing the scale.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
If there is an implication here that the renders I posted seem "too much," I can also see that. If I push further with Poser for stills (I am starting up with Messiah for animation now), I'd go for some tempering of the SSS. But right out of the box it is just fun to wallow and indulge in the glow. It is delicious.
Thanks for the link to EZSkin! I have not tried it yet but looks good.
Agree it would not be right to show a screen shot of Danae's shader nodes. I will say that it is not just the SSS nodes, but also some strong specular and bump mapping. She did a good job. I hope she revives Rio and Manhattan with an SSS pose and also provides non-makeup textures for them both.
@jartz: So far so good with PoserPro 2012. I have not yet installed SR1. Renders faster, in my opinion.
::::: Opera :::::
That was then. This is now. And thanks for the link - j'ai tout compris. Merci bien.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Hello,
how are the texture maps? I have danae's Rio, those textures have some burned-in speculars, but I could get rid of them using bagginsbill's shader technique, and apart from that, the textures are nice.
I'm also tempted to get Dublin, but would be interested to learn about the speculars before.
Best regards,
Michael
with SSS on, do we still use specular and specular maps? is it better to set specular to 0.0 ?
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But I have been playing with the new SSS thingy too, and taking out P2012 for a sin.
The Wacro SSS doesn't do much for me honestly but the shader nodes that come with some new characters are very nice.
I think they work for me best with a specular light in the scene. Here is K4 with GND Anastasia's nodes. I'll try them out on V4 and M4 next. Click to enlarge image.
Quote - but the shader nodes that come with some new characters are very nice.
Which look a lot like the ones I posted at RDNA. You don't need to buy characters to get a good SSS setup. I posted 4.
In the image you show above, it looks like the skin bump is done with turbulence - a tactic I showed was better than almost all the bump maps ever made. It does look nice, eh?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - with SSS on, do we still use specular and specular maps? is it better to set specular to 0.0 ?
I'm going to take a guess and say no (assuming you are using blinn as your specular part). SSS is how light reacts under the skin, specular is how shiny the skin is. Just because you have stuff going on underneath doesn't mean you can't have some shininess on the outside. In fact I just held my hand up to an indoor light and with the light coming in from the window, I could see both SSS and shininess.
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(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
The problem I find with doing IDL renders, is that while the lighting is great, it kills all skin specularity. The only way I can overcome this is not through skin nodes, but with a specular light in the scene. Otherwise skin looks flat and lifeless.
It's ironic that SSS has re-introduced the old devil of nostril glow. Not really glow but SSS translucency makes nostrils too well lit. And AO nodes can't fix that, for reasons that bagginsbill would understand much better than me.
I was very impressed with the Dublin promos and with operaguy's renders, and with a gift certificate burning its way to expiration, I bought Dublin.
Very nice texture set.
The shader is almost exactly the Diffuse+Scatter blended shader I posted at RDNA. The scatter has been lowered, which is making it a bit more waxy, and the color map has been used for bump, which I frown upon, but otherwise it's the same as what I posted. The extra translucence in this shader is arguably a correct way to go given the character is a fair-skinned lass! To each his own - we can all adjust the scatter scale. That's the great thing about Poser products - they're not closed up.
I'm very excited to have a new set of textures to mess around with - this one is very unique.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
I like this texture set.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
I know this is going to sound petty, but why don't vendors give credit where credit is due?
I've seen variants of your shader in a number of figures now, BB... won't say who, but in none of them do they even mention where they got the idea from. It would be a nice gesture, anyway.
Antonia WM wears a variant of your shader - not one you particularly agree with, but the basic idea came from you. Credit was given.
'Course, I'm not selling anything. Maybe that's it.
<climbing off my soapbox to boos, jeers and hisses>
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Do I see burned-in specular on the lips? I don't have time to investigate. If that is burned-in, I'm a little disappointed.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Oh, and I'll still buy this texture set... when it goes on special. Even if it for V4. :lol:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Yeah, Robyn, I noticed that. But - it's no big deal.
What I really want to put a stop to is people thinking they need to buy these textures just to get the shaders. I published the shaders for free, and people who use them are supposed to link to those in the readme, so that other users know where to get the shaders, and know they can use them in their own work.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
OK - gotta go to my party. Happy New Year!
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
I won't say any more...seems to be a vendor mentality thing. Dunno. :glare:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Happy New Year to YOU, Bagginsbill!!! :woot:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
I see a little on the nose tip, too.
Sigh.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Yep, and really hard to photoshop out: tried it and failed - really need to try your technique. So, the face texture gets displayed on a hi-res square, right? nodes applied and render saved to 3000 x 3000 image. Or whatever.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
If you go into the material room and click the "idiot button" called "add SSS" it just throws in the SSS Skin node. That does not a full shader make. So, danae arrived at her complex of nodes in some way. I agree that if it arose out of a study of BB's explorations and free shaders, it would have been proper and fair for an acknowlegement.
Further, since tweaking is unavoidable, we have to learn what the various nodes and settings therin actually do. So, study of BB's work seems indicated regardless. So, I am echoing that it is not necessarily necessary [!] to purchase a package to obtain and learn to manipulate a full SSS shader. Thanks for your essay in the craft, BB.
I am not a blind champion of danae, having gone to extent of requesting a refund on RIO once it became clear there was no non-makeup texture. In our exchange, danae simply did not think this was an important issue.
And apparently BB is now saying the dreaded painted-in specular can be detected in Dublin. I'd say this is relative, as having gazed with horror at many atrocities in the past, this set looks quite matte and even to me. It is not impacting my renders.
All that having been said, whoever executed the photoshoot and workup of this skin from life did a great job. I am glad to have it. Thanks danae.
::::: Opera :::::
Quote - Michael, the texture maps for Dublin have no significant highlights. There is a little at at the corner of the eyes and tip of the nose. The painted-on hair is free of specular.
:::::: Opera :::::
Thanks for the info! I like the textures, so they're now on my wishlist. I can live with the smaller speculars bagginsbill mentions below.
Best regards,
Michael
Such lovely texture! The third from the top of operaguy's pictures is a look I have seen from my Mom. LOL
I also thought it was very nice of the artist to include her thanks to bagginsbill in the description. Probably more people will see it there since many do not read the read me.
I said (to myself) no more V4 textures since I do have many but this is just to beautiful to pass up.
Quote - Such lovely texture! The third from the top of operaguy's pictures is a look I have seen from my Mom. LOL I also thought it was very nice of the artist to include her thanks to bagginsbill in the description. Probably more people will see it there since many do not read the read me.
I said (to myself) no more V4 textures since I do have many but this is just to beautiful to pass up.
I agree - that does Danae considerable credit... shows a lot of integrity.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Danae wrote me a lovely note a couple days ago. I haven't had time to answer her. Hope she's reading. Thanks for the note and the acknowledgement, D.
I'm overwhelmed with work myself today, otherwise I'd be playing more with the texture and showing you guys stuff.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
OK so I was wrong it was 0.85! I was sure it was 1! :-) I've been using BB's shaders and some variants since he first started posting them. Nice to see the Dublin texture set. I'm confused- did Danae acknowledge BB or not?It's gorgeous btw.
I have seen baby skin look like a scale setting of 1 was used- so there are real world examples. Most don't have the dreaded arm pit glow-or burned in lip speculars. It looks like chapped lips more than a disease. I had a similar results by creating a skin texture from some web pics of Megan Fox- the chapped lips look.
As I've said on the RDNA forums- the single click skin shader is no way as good as the scatter+ Blinn or Scatter + FBR. The FBR version is used in a product by Sureality called "Tamesis." I first saw the FBR technique used by Carodan on RDNA.I think the scale setting is also less than one- although I've reset mine to over one. I don't think 1.75 should be etched in stone-some people have a little more translucence than others.Maybe an OFFICIAL range of 1.2 to 1.75? Just kidding-but
My usual strategy is just to load a full body Material I've saved- with one of the SSS setups from the forums-then substitute the new texture maps. I agree that turbulence is the way to go for bump maps- I dont use any of the greyscale versions of the texture maps anymore.
Quote - ... I'm confused- did Danae acknowledge BB or not?...
...
She did acknowledge Bagginsbill's work. Very nice of her, too! I was wrong.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
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[click for full size.]
Hi all, have not been in this forum for a while. I have been upgrading Poser last few years and thought I'd see how the SSS shaders fair.
Here are a few renders with danae's shader for Dublin. I did not change anything in the IBL lights or the shader nodes. Should be noted, however, that I did morph her head into a somewhat different femme than the Dublin default.
I like it!