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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 09 6:27 pm)



Subject: Reality Render thread. A new beginning.


superboomturbo ( ) posted Wed, 06 June 2012 at 4:27 PM

Very slick! I was going to suggest using a primitive cylinder and scaling it/them, but you figured it out on your own, which I figured a determined sort would do.

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


superboomturbo ( ) posted Wed, 06 June 2012 at 4:31 PM

Quote - Congrats to Paolo for your wonderful interview you gave here on rendo!

For those who haven't seen it yet:

http://www.renderosity.com/news.php?viewStory=16184

 

Reading it now. Ooo, details on our own digital guru. Cool!

crimsonworx.com; free ebooks and previews

I've bowed down to facebook: https://www.facebook.com/crimsonworx

 


Rayman29 ( ) posted Wed, 06 June 2012 at 4:49 PM · edited Wed, 06 June 2012 at 4:57 PM

Just my 5c worth, regarding geographting.  It seems to me that Daz is keeping the feature proptrietry, and so the Daz app will not correctly export a gg obj to Lux.


mvirtue ( ) posted Wed, 06 June 2012 at 7:50 PM

WooHoo! Found the thread.

 

Nothing much to report. No new renders. Nada zilch.


Pret-a-3D ( ) posted Wed, 06 June 2012 at 8:26 PM
mvirtue ( ) posted Wed, 06 June 2012 at 8:27 PM

Glad to be back. Wow! It's actually nice getting timely notifications.


Pret-a-3D ( ) posted Wed, 06 June 2012 at 11:10 PM

Yeah, it's a whole new ballgame, a forum that actually works ;)

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


bobvan ( ) posted Thu, 07 June 2012 at 1:26 PM

What is the problem with remove fireflies? After not being able to get rid of facial noise I decided to move this setting to 9 just to see what would happen only to find out it locks my machine up. I have tried twice including a start right from the saved LUX files. Whats the point of having features if they dont work...


Pret-a-3D ( ) posted Thu, 07 June 2012 at 1:39 PM

Remove FFs works, you just used a value that is too high for the scene. Keeping it at 5 is the best. Please note that if you have FFs still in the scene then it's a matter of light/material combination. You need to change your materials to remove those last FFs.

Please also note that render noise is not to be confused with FFs. I noteicd that many people are confused about what FFs are. Render noise is not FFs and the control in Reality will not solve the issue. With some materials you migh get into a situation where the render noise doesn't get resolved. In that case you have to act on the materials and lights.

FFs are large specks of white pixels that get worse and worse as the scene renders. They are fairly rare to obtain.

 

Hope this helps 

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


bobvan ( ) posted Thu, 07 June 2012 at 1:46 PM · edited Thu, 07 June 2012 at 1:46 PM

On 5 it runs fine anything higher locks my machine up needing a cold re start do I then need to export the scene using mem conservative?


Pret-a-3D ( ) posted Thu, 07 June 2012 at 1:51 PM

Bib, the issue is with the algorythm used by Lux, not the memory. If 5 is the max usable then don't use higher values. If you have render noise that is not resolved then you need to work on your mats and lights. I didn't see any FFs in any of the images that you posted so the flag in Reality is not the solution.

Hope this helps 

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


bobvan ( ) posted Thu, 07 June 2012 at 1:59 PM · edited Thu, 07 June 2012 at 2:02 PM

Thats due to my postwroking noise out in PS. I am pretty good at conserving the image for the most part. I am still having the odd eye issue with gen 4's...

 

Thanks for the fast response all the same.


Pret-a-3D ( ) posted Thu, 07 June 2012 at 2:06 PM

Show me a unretouched image and I tell you if you have FFs or no. Just FYI, I never retouch my images to remove noise and I never have FFs.  

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


bobvan ( ) posted Thu, 07 June 2012 at 2:10 PM · edited Thu, 07 June 2012 at 2:15 PM

file_482175.jpg

> Quote - Show me a unretouched image and I tell you if you have FFs or no. Just FYI, I never retouch my images to remove noise and I never have FFs.  

 

I get that but you designed the thing. And really does me no good.  I did try to lower gloss on hair which reduces noise but does not completely eliminate it...

 

Here is an example again of noise that builds along faces I seem to get this quite regularly


Pret-a-3D ( ) posted Thu, 07 June 2012 at 2:17 PM

Yes, I wrote Reality but I didn't write Lux, this is more an issue of understanding Lux than knowing the innards of Reality. I mentioned the fact just becauseI hope that you get to the point of not retouching anything. It also depends on the number of samples. Some times you just need more time. 

If you got some results with the hair then you are on the right track. It might be that you need to work on more than one figure/material. Also keep in mind that the scale of the objects plays a role in this. Since Lux is physically based, there is a difference if an object is 1 meter or a 1 cm tall. You might need to make drastic changes because of the scale.

 

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


bobvan ( ) posted Thu, 07 June 2012 at 2:22 PM · edited Thu, 07 June 2012 at 2:29 PM

file_482176.jpg

Fair enough it may be due to my conept I am pretty sure I may have had it when I rendered the figure at full scale. No matter I have no beef with post work.  I can get results like this. I was just seeing if perhaps there are other steps to try and as you suggest just to play around with material settings..

 

I do let them run between 6 to 9 hours some like the room scenes go much quicker it seems to vary...

 

I get results with Reality LUX that I cannot obtain with 3dlight so i dont mind.. As you seen I can produce 1/2 decent images and thats what really matters. Thanks again for taking the time.


callad ( ) posted Thu, 07 June 2012 at 2:50 PM

I normally set it to 2. If I get FF anyway I just KNOW there is a material settings causing this. Sometimes it takes a while to figger it out, but I always find the material.

Do not use top white / super glossy or top ~any color~ / super glossy. FF just loves that combination ;)


bobvan ( ) posted Thu, 07 June 2012 at 3:22 PM · edited Thu, 07 June 2012 at 3:24 PM

You mean just dont have TC checked? I dont think I usually do but I will double check. I am curious all skin settings export as glossy from studio. Should we be switching them to "skin"?


Pret-a-3D ( ) posted Thu, 07 June 2012 at 3:28 PM

There is no "Skin" material in Reality, the glossy material is what is used for skin. What Callad meant is to not have pure white in any color, including Diffuse.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


callad ( ) posted Thu, 07 June 2012 at 3:42 PM

Quote - There is no "Skin" material in Reality, the glossy material is what is used for skin. What Callad meant is to not have pure white in any color, including Diffuse.

Yes, that is what I ment :)


bobvan ( ) posted Thu, 07 June 2012 at 3:46 PM · edited Thu, 07 June 2012 at 3:47 PM

No the diffuse is off white with a slight bluish tint and specular almost black...


Pret-a-3D ( ) posted Thu, 07 June 2012 at 3:59 PM

Well, you have to look at all materials, not just the most obvious ones. For example, you kight have something in the surrounding furniture/environment that can caus the issue. Remember that in real life the environment reflects light around us, so it is in Lux and surrounding materials can affect the subject as well.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


bobvan ( ) posted Thu, 07 June 2012 at 4:00 PM

I usually turn down gloss on walls and items but could very well be...


bobvan ( ) posted Thu, 07 June 2012 at 4:23 PM

file_482181.jpg

I also had run into an odd issue with this scene even though I had converted the bed cover to matte it did not get rid of the odd reflections...


bobvan ( ) posted Thu, 07 June 2012 at 4:23 PM

file_482182.jpg

Which I fixed once again via post work..


Pret-a-3D ( ) posted Thu, 07 June 2012 at 4:45 PM

If you converted the material to Matte then they are not reflections. Most likely there is some poke through from the underlying object.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


john3d ( ) posted Fri, 08 June 2012 at 8:25 AM · edited Fri, 08 June 2012 at 8:39 AM

file_482210.jpg

After seeing 3doutlaw's render I thought I'd give it a go myself.

To make it more practical I was thinking about making the blade morphable. This has only been going for an hour, all I've done is to give it a Bloom effect in Lux of 0.2 and 0.1 Radius.

If anyone wants it let me know.


Braintickler ( ) posted Fri, 08 June 2012 at 10:20 AM

This looks great, I would want it.


john3d ( ) posted Fri, 08 June 2012 at 11:00 AM

Here ya go, enjoy :)

http://www.sharecg.com/v/62496/view/21/DAZ-Studio/RealitySaber


Pret-a-3D ( ) posted Fri, 08 June 2012 at 11:05 AM
3doutlaw ( ) posted Fri, 08 June 2012 at 11:14 AM

Quote - Here ya go, enjoy :)

http://www.sharecg.com/v/62496/view/21/DAZ-Studio/RealitySaber

Cool, thanks!  For the Settings in Lux I was using...

If you open up that render back in Lux again:

  1. Change back the Clamp Method -> Preserve Luminosity (assuming you had it on Preserve Hue)

  2. Go to Lens Effects -> Glare, and set;
     - Amount = 0.004 (you probably need to Compute Layer before you can set this but then its dynamically adjustable)
     - Blades = 24
     - Radius = 0.02
     - Threshold = 0.8

...then Compute Layer

(of course not sure how fast your computer is, but if Rendering is stopped on mine, it takes about 60 seconds to compute the layer, then you can tweak "amount".  The others require another compute)

Would be curious if you get similar results?

Thanks again, for the freebie!


Braintickler ( ) posted Fri, 08 June 2012 at 11:43 AM

And a big thanx from me too!


john3d ( ) posted Fri, 08 June 2012 at 11:48 AM · edited Fri, 08 June 2012 at 11:54 AM

Thank you both, I like creating props for Reality.

Thanks for the info 3doutlaw, I've moved on to another render this time with M4 holding the sabre. The blade is set as a red LED in the lighting options (Presets), with the wattage settings turned down a tad. I will play with Lux's lens effects when I'm happy with the general feel of the scene, but that will have to wait for an hour or so :)

Edit - Braintickler you jumped in while I was writing so now it looks like I left Paolo out. Sorry for being so slow at typing - I can only use 2 fingers to type :)


bobvan ( ) posted Fri, 08 June 2012 at 12:14 PM

file_482213.jpg

> Quote - If you converted the material to Matte then they are not reflections. Most likely there is some poke through from the underlying object.

 

Then why are they no poke thoughs when I simply base render it?


Pret-a-3D ( ) posted Fri, 08 June 2012 at 12:28 PM

Because Luxrender is not 3Delight and they treat polygon collisions in two different ways. If the underlying polygons are close enough Lux might create that kidn of effect. This is, of course, speculation. I need to be able to interract with the scene to be able to give you a real answer. Neverthless, if you are sure that the material is set to Matte, then there can't be reflections. It's either a polygin collision or something else. The point is that it's generally better to solve the issue at the source than to use PS. That's because the issue might re-surface later on and there is an advantage in undersatanding what happened. 

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


3doutlaw ( ) posted Fri, 08 June 2012 at 1:04 PM

Quote - Thanks for the info 3doutlaw, I've moved on to another render this time with M4 holding the sabre. The blade is set as a red LED in the lighting options (Presets), with the wattage settings turned down a tad. I will play with Lux's lens effects when I'm happy with the general feel of the scene, but that will have to wait for an hour or so :)

No problem, I am just curious.  I will definitely use these in future renders, as I had a bear of a time getting the cylinders to line up!

I finished that render I was working on, here is a link!


3doutlaw ( ) posted Fri, 08 June 2012 at 1:09 PM

...of course thats a Dynamic Outfit done in Poser, save morph target, opened in DS to use Reality.  That was a pain!  (fixing all the displacement and other stuff that did not import right)

This would be much easier with a (cough) Reality (ahem) for (sniff) Poser (cough, ahem)...

:)


john3d ( ) posted Fri, 08 June 2012 at 1:16 PM

file_482214.jpg

3doutlaw, here is the result of you suggestion for the lens effect settings.


john3d ( ) posted Fri, 08 June 2012 at 1:31 PM

file_482215.jpg

Your render looks a lot nicer than mine. This is what I came up with after playing a wee bit more -


3doutlaw ( ) posted Fri, 08 June 2012 at 1:33 PM

Quote - 3doutlaw, here is the result of you suggestion for the lens effect settings.

That came out really different!  I guess the difference is between the LED preset and what I had, which is set to RGB (255,0,0)...basically red.

Thanks for the follow-up! :)


Strixowl ( ) posted Fri, 08 June 2012 at 1:35 PM

Just found the thread :)


3doutlaw ( ) posted Fri, 08 June 2012 at 1:38 PM

Quote - Your render looks a lot nicer than mine. This is what I came up with after playing a wee bit more -

If my render looked as good as yours in only 1 hour, I would be ecstatic! :)  I've been working on mine for like a week!  LOL!


john3d ( ) posted Fri, 08 June 2012 at 1:49 PM

Modeling wise the blade looks a lot thinner on your saber, do you think I should change the one I did ?

The reason my renders do not take as long is because I'm only rendering a prop while you are creating a piece of artwork.


bobvan ( ) posted Fri, 08 June 2012 at 1:54 PM

Quote - Because Luxrender is not 3Delight and they treat polygon collisions in two different ways. If the underlying polygons are close enough Lux might create that kidn of effect. This is, of course, speculation. I need to be able to interract with the scene to be able to give you a real answer. Neverthless, if you are sure that the material is set to Matte, then there can't be reflections. It's either a polygin collision or something else. The point is that it's generally better to solve the issue at the source than to use PS. That's because the issue might re-surface later on and there is an advantage in undersatanding what happened. 

 

PS is your friend....


RFreise ( ) posted Fri, 08 June 2012 at 2:37 PM

Nice light sabre thanks


3doutlaw ( ) posted Fri, 08 June 2012 at 2:55 PM · edited Fri, 08 June 2012 at 2:57 PM

file_482216.jpg

> Quote - Modeling wise the blade looks a lot thinner on your saber, do you think I should change the one I did ? > > The reason my renders do not take as long is because I'm only rendering a prop while you are creating a piece of artwork.

This is purely opinion, but I would make it a little smaller.  I dowloaded and did a quick render with a character I had.  The light almost gets bigger than the handle.  I would think it would be a little smaller.  (...or if you know how to add morphs, you can add another morph for the blade thickness?  It may look better with a "bigger" character?)

In any case, this is purely opinion.  I am sure there are others who like it just the way it is!  It renders nice!

(A couple of more notes on my settings:  I seperate the blade light into a seperate light group, turn it down to like 0.2 or 0.1, and increase the main mesh light to 8 or so.  Then I "estimate settings")


john3d ( ) posted Fri, 08 June 2012 at 4:07 PM · edited Fri, 08 June 2012 at 4:18 PM

Thanks 3doutlaw, I like the idea of being able to have a thinkness morph :)

Edit - That was fairly easy - Here's the link to the updated LightSaber -

http://www.sharecg.com/v/62496/view/21/DAZ-Studio/RealitySaber


Tigerste ( ) posted Fri, 08 June 2012 at 4:30 PM

Hello everyone! Here is my first gallery submission to Rendo - I designed a logo for a friends birthday and wanted to model it on some clothing:

"Beauty is in the eye of the beholder"

My deviantART


3doutlaw ( ) posted Fri, 08 June 2012 at 5:00 PM

file_482222.png

> Quote - Thanks 3doutlaw, I like the idea of being able to have a thinkness morph :) > > Edit - That was fairly easy - Here's the link to the updated LightSaber - > > http://www.sharecg.com/v/62496/view/21/DAZ-Studio/RealitySaber

Great!

...and in return, I made a quick PZ2 Pose for both the Saber and V4's hand.  It ain't perfect, but it's at least something I can do in thanks!  (in unzips to your same folder for convenience)

http://3doutlaw.com/downloads/WDJSaberFreebie.zip

I don't work much with M4...sorry :(


john3d ( ) posted Fri, 08 June 2012 at 5:34 PM

file_482228.jpg

Thanks for doing that for us 3doutlaw.

Here's the final render (using the updated version) -


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