Thu, Nov 7, 3:46 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 07 3:27 pm)



Subject: Can I use my DAZ Studio lib ray in Poser Pro 9?


barb ( ) posted Wed, 30 May 2012 at 8:46 PM · edited Thu, 07 November 2024 at 3:38 PM

I need to work within a solid platform. I used to work with Poser but shifted to DAZ Studio because I could afford it (free mostly) and pay for models. Now I need a stable platform. And to keep working.

Bryce doesn't work on my Mac and Daz is upgrading (whatever).  Here's what I need to know:

my entire DAZ library: can i use it as it is in Poser Pro.

Not a flame. I need to work.

Thanks for any help or advice.


Tessalynne ( ) posted Wed, 30 May 2012 at 9:03 PM

Not knowing what is in your library, it won't be possible to give you an answer on everything.  In general though the answer is yes on most things Generation 4 figures and earlier.  If you have a lot of Daz Studio light sets and  DS materials, those won't work.  The rule of thumb is that if it was made in a poser format it should work, but that is a generalization.


3anson ( ) posted Wed, 30 May 2012 at 10:48 PM

basically, anything that is in a proper runtime structure will be fine in Poser.

be aware, Poser cannot read ANY file that is in a DS format.

another point is that if you have gotten used to using the Content Manager Database in DS2/3, you will soon get p***ed off with an unsorted/unorganised runtime.

depending on how much you have installed in the DS runtime, it may pay to start from scratch and organise a runtime or runtimes to suit your workflow.

Poser 7 on can quite easily use external runtimes ( if you use Vista or W7. you know both hate user files in Programs)

i believe from Poser 8 on, you can put all your files in one folder in the libraries.

ie for a Hair Figure( or Prop) you can have the associated .pz2, .pp2 and .mc6 files as sub-folders inside the main product folder in the Characters folder of your library.

the only files that must stay in the original folders are the actual geometry ( .obj) and the texture files ( .jpg etc) which must stay in the Geometries and Textures folders.

 

hope this helps :))


LaurieA ( ) posted Thu, 31 May 2012 at 5:41 PM · edited Thu, 31 May 2012 at 5:46 PM

I would do as Andy says and start over and reorganize how you like. If you make a plan of orgainization and stick with it you shouldn't have any problems. For instance I separate runtime by figure. Just makes it easier for me to find stuff ;). But you can also do it by vendor, store, etc.

Laurie



patslash ( ) posted Fri, 01 June 2012 at 2:04 PM

AS all the above said :) It takes ages, to be honest, but it really pays to organize your  runtime into categories easy for you to browse. 



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.