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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 09 6:27 pm)
Quote - > Quote - What I am enjhoying about Reality LUX is even if some shmoe like me will probably learn maps and stuff at his own pace, I am still managing to get some pretty sweet renders with just setting up scenes and lighting... I am going to be tackling hyper reastic glass soon I may post for advice if stuck...
Interesting image, however, the paint brush looks out of place.
Thanks thats because its part of a sequence where she is suddenly grabbed and its flying out of her hand. I see you had a nice pose image on D/A
I am building a kitchen scene from a 3DC appt scene I noticed that even thought I was able to hide most of it save the ceiling and floor which are in one peice it would have been a long time to render with only 2 mesh lights. I hid the floor created a plane with DS tile shader and hid the ceiling & side wall and set the scene inside a cube this seems to be reducing the time on a quick test...
Quote - > Quote - Devotion
Interesting image. Doesn't look very comfortable though.. One might think you have been reading 50 Shades of Grey..
Hehe, I was thinking more along the lines of "i bet that flooring cost a fortune!" (just put a load of laminate down this week).
The pose looks good to me
Abi.
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Quote - > Quote - > Quote - Devotion
Interesting image. Doesn't look very comfortable though.. One might think you have been reading 50 Shades of Grey..
Hehe, I was thinking more along the lines of "i bet that flooring cost a fortune!" (just put a load of laminate down this week).
The pose looks good to me
Abi.
Doc is one of the masters...
Quote - > Quote - > Quote - > Quote - Devotion
Interesting image. Doesn't look very comfortable though.. One might think you have been reading 50 Shades of Grey..
Hehe, I was thinking more along the lines of "i bet that flooring cost a fortune!" (just put a load of laminate down this week).
The pose looks good to me
Abi.
Doc is one of the masters...
I know, i've used his work as inspiration for ummm.... "other things" before hehe.
Abi.
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Attached Link: Wedding Night
So, since my husband decided I needed my own account and I am completely addicted to rendering now, here is my 2nd render EVER...Could be better and I need to learn my way around more, but thankfully my hubby is a great tutor!
Quote - "Why don't you start by importing the obj of that bottle instead of loading it as a prop. This way we have no texture or anything else loading with it, so we will see if its the geometry or the supplied textures that are not right."
How do I import one of the vases as an object? Is the file an .obj file or something else?
I'm afraid that the vases are pure Studio models so they don't have the obj files, just the proprietary Studio geometry files. This is one of the reasons I'm not fond of that format: no way to load the OBJs in other modeling applications. You could export the model to OBJ but that would be too much work for what you need to do. I have an easier option :)
What you need to do is to simply place the model in the scene, call Reality and remove the texture from the Transmission channel. Also, set the Liquid material to be of type Null.
You can then add any color that you want to the transmission channel to make the vases more interesting. Once you come up with textures that are not so incredibly dark, they will work great with the vases.
Hope this helps
Paolo
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Quote -
Hehe, I was thinking more along the lines of "i bet that flooring cost a fortune!" (just put a load of laminate down this week).
The pose looks good to me
Abi.
I feel ya on that.. my wife is an interior design major at the same school i'm going to and all I ever hear about is the cost of even the samples she has to use for her schoolwork
http://www.sharecg.com/v/62714/view/5/3D-Model/RealitySpots
Braintickler has tested the latest two props and we feel they are ready to go.
Notes -
While making the spotlight3 I actually learnt something about the DS-Hex bridge, the rotation morphs are not perfect but at least the flaps move (you get weird results if you take the morphs above 100%).
Please set the Softbox diffuser to mat translucent in Reality.
Quote - A general question best seetings to create a hyper realistic drinking glass?
Both colors at white, tick the hyper realistic box and I feel an IBL in the scene helps as it gives the glass something to reflect.
Regards, Michael
Quote - Hope you like my little doggie in his England colours :)
http://www.sharecg.com/v/62714/view/5/3D-Model/RealitySpots
Braintickler has tested the latest two props and we feel they are ready to go.
Notes -
While making the spotlight3 I actually learnt something about the DS-Hex bridge, the rotation morphs are not perfect but at least the flaps move (you get weird results if you take the morphs above 100%).
Please set the Softbox diffuser to mat translucent in Reality.
Nice work John!
Regards, Michael
Content Advisory! This message contains nudity
Ok, here is my latest distraction. testing out a new texture and the chair, enjoy! (click for full size)
Finally, genesis has some heels, LOL. I used one of my favs for V4 and took the time to parent them to genesis.
Regards, Michael
Quote - Ok, here is my latest distraction. testing out a new texture and the chair, enjoy! (click for full size)
Finally, genesis has some heels, LOL. I used one of my favs for V4 and took the time to parent them to genesis.
Nice where did you get the heels?
Edit if those are from Fisty I already have them
Quote -
What would be a good IOR setting?
I usually use 1.5200000 crown common, but you could try the others.
Regards, Michael
Quote - Hope you like my little doggie in his England colours :)
http://www.sharecg.com/v/62714/view/5/3D-Model/RealitySpots
Braintickler has tested the latest two props and we feel they are ready to go.
Notes -
While making the spotlight3 I actually learnt something about the DS-Hex bridge, the rotation morphs are not perfect but at least the flaps move (you get weird results if you take the morphs above 100%).
Please set the Softbox diffuser to mat translucent in Reality.
Woof! Very nice indeed John!
Quote - Nice where did you get the heels?
http://www.renderosity.com/mod/bcs/shoe-pack-2-for-v4-a4/58794
I picked the ones that had no straps, saved as seperate .OBJs and parented them to genesis. Worked well but tedious, so I saved a scene with them for future reference.
Regards, Michael
Attached Link: Valerie scavaging for food..
> Quote - > Quote - Nice where did you get the heels? > > > > http://www.renderosity.com/mod/bcs/shoe-pack-2-for-v4-a4/58794 > > I picked the ones that had no straps, saved as seperate .OBJs and parented them to genesis. Worked well but tedious, so I saved a scene with them for future reference.
I read that somewhere. What does saving them as obj 1st do as oppose to simply parenting them and making manual adjustments do that make it work better?
I find using the transfer utility with boots also help since once retains the morphs..
Anyhoo a new set no post in this one.
John, your models are fantastic, beautifully made. I love your little doggy too. Is it possible to purchase him?
Michael, very nice render, I kept my eyes on the great heels and the little ankle bracelet. Where did you get the bracelet?
Is there somewhere that has tutorials on parenting an object? Also, I need one on the IBL thingie. I'm still clueless about which ones to use. I know what one is, I think, but no idea on how to use it. I think I need alot of tutorials...lots... many...maybe multitudes.
And thank you everyone for the help you've given me so far!
Parenting an object is easy: right-click the item and select Change Parent. From the popup menu, select the item you want to parent it to. The list is not in alpha order, so you may need to scroll up and down to find what you need, especially if you have a lot of items.
IBL: Image Base Lighting. Easiest way to learn is to use the included ones with Reality. For my render above, I used the Alex_Apartment one. One can only rotate an IBL to change the direction of the light. Play with it :)
Yep, I too want to know what anklet that is.
Thanks all. The anklet is just a small chain OBJ I made up for the render. I wish we had dynamic chains for belly chains, anklets, necklaces, etc. Can't believe there hasn't been one released in any of the marketplaces. I use the dynamic pearls from Stegy in the freestuff area all the time in poser.
Regards, Michael
When combining an IBL and sun light, one can get weird results. Certain IBLs also give a strange effect, so it's a matter of letting the render run till it disappears. Not sure why you'd need an IBL and sun, though.
Quote - When combining an IBL and sun light, one can get weird results. Certain IBLs also give a strange effect, so it's a matter of letting the render run till it disappears. Not sure why you'd need an IBL and sun, though.
Cause the sun is consistant with the rest of the lighting in y story il let it bake later and see how it goes to me it looks like it may form some light reflection pattern.
Lookin' better than decent, Bob. What'd you end up using for your lights?
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Attached Link: Valerie spotted
> Quote - Lookin' better than decent, Bob. What'd you end up using for your lights?
Thanks 2 Mesh lights one area above and a sun coming in from te side.
Here is another one. One nice thing about using Genesis for kids you can apply any clothing to it, not being limited to only kids clothing and vice versa. One can apply kids clothes to adults.
Quote - Ok question I swapped my ceiling area light for the alex appt IBL with no map. Then have another mesh pre seted to sun for daylight my question is that noise on the grils shirt reflective caustics that will form or fireflies? If the latter how do I get rid of them?
It's the former. Fireflies are white and increase in size and number (in extreme cases your render will look like it is being carpet bombed). I presume, anyway, that you never have diffuse colour, glossiness/specularity too high—you are too much of an old hand to be making those mistakes. You can see that the unresolved reflections on the face relate to the glass. They will resolve, but it may take some time.
Quote - > Quote - Ok question I swapped my ceiling area light for the alex appt IBL with no map. Then have another mesh pre seted to sun for daylight my question is that noise on the grils shirt reflective caustics that will form or fireflies? If the latter how do I get rid of them?
It's the former. Fireflies are white and increase in size and number (in extreme cases your render will look like it is being carpet bombed). I presume, anyway, that you never have diffuse colour, glossiness/specularity too high—you are too much of an old hand to be making those mistakes. You can see that the unresolved reflections on the face relate to the glass. They will resolve, but it may take some time.
I like Reggies stuff nice helpful guy too.
They are cleared up for the most part. I am aware that by using hyper realistic glass increases render times quite a bit. It is looking real good. Will post once finished..
Just finished up the last character for the concept art, this one titled "Old Man".
See what y'all think.
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Thanks Bob. He's concept art :-) Just a simple scene to flesh out his character a little more than the white background that I used on my first gal.
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Quote - Just finished up the last character for the concept art, this one titled "Old Man".
See what y'all think.
George Foreman? Very nice indeed!
Attached Link: Valerie in peril
Here is my finished render after 17 hours had to clean up some minor noise. Am very pleased with hyper realitic glass. Thanks to John & Mike for the setting suggestion.Quote - George Foreman? Very nice indeed!
Good lord, is that who he looks like? I was aiming for something between Alfred Hitchcock and Ben Kingsley.
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Thank you callad! I must report my failure to swing by and poke you with a stick. Consider yourself poked.
And Bob, that glass is very good indeed! Time for you to take the plunge for skin settings! Trial by fire...
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Quote - Thank you callad! I must report my failure to swing by and poke you with a stick. Consider yourself poked.
And Bob, that glass is very good indeed! Time for you to take the plunge for skin settings! Trial by fire...
I prolly will get into that and normals maps at some point. Its not that I dont want to utilize them its just knowing what to do LOL! This is why i got Reality, I wanted something simple that would give me nice results. So far I am not dissapointed. I am steering ppl towards it on the fetish boards I post on. Speaking of normals, Dominique as something like normals pointing outward on her diagram for rendering a glass with liquids. What are the normals that one needs to point out?
Somebody in my forum is asking for your help insetting up materials. See if you can help this person: http://preta3d.com/forum/general-discussion/need-help-rundown-of-settings-for-the-skinbumpdisplacement-maps/#p4645
Thanks in advance.
Paolo
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FB: https://www.facebook.com/RealityPlugIn
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Interesting image, however, the paint brush looks out of place.
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