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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 8:51 pm)
i'm using wings version 99.5,
if i were to combine these two groups i would select the hole material
top of the neck and bottom of her head
and use the "bridge" command for 'faces'.
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the Bridge command should be on the Faces right-click menu.
i'm lost in wings after they hid the hole material, decided it was better to stick with one version and learn it as best i could.
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
Attached Link: Wings 101 - A tutorial by Dr Geep
@ MistyMaking a "Hole" is as easy as 1, 2, 3 in Wings 1.4.
Please see my tutorial "Wings 101" and the page shown here (excerpt from the tut).
cheers
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
that would be kewl.
the last version i d/lded was 1.2, it doesn't have that feature.
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
does the LoopCut work in 1.4?
thanks.
Happy New Year!
did Naysayguy over do it with the bubbly ?
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
Whaaaaat? but, but. i depend on it so much, i'd have to rethink everything.
what kinda new stuff did they add to uv mapping?
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
Quote - Whaaaaat? but, but. i depend on it so much, i'd have to rethink everything.
what kinda new stuff did they add to uv mapping?
There's no Hole Material but there is "Hole", which is exactly what it says, a hole. :)
I don't use Wings UVMapping, I think it's bloody awful.
@ OG, you can easily weld verts in UVMapper Pro, also.
Coppula eam se non posit acceptera jocularum.
Quote - Whaaaaat? but, but. i depend on it so much, i'd have to rethink everything.
what kinda new stuff did they add to uv mapping?
Everything? .......... Nah ... just a few minor tweaks (pun intended) :lol:
Works just about the same ... check it out. I think you'll like it.
Check out my tuts in the Wings Forum for some of the nitty-gritty. :biggrin:
cheers
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
really? i luv wings uvmapping.
d/l version 1.4.1 as we type.
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
did they make a new .pdf version of the manual?
the one i have is pretty ancient.
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
how would you connect 2 verts over the area that used to be a hole material?
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
Not having wings fired up, but my guess would be bridge the faces, then go in and change to hole.
1.4 is different, but not that different. Being able to change selection modes from the menu is handy, as is the, not sure what they call it, but picking mode just by putting the cursor over a face, vertex or edge and have it go into the mode you want.
I like Wings.
The "I" in Doric is Silent.
Attached Link: "Wings 101" - a tutorial by Dr Geep
> Quote - how would you connect 2 verts over the area that used to be a hole material?Please refer to the graphic above (excerpt from Wings 101) ... and then ...
Fill in the "Hole"
Select the vertices to be connected
"Connect ("C") the vertices.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Thanks Laurie, i looked into every menu, and there is no searchable manual and i couldn't find anything on decimate, and wondered too if I were going blind!.
No problem, Wings is still very fine!
Now to find the solution. Here is my starting point...
http://www.shapeways.com/tutorials/polygon_reduction_with_meshlab
If anyone else actually knows a way to decimate in Wings, please post!
::::: Opera :::::
Cheers
Hi Wolf!
Thanks for responding.
Can i import a 14,000 face .obj inte DStudio, then export with a 1k setting? or does the process you described actually require the Daz LOD model to start with? I ask because crazy as it sounds, I want the proxy to match my dialed-up v4 character as much as possible.
::::: Opera :::::
WOW!
from 15,000 faces to 307 faces in an instant.
This is a beautiful resource.
http://meshlab.sourceforge.net/
::::: Opera :::::
"Can i import a 14,000 face .obj inte DStudio, then export with a 1k setting? or does the process you described actually require the Daz LOD model to start with? I ask because crazy as it sounds, I want the proxy to match my dialed-up v4 character as much as possible."
Well you will need to export an actual V4 Figure from DS to use the LOD function
not an imported.obj file.
I am not sure about retaining the face morphs as I literally have no morph++ packages for V4
As I only use Default characters for my types of animation /simulation projects.
perhaps someone else could chime in.
Cheers
OG, DAZ were offering different res versions of V4 for free a while back. Don't know if they still do but if you don't already have 'em it may be worth looking on their site.
Looks like you found a solution but they could be useful to have around anyhow.
Coppula eam se non posit acceptera jocularum.
Quote -
WOW!
from 15,000 faces to 307 faces in an instant.
This is a beautiful resource.
http://meshlab.sourceforge.net/
::::: Opera :::::
LOL..that or AccuTrans was gonna be my next suggestion :P
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I want to make a low-poly 'proxy' model, just the .obj, to fit over V4's head and neck. Collision would be checked "on" for this proxy, checked off for the actual head and neck.
Then, when dynamic hair sim calculates with collision on, the sim engine only has to calculate, say, 200 faces, not 14,000.
This is good enough for a medium or long shot.
Obviously the proxy is turned invisible before render.
I exported as .obj the head and neck of my "dialed up" V4.
I ran Wings3D and imported. You can see the two 'groups" are not welded, even though I said to do that in my Poser export.
I think my next move is to combine/weld/merge the neck and head, then to "decimate" (is that the right term?) the model from 14,750 faces down to a few hundred.
I could not find the command to "weld" nor "decimate".
Would any Wings people be willing and able to help me?
I'd publish the model as a freebie, but it is a "purpose built" face and shaped head, so not strictly applicable to general v4 hair simulation proxy usage. So I'll post a thread demonstrating the concept once I get it going.
::::: Opera :::::