Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
ive got that ref image monkeycloud, its the one ive used as my ref image too, tbh, ive been using for the last few runs, bagginsbill matmatic pearl with a .4 ambient setting and a slight blue tinge to the ambient colour. As the shader already uses the reflect node, i wasnt sure whether another sphere node plugged in somewhere might give the reflectivity i'm looking for. Why am I using the matmatic? its the closest shader i can find to the eyes...plus i can ;)
the material room is still as alien to me as modelling was a few weeks ago. yes my bad, I know, but when people have been so kind as to provide all the textures and mats you need for figures props etc, it sorta takes a back seat. It's only really recently since i started modelling and having to sort out my own mats/textures that ive started to delve into the black magic that BB is a master of.
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
Thought you might have that one for reference already :-)
I'm still in the pitch black... without Riddick's extra senses when it comes to the mat room tbh!
Something with the 3d clouds node maybe?
Is it maybe the edge_blend node that could be used to distribute the blue to the outer parts?
I've been trying to get patterns of rust more around the edges of a mat zone on something I've been playing with... I'd been going down that route. But not got anywhere that useful with it yet. Probably because that isn't what that node is meant for. LOL ;-)
Anyway, just found this post...
http://forum.runtimedna.com/showthread.php?69734-Bone-shader-and-glowing-orbs&highlight=edge_blend
Which lead me back to here...
http://sites.google.com/site/bagginsbill/free-stuff/orbs
Something based on Orb009 ("Pickled") perhaps?
good call monkeycloud, the pickled orb might do it, i am an avid hoarder of bb's shaders, most of which i've never used, but i keep em just in case lol.. im running another render atm, but will post the results with the orb shader fyi....
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
well so far monkeycloud, it's errrr errrrrr look at what you would have won, i've just blown the ref image right up, and im now wondering whether what i need to do, is create two small sphere props and place them into the corneas and then apply the shader to those, i think the cornea as is on the figure texture, is too flat to achieve the same effect as in the image which actually upon real close examination appear to be almost two pearls set into the eyes........will keep you informed...
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
thats looking good, i was up till the wee hours trying other options, in the end the Betty Davis Eyes syndrome struck............doing some more research it appears they used a contact lense called "Shine job", a mirrored contact lense, still available to purchase, so the mirror angle is defintely tthe way ahead i think....who knows there may be a baggins with a solution...a Baggins is never late for a party...or was that wizards?
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
awesome tyvm yngphoenix
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
Render from 45 degrees to the side, with the eyes still pointing where they are. What happens then?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
yes i get your point BB, the eye is still a pretty flat surface...ive tried the sunken sphere into the eye , didnt work as so much of the surface has to buried into the eye to stop it looking ridiculous that you lose most of the reflection. I'm actually reaching the point horror of horrors where i'm actually starting to think postwork...nooooooooooooo plz...
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
Yeah, okay... looking again, I suspect the clouds node should be blended with the wave node on the diffuse channel... rather than plugged into reflection_channel??
EDIT: Or rather, should everything that's building the colour / texture not be off the diffuse? With the glossiness / reflection then added separately on top?
My point is the pattern of milky whiteness should be centered on the cornea, not based on viewing angle (Edge Blend) but based on UV coordinates.
It's probably easier to draw the pattern. Then use it to modulate the transparency. Transparency maps don't have to be white/black - they can be shades of gray as well for partial translucence.
I'd also use Scatter here instead of diffuse, if you have P9/PP12.
I have meetings this morning but I may be able to demonstrate later today.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
So, when you say scatter instead of diffuse here BB...
...would that constitute something like a scatter node plugged into the Diffuse (or maybe Alternate_Diffuse) channel, with whatever is driving the texture / color (whether a painted image map or clouds node etc) then plugged into the Color channel of the scatter node?
If that makes any sense...
no monkey, ive been busy working on some freebie clothing items for the last few days and riddick took a back seat. hopefully i'll be back in the saddle with him early next week, and hopefully my necro axe will have some textures by then too :)
OS: Windows7 64-bit Processor Intel(R) Core(TM)
i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical
Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad
day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie
maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page
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OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s) 6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5 64bit
Carrara beta 8.5
Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker
"I live in an unfinished , poorly lit box, but we call it home"
My freestuff
link via my artist page