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DAZ|Studio F.A.Q (Last Updated: 2024 Dec 03 7:51 pm)



Subject: Reality Render thread. A new beginning.


Tako_Yakida ( ) posted Sun, 27 May 2012 at 4:48 AM

Quote - Nice pic Tako

 

Thank you Mr Freise. :)

Reality Plug-in tips for DAZ Studio and other 3D stuff @ TakoYakida World


Tako_Yakida ( ) posted Sun, 27 May 2012 at 4:51 AM · edited Sun, 27 May 2012 at 4:52 AM

file_481729.jpg

My next render instead of sleep.

 


 

Quote - Forgive me, I'm super tired: http://fav.me/d51d6e6

 

Me too. It's almost 6am here. :(

 

I would suggest a normal map or specular map for your joker face to make it a bit more realistic, but that's assuming you want it more realisitc. I would also suggest getting some sleep. hehe

Reality Plug-in tips for DAZ Studio and other 3D stuff @ TakoYakida World


bobvan ( ) posted Sun, 27 May 2012 at 10:22 AM

Attached Link: Valerie in the future 2.2

file_481734.jpg

I was not happy with my 1st one so I re did this one


UHF ( ) posted Sun, 27 May 2012 at 12:47 PM

Quote - Agent Miki

 

Excellent... I like this one a lot.


bobvan ( ) posted Sun, 27 May 2012 at 1:15 PM

Attached Link: Valerie

file_481752.jpg

Some thing very simple with some light bloom effect


bobvan ( ) posted Sun, 27 May 2012 at 2:09 PM

Attached Link: Giant chase 1

file_481754.jpg

Another


FSMCDesigns ( ) posted Sun, 27 May 2012 at 3:55 PM

Content Advisory! This message contains nudity

Just keeping this thread going

genesis with my V4 morphs and no postwork. (click for full size)

 

Regards, Michael

My DeviantArt page


Pret-a-3D ( ) posted Sun, 27 May 2012 at 4:26 PM

Quote - Just seeing what the seem zones on the new super suit turned into light would look like. It was just a test so I just threw the suit on a scene that was already setup for ease of use. 300 mat zones on the suit makes it a pain to use for reality though.

If you have any idea on how to make thia task easier in the next version of Reality please let me know. I'm still on vacation so I did't have the Supersuit, but I can surely listen to suggestions. Cheers

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


bobvan ( ) posted Sun, 27 May 2012 at 4:26 PM · edited Sun, 27 May 2012 at 4:28 PM

Attached Link: Giant chase 2

file_481762.jpg

Cool Mike Nice lights.

 

The giant chase 2 lens blooming effect

I could of used this for my previous dream sequence ho well


bobvan ( ) posted Sun, 27 May 2012 at 6:29 PM

Attached Link: Giant chase 4

file_481766.jpg

More blooming


Tollaris ( ) posted Sun, 27 May 2012 at 9:29 PM

Quote - > Quote - Just seeing what the seem zones on the new super suit turned into light would look like. It was just a test so I just threw the suit on a scene that was already setup for ease of use. 300 mat zones on the suit makes it a pain to use for reality though.

If you have any idea on how to make thia task easier in the next version of Reality please let me know. I'm still on vacation so I did't have the Supersuit, but I can surely listen to suggestions. Cheers

 

One major thing that would help that drove me nuts with this one. Can we have lights able to be multi-selection edited as well like the normal materials? I know naming can't really be done that way for groups, but being able to set the actual lighting parameters for a whole group at once would be nice. A few other requests were made over in the DAZ forums by cwichura as well.


jamminwolf ( ) posted Mon, 28 May 2012 at 2:36 AM

Content Advisory! This message contains nudity

Nude photo session 1 with fog & strong lights effect

 

Well, I have a few renders "in the works" and "ready to be ditched cause it's taking way too long", so have been back again with DS default renders (that look good as well) till I get a 64 bit higher powered computer.  A 2.5 dual core, 32 bit, 3gb ram, onboard video computer just isn't gonna do it lol.  Actually if I get off my butt and get Win7, this computer will be a 64 bit (found that out a while back), and I can add another 5gb ram and a proper video card, but really don't have the funds now.  I was just thinking to get a whole new computer instead though, since things are getting very, very resource hogging.

Anyways, this is one of my "lucky success" images done with Reality/Luxrender that's been done a couple months back.

This is Sabrina Blinker, doing a nude photo session with fog and strong lights, when I found out how to do the fog, I was head over heals with it and waited many, many, many hours for it to be done (yea, I'm nuts lol).  Even did a second one, which I'll load next :)

Hope you guys like it!  And hope this image link works, as this is my first time doing this on this forum.

...wolfie


jamminwolf ( ) posted Mon, 28 May 2012 at 2:40 AM

Content Advisory! This message contains nudity

Nude photo session 2 with fog & strong lights effect

Ok, this is Sabrina's second "photo shoot" with the fog.

Enjoy! :)

...wolfie


bobvan ( ) posted Mon, 28 May 2012 at 9:13 AM

Attached Link: Giant POV 1

file_481779.jpg

**You the same jamminwolf as in realistic renders NOT goodbye.... I used to post in all the time? Nice renders. Yeah LUX sometimes can take forever.**

Anyhoo I think this is one of Chaley's IBL lights

**
**

**
**


jamminwolf ( ) posted Mon, 28 May 2012 at 11:04 AM

Quote - You the same jamminwolf as in realistic renders NOT goodbye.... I used to post in all the time? Nice renders. Yeah LUX sometimes can take forever.

Anyhoo I think this is one of Chaley's IBL lights

**
**

**
**

Hey buddy!!  Thanks for the comment, and your image looks good too! :) Yep, that is me, jamminwolf at Daz3D, the wolfie who started that thread!  I was a hard nose against realistic renders 'cause of not being able to afford or run high programs such as Reality/Luxrender, Vue, and all the other high dollar programs (Reality's very cheap compared to them).  There was a "Realistic Renders" thread that started way before Pret-a-3D and Reality came in the picture, and I as well as others wanted a place to post non-realistic renders :)  Still can't believe how many times that thread started (number 10 was my "goodbye" thread since I was banned and I gave it to Rogerbee).

...wolfie


bobvan ( ) posted Mon, 28 May 2012 at 11:10 AM · edited Mon, 28 May 2012 at 11:13 AM

Ha that splains it. I am a pretty simple user I dont tinker with maps. I just mostly adjust materials there is stuff that renders in LUX that I cannot get in 3Delighting, having said that I also have no quams going back to DS lighting for the odd renders. If you go back a bit I posted some renders of my main character in a futuristic appt. The main pic was done in LUX but the exterior was done with DS3 & LDP2 10 minutes is hard to beat LOL!

I posted many pics when Rogerbee was running it until DAZ borked their site and for what I am reading the new version of Studio. Again (Psssssst puff of weed)....


Reggie68 ( ) posted Mon, 28 May 2012 at 2:07 PM · edited Mon, 28 May 2012 at 2:08 PM

http://fav.me/d51jei9 (Adults Only)

I used the trees from France available on ShareCG for this image. There were around 20 in the scene which topped out at over 3Million polys in DS4. Took around 4.6GB to render with as there aren't a lot of textures.

Should be a doddle to use 600 characters @ 3-4000 polys each for my wrestling crowd :)


cambert ( ) posted Mon, 28 May 2012 at 2:08 PM

Attached Link: Renderosity DS Forum Staff Picks

Good news, folks. My picture **And Then...** is one of the Daz Studio staff picks here in the Renderosity Forum this week. Just goes to show that less really is more - less light, less clothing...

Looks like at least six of the chosen pictures are Reality/Lux renders, a couple are Octane, and a handful are undeclared. Pretty good going.

Nudity warning: picture contains pickle.


FyraNyanser ( ) posted Mon, 28 May 2012 at 3:39 PM

Congrats cambert! I totally agree that less is more and it's quite an achievement to get a good low light render in Luxrender, so really well done. Even more so with a render with a male subject.


john3d ( ) posted Mon, 28 May 2012 at 3:40 PM

Well done Cambert :)


cambert ( ) posted Mon, 28 May 2012 at 4:49 PM

Thanks guys :D


bobvan ( ) posted Mon, 28 May 2012 at 5:49 PM

Quote - http://fav.me/d51jei9 (Adults Only)

I used the trees from France available on ShareCG for this image. There were around 20 in the scene which topped out at over 3Million polys in DS4. Took around 4.6GB to render with as there aren't a lot of textures.

Should be a doddle to use 600 characters @ 3-4000 polys each for my wrestling crowd :)

 

Reg & I have our regular babes me likee


RLSprouse ( ) posted Mon, 28 May 2012 at 6:02 PM

I have a serious question for y'all.  It is sort of OT, sort of not.  I've been exploring DS/Reality/LUX and have finally begun to be able to get decent renders out of this combination, though it is slow to render on my 4yo Core 2 Quad CPU.

I see that Smith has a 60% off sale going right now, and I am considering picking up a copy of Poser at this great price.  My question is, am I going to get anything significant by doing this that I don't have with DS/Reality/LUX?  I have seen lots of stunning renders out of Poser, but the stuff I've seen coming out of our combination is certainly stunning as well.

What are you guys' thoughts on adding Poser to the toolkit?  Advantages, disadvantages, or any other guidance you care to share.

  ~ Russ 


FSMCDesigns ( ) posted Mon, 28 May 2012 at 7:26 PM

Russ, there are many ways to create an image, here is my mindset just for the record. there are two types of renderers, biased and unbiased of which luxrender is unbiased and 3delight and firefly which poser uses is biased.

Unbiased rendering is more about the techinical aspect and achieving light results that mimic what you would see and how they react in real life. Biased is more about just lighting a 3D model/environment to achieve many different scenarios.

 

I have been a long time poser user (5, 6, 7, 2012) and gotten some great results with it, but it always bothered me that I had to trick the scene to achieve a realistic light solution rather than just applying a light and letting it light the scene realistically like you can with luxrender. You also have to take into account the different user interfaces for each program/app. I hate the library pallette layout on poser pro 2012 compared to what DS4 pro offers. Also I find setting up/changing shaders/textures much easier with the DS/reality interface than using the nodes in poser.

 

I also do not believe in using postwork when using unbiased rendering as it takes away from the technical aspect of it, but I have used it for some projects and commissions and you can get some good results, even with unbiased rendering, basically the best of both worlds, other than long render times.

There is no rule that says you have to use one or the other, I have many different apps installed, poser, carrara, DS4, Vue etc, each has there own pros and cons. If you can afford it, poser is worth a try.

Regards, Michael

My DeviantArt page


jamminwolf ( ) posted Mon, 28 May 2012 at 10:16 PM

Quote - Ha that splains it. I am a pretty simple user I dont tinker with maps. I just mostly adjust materials there is stuff that renders in LUX that I cannot get in 3Delighting, having said that I also have no quams going back to DS lighting for the odd renders. If you go back a bit I posted some renders of my main character in a futuristic appt. The main pic was done in LUX but the exterior was done with DS3 & LDP2 10 minutes is hard to beat LOL!

I posted many pics when Rogerbee was running it until DAZ borked their site and for what I am reading the new version of Studio. Again (Psssssst puff of weed)....

Maps?  Never said anything about maps. 

Think I'm being a little "off topic", but, just wanted to say a few things...

Because I rolled up my sleves and learned the lights and surfaces, as well as other aspect in DS, I still feel that the renders I produce are good renders, and like I said before I went to Reality/Lux, I won't forsake 3Delight and all that experience I gained, so it's still fun to go back.  I don't use cheat maps or what nots to get results, I use common knowledge, common sense, and then experience with DS lights/surfaces.

LDP2, never did like it.  It produces "ok" renders (if your surfaces were set up right), but you just can't get a more true & natural looking render unless you use occlusion shading and true "environment" brightness, which is done with UberEnvironment... with raytraced shadows applied to any and all DS lights you load (no shadowless lights).   Using many lights with shadow maps, and then shadowless lights, just doesn't do it, as you almost always see unnatural lights seeping under things where it's not supposed to be, and deep shadow maps create more "dirty" looking spots then actual shadows in my opinion.  I'm not talking about bad render settings where you see tiny spots, I'm talking about it just lays a bunch of grey areas around the render and just look like smudged dirt instead of shadows.   And then, you have no choice but to use a minimum of 16 lights, with takes forever waiting for deep shadow maps to create.  For about the same time, using UberEnvironment (if you know your setups) with an added default light or two with raytraced shadows applied (again with a good setup) gives you a lot better results.

Reality/Lux is a whole different bag, but you still gotta learn what to do to get the best results.  If you learn the trick of the trade here, you can really produce "photo quality", realistic renders (and I'm not there just yet lol).  I've seen a lot of people just slap together things and expect Reality to fix all the surfaces to be perfect, and then produce something I can easily produce in 3Delight with bad lights and surfaces.  And again I've seen a lot of images that actually look like it came from the camera.  Reality is great for assuming most surfaces (still not all though), but the surfaces need to be set up in DS first, Poser mat/settings stilll look aweful even in Lux, depending on a lot of things, still no "make art" button there.

So, all in all, the main thing is you gotta know what you're doing before actually making good quality art lol.

 

I'm kinda curious if Rogerbee is gonna start another "Realistic Renders... NOT!!!" thread.  If I go back there, I might do it myself.


-Timberwolf- ( ) posted Tue, 29 May 2012 at 5:16 AM

May I put your attention to my latest gallery upload? Reality rocks. (sounds like an Anti-drugs-campaign isn't it ;-) )  http://www.renderosity.com/mod/gallery/index.php?image_id=2334228


bobvan ( ) posted Tue, 29 May 2012 at 10:19 AM

Attached Link: Valerie handheld

file_481832.jpg

> Quote - > Quote - Ha that splains it. I am a pretty simple user I dont tinker with maps. I just mostly adjust materials there is stuff that renders in LUX that I cannot get in 3Delighting, having said that I also have no quams going back to DS lighting for the odd renders. If you go back a bit I posted some renders of my main character in a futuristic appt. The main pic was done in LUX but the exterior was done with DS3 & LDP2 10 minutes is hard to beat LOL! > > > > I posted many pics when Rogerbee was running it until DAZ borked their site and for what I am reading the new version of Studio. Again (Psssssst puff of weed).... > > Maps?  Never said anything about maps.  > > Think I'm being a little "off topic", but, just wanted to say a few things... > > Because I rolled up my sleves and learned the lights and surfaces, as well as other aspect in DS, I still feel that the renders I produce are good renders, and like I said before I went to Reality/Lux, I won't forsake 3Delight and all that experience I gained, so it's still fun to go back.  I don't use cheat maps or what nots to get results, I use common knowledge, common sense, and then experience with DS lights/surfaces. > > LDP2, never did like it.  It produces "ok" renders (if your surfaces were set up right), but you just can't get a more true & natural looking render unless you use occlusion shading and true "environment" brightness, which is done with UberEnvironment... with raytraced shadows applied to any and all DS lights you load (no shadowless lights).   Using many lights with shadow maps, and then shadowless lights, just doesn't do it, as you almost always see unnatural lights seeping under things where it's not supposed to be, and deep shadow maps create more "dirty" looking spots then actual shadows in my opinion.  I'm not talking about bad render settings where you see tiny spots, I'm talking about it just lays a bunch of grey areas around the render and just look like smudged dirt instead of shadows.   And then, you have no choice but to use a minimum of 16 lights, with takes forever waiting for deep shadow maps to create.  For about the same time, using UberEnvironment (if you know your setups) with an added default light or two with raytraced shadows applied (again with a good setup) gives you a lot better results. > > Reality/Lux is a whole different bag, but you still gotta learn what to do to get the best results.  If you learn the trick of the trade here, you can really produce "photo quality", realistic renders (and I'm not there just yet lol).  I've seen a lot of people just slap together things and expect Reality to fix all the surfaces to be perfect, and then produce something I can easily produce in 3Delight with bad lights and surfaces.  And again I've seen a lot of images that actually look like it came from the camera.  Reality is great for assuming most surfaces (still not all though), but the surfaces need to be set up in DS first, Poser mat/settings stilll look aweful even in Lux, depending on a lot of things, still no "make art" button there. > > So, all in all, the main thing is you gotta know what you're doing before actually making good quality art lol. > >   > > I'm kinda curious if Rogerbee is gonna start another "Realistic Renders... NOT!!!" thread.  If I go back there, I might do it myself.

Yes & no I think I have made alot of decent stuff without doing all of that you commented that my render was decent. All I did was set the scene the ibl did most of the work. I used UE before changing to LUX.  You are right though, there is no law that states that one needs to only use LUX LOL! I also produced a concept based story so a lot of my fan base could not care less wether it is a fancy Reality render or PNG's slapped together with bad PS fake shadowing LOL!

If you guys re start the thread I am there. Anyhoo another...


bobvan ( ) posted Tue, 29 May 2012 at 11:00 AM

Ho yeah and call it Realistic Renders NOT Jammiewolf Returns BTW I drum...


BradHP ( ) posted Tue, 29 May 2012 at 11:08 AM · edited Tue, 29 May 2012 at 11:15 AM

Attached Link: http://www.renderosity.com/mod/gallery/media/folder_234/file_2334327.jpg

When creativity fails, make a close up of a beautiful woman. Those always work. Just testing my new Ruby skin, and she is gorgeous. I'll definitely be using her a lot more.


jamminwolf ( ) posted Tue, 29 May 2012 at 11:11 AM

Timberwolf, your image was very nice, very good setup, friend!

Bob, your image is nice too, good setup.

Actually, Bob, your renders here do look good, I forgot how they look in the RRN thread before you went to Reality/Lux, but I never was interested in those extreme different human sizes style so always ignored them (being honest).  Your last image and the images I've seen from you here do look good indeed as far as natural lighting and surfaces setups, just not my style that's all.

I really intended all that explanation for everyone, not anyone particular.  It was mentioned 'cause you mentioned that you couldn't get the 3Delight renders to look good so you went to Lux, and then don't want to go back 'cause of the "odd" lighting.  If you look at my renders at DA, you'll see what I mean by "experience" setups of lights/surfaces, as apposed to a lot of bad setups and very ugly renders I've seen produced by DS users, even Reality/Lux users.  Here's my DA page http://jamminwolfie.deviantart.com/  And my basic concept here is that if you want to produce nice art, you have to become an actual artist (like you, when you set up everything to look good via lights/surfaces, which your images do look good).  You can't just throw things in and expect a "Make art" button, especially in DS since most DS mats still aren't up to par in the marketplace (any marketplace, even Daz3D).


bobvan ( ) posted Tue, 29 May 2012 at 11:20 AM · edited Tue, 29 May 2012 at 11:25 AM

I agree I put you on watch I know I am not the best far from it but am finding a way to meet my needs. I have close to 3000 renders LOL. 5 long land of the giants episode ( My own guilty pleasure and why I got into 3deeing in the 1st place) and a gallery of paid works for others which is all based on size related subject matter. Its not for everybody, I get that. We all do it for different reasons. I just find I get some results with LUX that i cannot produce in 3Dlight. Having said that I feel I have had a lot of success with UE which gave me the experience to use LUX. I had tried Reality when it 1st came out and had returned it, most likely due to lack of experience on my part. You are right though not everything plays nice in LUX PS is your friend...


FSMCDesigns ( ) posted Tue, 29 May 2012 at 11:29 AM

Quote - May I put your attention to my latest gallery upload? Reality rocks. (sounds like an Anti-drugs-campaign isn't it ;-) )  http://www.renderosity.com/mod/gallery/index.php?image_id=2334228

 

Very nice work!!

 

BradHP, couldn't agree more.

 

Regards, Michael

My DeviantArt page


bobvan ( ) posted Tue, 29 May 2012 at 11:50 AM

I posted this on the DS forum will ask here too.

Question about lens bloom & IBL. I started using lens bloom when I use it with a few mesh lights not a problem it will kick in in a reasonable amount of time. If I try using it with IBL it just hangs on buffer updating for 30 minutes plus and then I need to force LUX to close. Am I missing something?


jamminwolf ( ) posted Tue, 29 May 2012 at 11:52 AM · edited Tue, 29 May 2012 at 11:53 AM

Quote - I agree I put you on watch I know I am not the best far from it but am finding a way to meet my needs. I have close to 3000 renders LOL. 5 long land of the giants episode ( My own guilty pleasure and why I got into 3deeing in the 1st place) and a gallery of paid works for others which is all based on size related subject matter. Its not for everybody, I get that. We all do it for different reasons. I just find I get some results with LUX that i cannot produce in 3Dlight. Having said that I feel I have had a lot of success with UE which gave me the experience to use LUX. I had tried Reality when it 1st came out and had returned it, most likely due to lack of experience on my part. You are right though not everything plays nice in LUX PS is your friend...

lol... had to search my new messages at DA, you have a different name but I found you :)  Added you as well, friend :)

Totally agree with ya, friend, we all have different styles.  What I appreciate more then just styles is quality.  I've seen a lot of art in my styles but they're aweful 'cause of the quality.  I see a lot of sci-fi & fantasy styles (which I don't care for) but appreciate them 'cause of the quality work :)  And I appreciate your quality work as well, friend :)


bobvan ( ) posted Tue, 29 May 2012 at 12:10 PM

Yeah even when I was making early crap I was trying this is when I used to just render 3 characters to a real BD pic http://fav.me/d38wzkz


bobvan ( ) posted Tue, 29 May 2012 at 12:41 PM · edited Tue, 29 May 2012 at 12:42 PM

Attached Link: More IBL Mayhem

file_481843.jpg

I like this lighting cause it gives it that comic book store high end plaster painted doll diorama look..


john3d ( ) posted Tue, 29 May 2012 at 12:45 PM

Timberwolf - I really like your latest render, looked even better when viewed full screen.


superboomturbo ( ) posted Tue, 29 May 2012 at 3:16 PM

Just went to peek at the Daz Reality thread. Down for maintenance, again.

I literally felt my head and shoulders drop in futility...

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


jamminwolf ( ) posted Tue, 29 May 2012 at 3:22 PM

Quote - Just went to peek at the Daz Reality thread. Down for maintenance, again.

I literally felt my head and shoulders drop in futility...

But Daz3D isn't the only forums around... ;)  We have a thread here too :)


RFreise ( ) posted Tue, 29 May 2012 at 3:59 PM

Just started getting ebots from Daz Forums they at least tell you a post has been made but only take you to the first page I seem to recall that this was mentioned as a short coming of the new software that they 're using

Hmm a backwards upgrade?:b_unbelievable:


bobvan ( ) posted Tue, 29 May 2012 at 4:05 PM

Just like studio 4.5.... Interesting way of doing buisness...


RFreise ( ) posted Tue, 29 May 2012 at 7:08 PM

Attached Link: http://fav.me/d51p1q5

file_481854.png

My latest bit of play


jamminwolf ( ) posted Tue, 29 May 2012 at 7:13 PM

Give 'em time, they'll fix it I'm sure.  This is why I don't buy new programs at realase dates, or do beta testings, as these are the ones with more bugs.

Daz forums are brand new, lots of new stuff and lots and lots of bugs they have to sort out.  Because they didn't hire on a web site programer/business to do the work, they're stuck with things they probably don't know how to fix.  I'm sure, that, if worse comes to worse, they'll finally decide to hire someone who know's what he/she's doing.

But all in all, everything's new, so give it time.  Mean while, visit people who are banned from there, got a great thread going on here too :)  Like I said, Daz isn't the only forums to visit.  I'm glad Pret-a-3D came here! :)  And we need more traffic here so I too can ask questions or help lol.


jamminwolf ( ) posted Tue, 29 May 2012 at 7:16 PM

Nice job, RFreise :)  She's someone I wouldn't mess with lol


bobvan ( ) posted Wed, 30 May 2012 at 9:09 AM

Attached Link: Hand held 1

file_481866.jpg

I was not happy with my hand held so I re did it

 


UHF ( ) posted Wed, 30 May 2012 at 10:16 AM

So... this is new to my Gallery;

http://www.renderosity.com/mod/gallery/browse.php?user_id=707942

I'll probably make a whole series on this because its easy to play with the lighting.

 

Bobvan... you're getting fast and they are looking really good.


bobvan ( ) posted Wed, 30 May 2012 at 10:38 AM · edited Wed, 30 May 2012 at 10:43 AM

file_481868.jpg

> Quote - So... this is new to my Gallery; > > http://www.renderosity.com/mod/gallery/browse.php?user_id=707942 > > ![](http://www.renderosity.com/mod/gallery/media/folder_234/file_2334637.jpg "Come Here") > > I'll probably make a whole series on this because its easy to play with the lighting. > >   > > Bobvan... you're getting fast and they are looking really good.

 

Thanks IBL works great. Fast is a relavant term. The ones closer to the ground with 2 mesh lights a little back only took an hour or less. the IBL's with the man and tiny woman POV approx 3 to 4 hours, and the handheld after 10 hours still had noise in the face that was easily fixed with some PS postwork.  I really liked the futuristic room renders meeself. The chrome on the robot came out well. There is a WIP scene ( see pic above) with the giant and his "prize" in Ratracer's chesp hotel room. The bedsheets are giving me some odd reflections even though I have them set to matte. Again nothing that cant be fixed with some PS work...

 

After 3 months I too feel I am getting a good handle on this program, like I mentioned I enjoy the results once can get simple lights and set up..

 

You have had pretty good success yourself..


jamminwolf ( ) posted Wed, 30 May 2012 at 10:43 AM

Nice work, UHF! :)

Hey, if you want to make your link work like a link, after you paste it in the text box, highlight it and click the chain button on top (on the left of the broken chain) and paste the link in the url section.

Firefox users, Renderosity hindered us to be able to right click/copy and paste (and other functions) in their forums script, so to copy something here, highlight and hold down the CTRL key and hit "C", but to paste it, hold the CTRL key and hit "V".  If there's a non-working link (such as UHF's), highlight it, right click, and select the appropriate selection you want, to go to the url.

Don't know anything about IE though.

...wolfie


bobvan ( ) posted Wed, 30 May 2012 at 10:44 AM

Im a firefox user as well


bobvan ( ) posted Wed, 30 May 2012 at 11:36 AM · edited Wed, 30 May 2012 at 11:36 AM

Attached Link: Hand held 2

file_481875.jpg

Hand held 2


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