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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 09 6:27 pm)
Quote - Congrats to Paolo for your wonderful interview you gave here on rendo!
For those who haven't seen it yet:
Reading it now. Ooo, details on our own digital guru. Cool!
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Welcome back mvirtue, glad to see that you found us :)
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
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The
Reality Gallery: https://reality-plug-in.deviantart.com
Yeah, it's a whole new ballgame, a forum that actually works ;)
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
What is the problem with remove fireflies? After not being able to get rid of facial noise I decided to move this setting to 9 just to see what would happen only to find out it locks my machine up. I have tried twice including a start right from the saved LUX files. Whats the point of having features if they dont work...
Remove FFs works, you just used a value that is too high for the scene. Keeping it at 5 is the best. Please note that if you have FFs still in the scene then it's a matter of light/material combination. You need to change your materials to remove those last FFs.
Please also note that render noise is not to be confused with FFs. I noteicd that many people are confused about what FFs are. Render noise is not FFs and the control in Reality will not solve the issue. With some materials you migh get into a situation where the render noise doesn't get resolved. In that case you have to act on the materials and lights.
FFs are large specks of white pixels that get worse and worse as the scene renders. They are fairly rare to obtain.
Hope this helps
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Bib, the issue is with the algorythm used by Lux, not the memory. If 5 is the max usable then don't use higher values. If you have render noise that is not resolved then you need to work on your mats and lights. I didn't see any FFs in any of the images that you posted so the flag in Reality is not the solution.
Hope this helps
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Show me a unretouched image and I tell you if you have FFs or no. Just FYI, I never retouch my images to remove noise and I never have FFs.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
I get that but you designed the thing. And really does me no good. I did try to lower gloss on hair which reduces noise but does not completely eliminate it...
Here is an example again of noise that builds along faces I seem to get this quite regularly
Yes, I wrote Reality but I didn't write Lux, this is more an issue of understanding Lux than knowing the innards of Reality. I mentioned the fact just becauseI hope that you get to the point of not retouching anything. It also depends on the number of samples. Some times you just need more time.
If you got some results with the hair then you are on the right track. It might be that you need to work on more than one figure/material. Also keep in mind that the scale of the objects plays a role in this. Since Lux is physically based, there is a difference if an object is 1 meter or a 1 cm tall. You might need to make drastic changes because of the scale.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
I do let them run between 6 to 9 hours some like the room scenes go much quicker it seems to vary...
I get results with Reality LUX that I cannot obtain with 3dlight so i dont mind.. As you seen I can produce 1/2 decent images and thats what really matters. Thanks again for taking the time.
There is no "Skin" material in Reality, the glossy material is what is used for skin. What Callad meant is to not have pure white in any color, including Diffuse.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Well, you have to look at all materials, not just the most obvious ones. For example, you kight have something in the surrounding furniture/environment that can caus the issue. Remember that in real life the environment reflects light around us, so it is in Lux and surrounding materials can affect the subject as well.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
If you converted the material to Matte then they are not reflections. Most likely there is some poke through from the underlying object.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Thank you very much John, it looks great!
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Quote - Here ya go, enjoy :)
http://www.sharecg.com/v/62496/view/21/DAZ-Studio/RealitySaber
Cool, thanks! For the Settings in Lux I was using...
If you open up that render back in Lux again:
Change back the Clamp Method -> Preserve Luminosity (assuming you had it on Preserve Hue)
Go to Lens Effects -> Glare, and set;
- Amount = 0.004 (you probably need to Compute Layer before you can set this but then its dynamically adjustable)
- Blades = 24
- Radius = 0.02
- Threshold = 0.8
...then Compute Layer
(of course not sure how fast your computer is, but if Rendering is stopped on mine, it takes about 60 seconds to compute the layer, then you can tweak "amount". The others require another compute)
Would be curious if you get similar results?
Thanks again, for the freebie!
Thank you both, I like creating props for Reality.
Thanks for the info 3doutlaw, I've moved on to another render this time with M4 holding the sabre. The blade is set as a red LED in the lighting options (Presets), with the wattage settings turned down a tad. I will play with Lux's lens effects when I'm happy with the general feel of the scene, but that will have to wait for an hour or so :)
Edit - Braintickler you jumped in while I was writing so now it looks like I left Paolo out. Sorry for being so slow at typing - I can only use 2 fingers to type :)
Because Luxrender is not 3Delight and they treat polygon collisions in two different ways. If the underlying polygons are close enough Lux might create that kidn of effect. This is, of course, speculation. I need to be able to interract with the scene to be able to give you a real answer. Neverthless, if you are sure that the material is set to Matte, then there can't be reflections. It's either a polygin collision or something else. The point is that it's generally better to solve the issue at the source than to use PS. That's because the issue might re-surface later on and there is an advantage in undersatanding what happened.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Quote - Thanks for the info 3doutlaw, I've moved on to another render this time with M4 holding the sabre. The blade is set as a red LED in the lighting options (Presets), with the wattage settings turned down a tad. I will play with Lux's lens effects when I'm happy with the general feel of the scene, but that will have to wait for an hour or so :)
No problem, I am just curious. I will definitely use these in future renders, as I had a bear of a time getting the cylinders to line up!
I finished that render I was working on, here is a link!
Quote - Because Luxrender is not 3Delight and they treat polygon collisions in two different ways. If the underlying polygons are close enough Lux might create that kidn of effect. This is, of course, speculation. I need to be able to interract with the scene to be able to give you a real answer. Neverthless, if you are sure that the material is set to Matte, then there can't be reflections. It's either a polygin collision or something else. The point is that it's generally better to solve the issue at the source than to use PS. That's because the issue might re-surface later on and there is an advantage in undersatanding what happened.
PS is your friend....
This is purely opinion, but I would make it a little smaller. I dowloaded and did a quick render with a character I had. The light almost gets bigger than the handle. I would think it would be a little smaller. (...or if you know how to add morphs, you can add another morph for the blade thickness? It may look better with a "bigger" character?)
In any case, this is purely opinion. I am sure there are others who like it just the way it is! It renders nice!
(A couple of more notes on my settings: I seperate the blade light into a seperate light group, turn it down to like 0.2 or 0.1, and increase the main mesh light to 8 or so. Then I "estimate settings")
Hello everyone! Here is my first gallery submission to Rendo - I designed a logo for a friends birthday and wanted to model it on some clothing:
"Beauty is in the eye of the beholder"
Great!
...and in return, I made a quick PZ2 Pose for both the Saber and V4's hand. It ain't perfect, but it's at least something I can do in thanks! (in unzips to your same folder for convenience)
http://3doutlaw.com/downloads/WDJSaberFreebie.zip
I don't work much with M4...sorry :(
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Very slick! I was going to suggest using a primitive cylinder and scaling it/them, but you figured it out on your own, which I figured a determined sort would do.
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