Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)
Time: 4 hours, including the draping and layer controls. Total six stacked layers: Shirt/pants, inner tunic, outer tunic, inner belt/tabard, outer belt, cloak. No poke-throughs anywhere, thanks to MD's programming.
Attached Link: Retop of Marvelous Designer mesh
As I promised, here is the video showing how to manually retop a Marvelous Designer mesh. No key-board shortcuts making it easy to follow. The model isn't finished with the retop though still a lot of work to do! (if you want Marketplace quality).The retop is really the most easy part of it but an incredible useful thing to have in your bag. It is a lot of retop talk around the net now and that is easy to understand. ZBrush, Mudbox, 3DCoat and Sculptris all demands retopology. Not to mention all free models on internet, like 3DWarehous with thousands of beautiful items with impossible mesh. And being good at retopology makes you a better modeler and gives you a better understanding of the basics.
This girl really needs some shoes though...she borrowed these from P6 Jessi.
The dress is now in the free stuff queue.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
The Marvelous Design licensing....can you fill me in....
If you want just one seat and do not want to resell any mesh commercially, but you DO want to use renders of scenes containing mesh generated by MD, and sell the images or videos commercially, is that permitted at the $199 leveL
I attempted to read the license and it seems that way, but i wondered if anyone reading this thread knows.
::::: Opera :::::
With the personal licence you can also sell creations, but only on the Marvelous Designer site - not at Rendo for instance. You can make freebies. No restriction on renders as far as I know.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
Frankly I am at a loss explaining Poser's community total animosity against any other program than Poser. Are you a ordinary user, or even a beginner you can make cloth of of the box and use it instantly. If you are an advanced user you can retop and even take it into zBrush and do fantastic things. Marvelous Designer cater to all kinds of persons, from the absolute beginner to the expert. It is the perfect companion to Poser. Moreover if I look out in the world, I see people working in the digital entertainment always use several programs and talk about workflows. The program experts, the "instructors" just aren't there. They are not producing content.
;)
Edit: And it isn't a question about money for even when programs are given away free it is not good enough.
Well actually I don't seen any animosity in this thread.
Besides Marvelous Designer, I use other programs that complement Poser very well. Genetica, for instance. I was lucky to buy the Studio version when it was on special offer, and I wouldn't want to be without it. It is expensive and many people say it is overpriced, but I use it all the time. Another great companion program is Gliftex - not expensive at all, but extremely useful. These are wonderful programs when you make items for distribution, because you don't have to worry about copyright restrictions on the texture files if you make them yourself. Now some people may say I cheat because I use programs that make it easier to greate textile designs, textures and objects, but that doesn't bother me at all. I am not good with Photoshop or Photopaint, and I'll use anything that makes my life easier, that will enable me to realise an idea so that I can move on to the next one. I am an amateur in the sense of the word that I do things because I love doing them, rather than for money.
I do believe people must try Marvelous Designer before they buy. It doesn't suit everyone's way of working - it doesn't really suit mine. I make clothing in Blender much faster than with MD. Even when making clothing using Blender, I use PhilC's utilities to make them conforming. If a figure is not supported by Phil, Marvelous Designer is really very nice to have, because the dynamic clothing it produces works so well in Poser. I wasn't going to buy it, but now that I have it I shall not let it go to waste, and I'll learn to use it well.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
Here are my pipeline tools:
ACDSee Canvas, the most underrated 2D program in the world
Adobe After Effects and, on the rare occasion Canvas can't do it, Photoshop.
PostworkStudio, spectacular.
Carnegie-Mellon bvh motion capture
...and now I am highly interested in Mixamo for assisted animation.
Poser renders are only the start.
Attached Link: "Jedi" Robes
A follow-up:I've posted three dynamic Jedi robes at ShareCQ (got distracted with other projects: doing furs mostly, so I took a while to Poser-ize the robes into dynamic props); and Vintorix has put up his entire Jedi outfit (dynamic robe, plus conforming outfit) here in R'osity's freestuff.
Quote - As I promised, here is the video showing how to manually retop a Marvelous Designer mesh. No key-board shortcuts making it easy to follow. The model isn't finished with the retop though still a lot of work to do! (if you want Marketplace quality).
The retop is really the most easy part of it but an incredible useful thing to have in your bag. It is a lot of retop talk around the net now and that is easy to understand. ZBrush, Mudbox, 3DCoat and Sculptris all demands retopology. Not to mention all free models on internet, like 3DWarehous with thousands of beautiful items with impossible mesh. And being good at retopology makes you a better modeler and gives you a better understanding of the basics.
the link to the video where you retopo doesnt work. can you post it again?
Quote - Rosemaryr are you on the beta team? did you play with the quad mesh?
Nope, not really. MD/Clo3d has their own develoment team, but the most current releases are labeled as 'beta', so that makes any of us with the latest version 'beta testers' so to speak.
Vintorix has his own method of creating quad meshes, using another program, since quad mesh production isn't yet available within MD. We all have been waiting anxiously for the release of that version, believe me!! But we have assured them that we would rather get a GOOD quad mesh output, than a quick one. So we wait.
Quote - i understand that we all would like a good quad mesh. but do we have any date? march,april or december 2012?
it would be great if they would at least show some examples
The original forecast was for sometime in February, but they said is would be delayed a bit longer. They are still looking at early this year, at last report.
(Christy [forum spokesperson] on Feb.29: "Hi, Sorry for the delay. The quad mesh would be the next beta release. Please understand that it´s for an excellence and getting it right."
Does anyone else find that dynamic simulations seem to suck the modelled in detail from the mesh? It seems also that before any draping occurs the mesh gets inflated a little which doesn't always give me the look I want. Are there specific settings or techniques to counteract this?
I love dynamic for long flowing garments but I havent been super happy with anything like 'sort of' loose fitting shirts or pants that I have tried.
Quote - Does anyone else find that dynamic simulations seem to suck the modelled in detail from the mesh? It seems also that before any draping occurs the mesh gets inflated a little which doesn't always give me the look I want. Are there specific settings or techniques to counteract this?
I love dynamic for long flowing garments but I havent been super happy with anything like 'sort of' loose fitting shirts or pants that I have tried.
If a piece of clothing is dynamic, that means that all of the vertices and polys will move, even the "modelled in details"..
To counteract that, you would (or the creators would) have to select those areas/materials/groups and set them to something like "soft decorated group" or "rigid decorated group", etc., or set the material to something stiffer, before running the sim. This tells the program not to treat those polys the same as the rest of the clothing.
I have to fire up MD again. I haven't used it for a while as I've been learning my way round Poser for a while. I need to start making myself some stuff for GND-Anastasia. I love it that I can make something for say V4 and then fit it to say Nursoda's Loik later on with no hassle and no struggling with conversion software.
It would really help if I had half a clue how clothes are actually put together though. As someone who reaches for the staple gun when a button needs reattaching that's the hardest part for me! :D
I'll look into air damping. I've turned collision offset all the way down to 0.01 and still found it to inflate before it starts the sim. Thanks
Quote - The inflation is probably caused by air damping or from a collision offset that's larger than the distance the clothing item is to the figure. Try turning back the air damping.
Laurie
I thought the new "Dynamic Lady Dress" for various characters looked cool, so "I'll just make my own" and see how long it would take.
I started this about 11:00 This morning and am finished now, at 4:00pm. That's five hours with a break to clean the kitchen, make and eat lunch, and taking care of my 3 year-old daughter.
If I had time to myself with no obligations, I could've knocked this out in about 2 hours.
I don't think I should link to the item at the DAZ market, but go have a look and then here's what I came up with:
Quote - Just for fun I decided to use Marv. to copy a DAZ3d Recent marketplace item.
I thought the new "Dynamic Lady Dress" for various characters looked cool, so "I'll just make my own" and see how long it would take.
I started this about 11:00 This morning and am finished now, at 4:00pm. That's five hours with a break to clean the kitchen, make and eat lunch, and taking care of my 3 year-old daughter.
If I had time to myself with no obligations, I could've knocked this out in about 2 hours.
I don't think I should link to the item at the DAZ market, but go have a look and then here's what I came up with:
That does look pretty close! :)
Attached Link: Mac version of MD announcement
Marvelous Designer has announced the latest version (3.58) and!! the long-awaited Mac version is released!Now all you Mac users can give MD a free 30day trial, and see what the Win-folk have been so happy about!
http://www.marvelousdesigner.com/forum/news/152/version-3-58-and-mac-version-released
Quote - Part of the problem with dynamic in the store is what I call the little black dress syndrone. Simple single layer of cloth. No cuffs, hems, pockets, buttons, or other details. Just a simple form fitting dress of varying lenght and bust exposure.
I find this vexing, too! I use dynamic clothing for most of my renders, but I'd like to see more detail in the dynamic cloth props. As far a slutware is concerned, I don't have a lot of need for that. Ordinary, everyday clothing with real hems, buttons and pockets would be very useful to me.
Well, that's the real trick, isn't it?
To get more of that, you need more competent content providers. To get more competent content providers, you need training on the detail work. I've been screaming "Detail Training!" for years, but we get one tutorial after another on how to make "T-Shirt"
Hems, buttons, pockets and zippers etc. are left out (presumably so cloth-making remains esoteric and lucrative for the few who really specialize in it.)
There is one frontier that remains uncoded in Marv/Clo3d as far as I can tell, which is the ability to mesh out thickness of cloth. You can set it in Marv to Render thick, but it won't export that way.
I understand they are "Working on" this, but they've also been "Working On" quad output since Marv was first released in 1979 on the Atari 2600.
Pocket tutorial you have here,
http://www.marvelousdesigner.com/Marvelous/mvtutorial.aspx?PageID=mvtutorial&ContentID=Making%20Pocket
and hem tutorial is here,
http://www.marvelousdesigner.com/forum/show-off-and-learn/206/md-sewing-series-hem-finishes
Zippers are coming in the next version and buttons are better made outside MD and put into the "Rigid decorated" group in Poser. Real thickness is a thing that you want to make in the very last minute as it destroys your careful constructed mesh.
As for missing details in dynamic mesh that is only lazyness of the content provider and have nothing to do with marvelous. All details in dynamic mesh must be welded shut so that there are only one water tight mesh. That said, much can be done with the groups in the cloth room.
Now when blender finally has come of age there are no longer any excuse for not learning it. Remember that MD is an enhancement to a modeler program not a replacement for it. You don't think that you can be a content provider without learning to model or do you? ;)
I randomly stumbled on this thread yesterday and decided to give MD a whirl since hey... free for 30 days! I've tried previously modelling clothes in Hexagon and Blender to no avail... unless the avatars want to wear a cylinder I suppose. :) Anyway while I have no doubt that a real 3d modelling program is likely superior in many aspects, I was very impressed with what I was able to do despite only spending a few hours with the software. It took me about 1-2 hours (closer to 1 though) to model a basic dress. Nothing too fancy but still it's something I made. My first piece of clothing. I'll certainly play with it more in the coming days and weeks but it might be worth the price due to the money I'll save on clothes. It's like buying a sewing machine with all the free fabric you can muster! I need to find some patterns online to emulate or look at seams of clothing online since I don't really understand how clothes are made in the real world. But emulating them might be a good challenge.
Here's the dress (on a figure) rendered out in Poser Pro 2012. The texture isn't anything fancy but one thing at a time eh?
Attached Link: Links to pattern sites
> Quote - I randomly stumbled on this thread yesterday and decided to give MD a whirl since hey... free for 30 days! I've tried previously modelling clothes in Hexagon and Blender to no avail... unless the avatars want to wear a cylinder I suppose. :) Anyway while I have no doubt that a real 3d modelling program is likely superior in many aspects, I was very impressed with what I was able to do despite only spending a few hours with the software. It took me about 1-2 hours (closer to 1 though) to model a basic dress. Nothing too fancy but still it's something I made. My first piece of clothing. I'll certainly play with it more in the coming days and weeks but it might be worth the price due to the money I'll save on clothes. It's like buying a sewing machine with all the free fabric you can muster! I need to find some patterns online to emulate or look at seams of clothing online since I don't really understand how clothes are made in the real world. But emulating them might be a good challenge. > > Here's the dress (on a figure) rendered out in Poser Pro 2012. The texture isn't anything fancy but one thing at a time eh? > >
Welcome to MD! You have cetainly discovered one of the easiest ways to make the stuff that you want your people to wear. For patterns, check out the listed sites in this thread:
http://www.marvelousdesigner.com/forum/discussion/72/nice-sites-with-cloth-patterns-please-post-here
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"Gotta keep paying the real-world bills"
I know the situation you really deserve some kind of a medail..anyhow great stuff the coat is, us you show the direction , may the force be with you!