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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)



Subject: Do you use dynamic cloth on a regular basis?


vintorix ( ) posted Sat, 18 February 2012 at 6:11 PM

"Gotta keep paying the real-world bills"

I know the situation you really deserve some kind of a medail..anyhow great stuff the coat is, us you show the direction , may the force be with you!


Rosemaryr ( ) posted Sun, 19 February 2012 at 1:19 AM

file_478648.jpg

Anakin's Jedi outfit... everything is constructed but the boots at this stage.

Time: 4 hours, including the draping and layer controls.  Total six stacked layers: Shirt/pants, inner tunic, outer tunic, inner belt/tabard, outer belt, cloak. No poke-throughs anywhere, thanks to MD's programming.

 

 

 

 

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


vintorix ( ) posted Sun, 19 February 2012 at 2:16 AM

Rosemary. you are the queen of Marvelous. If someone would want to make this into a Marketplace item, in four hours, you saved them two weeks of work. Still two week of more work to be done though! :)


vintorix ( ) posted Sun, 19 February 2012 at 2:33 AM · edited Sun, 19 February 2012 at 2:43 AM

Attached Link: Retop of Marvelous Designer mesh

As I promised, here is the video showing how to manually retop a Marvelous Designer mesh. No key-board shortcuts making it easy to follow. The model isn't finished with the retop though still a lot of work to do! (if you want Marketplace quality).

The retop is really the most easy part of it but an incredible useful thing to have in your bag. It is a lot of retop talk around the net now and that is easy to understand. ZBrush, Mudbox, 3DCoat and Sculptris all demands retopology. Not to mention all free models on internet, like 3DWarehous  with thousands of beautiful items with impossible mesh. And being good at retopology makes you a better modeler and gives you a better understanding of the basics.


NanetteTredoux ( ) posted Sun, 19 February 2012 at 3:34 AM · edited Sun, 19 February 2012 at 3:37 AM

file_478653.jpg

Here is a little idle play...Angela needed something to wear to the office. She has some nice outfits from Laurie, but not really suitable for work. So I made her this little dress using Marvelous Designer, bearing in mind Basicwiz's requests for everyday clothing. I didn't retopo it because it works just fine in the Poser cloth room straight from MD. However, it took me several hours to make, because I'm not that good at this. I got the fit reasonably good though. I used a dress pattern from Modern Sewing Patterns (a very useful website). I used displacement maps to define the seams.

This girl really needs some shoes though...she borrowed these from P6 Jessi.

The dress is now in the free stuff queue.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


operaguy ( ) posted Sun, 19 February 2012 at 4:08 AM

The Marvelous Design licensing....can you fill me in....

If you want just one seat and do not want to resell any mesh commercially, but you DO want to use renders of scenes containing mesh generated by MD, and sell the images or videos commercially, is that permitted at the $199 leveL

I attempted to read the license and it seems that way, but i wondered if anyone reading this thread knows.

::::: Opera :::::


NanetteTredoux ( ) posted Sun, 19 February 2012 at 4:25 AM

With the personal licence you can also sell creations, but only on the Marvelous Designer site - not at Rendo for instance. You can make freebies. No restriction on renders as far as I know.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


vintorix ( ) posted Sun, 19 February 2012 at 4:34 AM · edited Sun, 19 February 2012 at 4:40 AM

Frankly I am at a loss explaining Poser's community total animosity against any other program than Poser.  Are you a ordinary user, or even a beginner you can make cloth of of the box and use it instantly. If you are an advanced user you can retop and even take it into zBrush and do fantastic things. Marvelous Designer cater to all kinds of persons, from the absolute beginner to the expert. It is the perfect companion to Poser. Moreover if I look out in the world, I see people working in the digital entertainment always use several programs and talk about workflows. The program experts, the "instructors" just aren't there. They are not producing content.

;)

Edit: And it isn't a question about money for even when programs are given away free it is not good enough.


NanetteTredoux ( ) posted Sun, 19 February 2012 at 5:13 AM

Well actually I don't seen any animosity in this thread.

Besides Marvelous Designer, I use other programs that complement Poser very well. Genetica, for instance. I was lucky to buy the Studio version when it was on special offer, and I wouldn't want to be without it. It is expensive and many people say it is overpriced, but I use it all the time. Another great companion program is Gliftex - not expensive at all, but extremely useful. These are wonderful programs when you make items for distribution, because you don't have to worry about copyright restrictions on the texture files if you make them yourself. Now some people may say I cheat because I use programs that make it easier to greate textile designs, textures and objects, but that doesn't bother me at all. I am not good with Photoshop or Photopaint, and I'll use anything that makes my life easier, that will enable me to realise an idea so that I can move on to the next one. I am an amateur in the sense of the word that I do things because I love doing them, rather than for money.

I do believe people must try Marvelous Designer before they buy. It doesn't suit everyone's way of working - it doesn't really suit mine. I make clothing in Blender much faster than with MD. Even when making clothing using Blender, I use PhilC's utilities to make them conforming. If a figure is not supported by Phil, Marvelous Designer is really very nice to have, because the dynamic clothing it produces works so well in Poser. I wasn't going to buy it, but now that I have it I shall not let it go to waste, and I'll learn to use it well.

 

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


LaurieA ( ) posted Sun, 19 February 2012 at 8:21 AM · edited Sun, 19 February 2012 at 8:22 AM

I certainly don't have animosity towards it. Just said I thought it was too expensive for the one thing it does. Unless that's animosity. Is it? Wow, ya learn something new everyday.

No one else has shown animosity either from what I've seen.

Laurie



operaguy ( ) posted Sun, 19 February 2012 at 10:15 AM

Here are my pipeline tools:

ACDSee Canvas, the most underrated 2D program in the world
Adobe After Effects and, on the rare occasion Canvas can't do it, Photoshop.
PostworkStudio, spectacular.
Carnegie-Mellon bvh motion capture
...and now I am highly interested in Mixamo for assisted animation.

 

Poser renders are only the start.


rokket ( ) posted Sun, 19 February 2012 at 12:31 PM

I want that program. I just can't afford it right now. Maybe in a couple months when I go back to sea and am making real money again. Right now I too am stuck paying real world bills...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


Rosemaryr ( ) posted Sun, 11 March 2012 at 3:11 AM · edited Sun, 11 March 2012 at 3:12 AM

Attached Link: "Jedi" Robes

file_479327.jpg

A follow-up:

I've posted three dynamic Jedi robes at ShareCQ (got distracted with other projects: doing furs mostly, so I took a while to Poser-ize the robes into dynamic props); and Vintorix has put up his entire Jedi outfit (dynamic robe, plus conforming outfit) here in R'osity's freestuff.  

 

 

 

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


ice-boy ( ) posted Sun, 11 March 2012 at 6:49 AM

Quote - As I promised, here is the video showing how to manually retop a Marvelous Designer mesh. No key-board shortcuts making it easy to follow. The model isn't finished with the retop though still a lot of work to do! (if you want Marketplace quality).

The retop is really the most easy part of it but an incredible useful thing to have in your bag. It is a lot of retop talk around the net now and that is easy to understand. ZBrush, Mudbox, 3DCoat and Sculptris all demands retopology. Not to mention all free models on internet, like 3DWarehous  with thousands of beautiful items with impossible mesh. And being good at retopology makes you a better modeler and gives you a better understanding of the basics.

the link to the video where you retopo doesnt work. can you post it again?


vintorix ( ) posted Sun, 11 March 2012 at 7:36 AM

ice-boy,

I sent you a sitemail!


ice-boy ( ) posted Sun, 11 March 2012 at 7:46 AM

thanks


ice-boy ( ) posted Sun, 11 March 2012 at 7:58 AM

Rosemaryr are you on the beta team? did you play with the quad mesh?


Rosemaryr ( ) posted Sun, 11 March 2012 at 10:09 AM

Quote - Rosemaryr are you on the beta team? did you play with the quad mesh?

 

Nope, not really.  MD/Clo3d has their own develoment team, but the most current releases are labeled as 'beta', so that makes any of us with the latest version 'beta testers' so to speak.  

Vintorix has his own method of creating quad meshes, using another program, since quad mesh production isn't yet available within MD.  We all have been waiting anxiously for the release of that version, believe me!!  But we have assured them that we would rather get a GOOD quad mesh output, than a quick one.  So we wait.

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


ice-boy ( ) posted Sun, 11 March 2012 at 10:29 AM

i understand that we all would like a good quad mesh. but do we have any date? march,april or december 2012?

 

it would be great if they would at least show some examples


Rosemaryr ( ) posted Sun, 11 March 2012 at 10:54 AM

Quote - i understand that we all would like a good quad mesh. but do we have any date? march,april or december 2012?

 

it would be great if they would at least show some examples

 

The original forecast was for sometime in February, but they said is would be delayed a bit longer.  They are still looking at early this year, at last report.

(Christy [forum spokesperson] on Feb.29: "Hi, Sorry for the delay. The quad mesh would be the next beta release. Please understand that it´s for an excellence and getting it right."

 

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


meatSim ( ) posted Sun, 11 March 2012 at 11:00 AM

Does anyone else find that dynamic simulations seem to suck the modelled in detail from  the mesh?  It seems also that before any draping occurs the mesh gets inflated a little which doesn't always give me the look I want.  Are there specific settings or techniques to counteract this?  

I love dynamic for long flowing garments but I havent been super happy with anything like 'sort of' loose fitting shirts or pants that I have tried.


LaurieA ( ) posted Sun, 11 March 2012 at 11:34 AM · edited Sun, 11 March 2012 at 11:35 AM

The inflation is probably caused by air damping or from a collision offset that's larger than the distance the clothing item is to the figure. Try turning back the air damping.

Laurie



Rosemaryr ( ) posted Sun, 11 March 2012 at 11:50 AM

Quote - Does anyone else find that dynamic simulations seem to suck the modelled in detail from  the mesh?  It seems also that before any draping occurs the mesh gets inflated a little which doesn't always give me the look I want.  Are there specific settings or techniques to counteract this?  

I love dynamic for long flowing garments but I havent been super happy with anything like 'sort of' loose fitting shirts or pants that I have tried.

If a piece of clothing is dynamic, that means that all of the vertices and polys will move, even the "modelled in details"..

To counteract that, you would (or the creators would) have to select those areas/materials/groups and set them to something like "soft decorated group" or "rigid decorated group", etc., or set the material to something stiffer, before running the sim.  This tells the program not to treat those polys the same as the rest of the clothing.

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


Coleman ( ) posted Sun, 11 March 2012 at 8:11 PM

Finally saved up enough to buy Marvelous Designer. Thanks to all who suggested it!

Now to watch a lot of tutorials


Photopium ( ) posted Sun, 11 March 2012 at 8:51 PM

Wouldn't it, though?


toastie ( ) posted Sun, 11 March 2012 at 9:34 PM

I have to fire up MD again. I haven't used it for a while as I've been learning my way round Poser for a while. I need to start making myself some stuff for GND-Anastasia. I love it that I can make something for say V4 and then fit it to say Nursoda's Loik later on with no hassle and no struggling with conversion software.

It would really help if I had half a clue how clothes are actually put together though. As someone who reaches for the staple gun when a button needs reattaching that's the hardest part for me! :D


meatSim ( ) posted Sun, 11 March 2012 at 10:33 PM

I'll look into air damping.  I've turned collision offset all the way down to 0.01 and still found it to inflate before it starts the sim.  Thanks

 

 

Quote - The inflation is probably caused by air damping or from a collision offset that's larger than the distance the clothing item is to the figure. Try turning back the air damping.

Laurie


Photopium ( ) posted Mon, 12 March 2012 at 3:18 PM

file_479402.jpg

Just for fun I decided to use Marv. to copy a DAZ3d Recent marketplace item.

I thought the new "Dynamic Lady Dress" for various characters looked cool, so "I'll just make my own" and see how long it would take.

I started this about 11:00 This morning and am finished now, at 4:00pm.  That's five hours with a break to clean the kitchen, make and eat lunch, and taking care of my 3 year-old daughter.

If I had time to myself with no obligations, I could've knocked this out in about 2 hours.

I don't think I should link to the item at the DAZ market, but go have a look and then here's what I came up with:


toastie ( ) posted Mon, 12 March 2012 at 9:02 PM

Quote - Just for fun I decided to use Marv. to copy a DAZ3d Recent marketplace item.

I thought the new "Dynamic Lady Dress" for various characters looked cool, so "I'll just make my own" and see how long it would take.

I started this about 11:00 This morning and am finished now, at 4:00pm.  That's five hours with a break to clean the kitchen, make and eat lunch, and taking care of my 3 year-old daughter.

If I had time to myself with no obligations, I could've knocked this out in about 2 hours.

I don't think I should link to the item at the DAZ market, but go have a look and then here's what I came up with:

 

That does look pretty close! :)


Coleman ( ) posted Mon, 12 March 2012 at 9:18 PM

Great work!!


Rosemaryr ( ) posted Fri, 04 May 2012 at 11:35 PM

Attached Link: Mac version of MD announcement

Marvelous Designer has announced the latest version (3.58) and!! the long-awaited Mac version is released!

Now all you Mac users can give MD a free 30day trial, and see what the Win-folk have been so happy about!

 

http://www.marvelousdesigner.com/forum/news/152/version-3-58-and-mac-version-released 

 

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


anupaum ( ) posted Sat, 05 May 2012 at 12:16 PM

Quote - Part of the problem with dynamic in the store is what I call the little black dress syndrone. Simple single layer of cloth. No cuffs, hems, pockets, buttons, or other details. Just a simple form fitting dress of varying lenght and bust exposure.

 

I find this vexing, too!  I use dynamic clothing for most of my renders, but I'd like to see more detail in the dynamic cloth props.  As far a slutware is concerned, I don't have a lot of need for that. Ordinary, everyday clothing with real hems, buttons and pockets would be very useful to me.


Photopium ( ) posted Sat, 05 May 2012 at 11:08 PM

Well, that's the real trick, isn't it?

To get more of that, you need more competent content providers.  To get more competent content providers, you need training on the detail work.  I've been screaming "Detail Training!" for years, but we get one tutorial after another on how to make "T-Shirt"

Hems, buttons, pockets and zippers etc. are left out (presumably so cloth-making remains esoteric and lucrative for the few who really specialize in it.)

There is one frontier that remains uncoded in Marv/Clo3d as far as I can tell, which is the ability to mesh out thickness of cloth.  You can set it in Marv to Render thick, but it won't export that way.

I understand they are "Working on" this, but they've also been "Working On" quad output since Marv was first released in 1979 on the Atari 2600.

 

 


LaurieA ( ) posted Sat, 05 May 2012 at 11:33 PM

Even if they could output the thickness Poser, as it is now, can't do a simulation with it ;). If I had one wish for the next version it would be that.

Laurie



vintorix ( ) posted Sun, 06 May 2012 at 1:44 AM · edited Sun, 06 May 2012 at 1:44 AM

Pocket tutorial you have here,
http://www.marvelousdesigner.com/Marvelous/mvtutorial.aspx?PageID=mvtutorial&ContentID=Making%20Pocket

and hem tutorial is here,
http://www.marvelousdesigner.com/forum/show-off-and-learn/206/md-sewing-series-hem-finishes

Zippers are coming in the next version and buttons are better made outside MD and put into the "Rigid decorated" group in Poser. Real thickness is a thing that you want to make in the very last minute as it destroys your careful constructed mesh.

As for missing details in dynamic mesh that is only lazyness of the content provider and have nothing to do with marvelous. All details in dynamic mesh must be welded shut so that there are only one water tight mesh. That said, much can be done with the groups in the cloth room.

Now when blender finally has come of age there are no longer any excuse for not learning it. Remember that MD is an enhancement to a modeler program not a replacement for it. You don't think that you can be a content provider without learning to model or do you? ;)

 

 


Pandarr ( ) posted Thu, 10 May 2012 at 10:16 AM

I randomly stumbled on this thread yesterday and decided to give MD a whirl since hey... free for 30 days!  I've tried previously modelling clothes in Hexagon and Blender to no avail... unless the avatars want to wear a cylinder I suppose.  :)  Anyway while I have no doubt that a real 3d modelling program is likely superior in many aspects, I was very impressed with what I was able to do despite only spending a few hours with the software.  It took me about 1-2 hours (closer to 1 though) to model a basic dress.  Nothing too fancy but still it's something I made.  My first piece of clothing.  I'll certainly play with it more in the coming days and weeks but it might be worth the price due to the money I'll save on clothes.  It's like buying a sewing machine with all the free fabric you can muster!  I need to find some patterns online to emulate or look at seams of clothing online since I don't really understand how clothes are made in the real world.  But emulating them might be a good challenge.

Here's the dress (on a figure) rendered out in Poser Pro 2012.  The texture isn't anything fancy but one thing at a time eh?

http://pandarr.deviantart.com/#/d4zc5ff


Rosemaryr ( ) posted Thu, 10 May 2012 at 9:29 PM

Attached Link: Links to pattern sites

> Quote - I randomly stumbled on this thread yesterday and decided to give MD a whirl since hey... free for 30 days!  I've tried previously modelling clothes in Hexagon and Blender to no avail... unless the avatars want to wear a cylinder I suppose.  :)  Anyway while I have no doubt that a real 3d modelling program is likely superior in many aspects, I was very impressed with what I was able to do despite only spending a few hours with the software.  It took me about 1-2 hours (closer to 1 though) to model a basic dress.  Nothing too fancy but still it's something I made.  My first piece of clothing.  I'll certainly play with it more in the coming days and weeks but it might be worth the price due to the money I'll save on clothes.  It's like buying a sewing machine with all the free fabric you can muster!  I need to find some patterns online to emulate or look at seams of clothing online since I don't really understand how clothes are made in the real world.  But emulating them might be a good challenge. > > Here's the dress (on a figure) rendered out in Poser Pro 2012.  The texture isn't anything fancy but one thing at a time eh? > >

 

Welcome to MD! You have cetainly discovered one of the easiest ways to make the stuff that you want your people to wear.  For patterns, check out the listed sites in this thread:

http://www.marvelousdesigner.com/forum/discussion/72/nice-sites-with-cloth-patterns-please-post-here 

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


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