Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Quote - A really stupid question.
No such thing as a stupid question!
Create a folder and put your xml files in it.
In your main runtime python find the EZSkin folder. In there is a xml file called ezskin.
Open it with a text editor and insert a line just above the first object call as below
Your Folder
For example here is mine. I created a folder called EZSkinXML in my documents folder.
-->
C:UsersJohnMy Documents3DEZSkinXML
Poser Pro 11, DAZ Studio 4.9
Could be. Latest version 1.7.1.
Available here - http://snarlygribbly.org/3d/forum/viewtopic.php?f=6&t=5&sid=117c7c745e9f66665019f90e1d99dc2a
Poser Pro 11, DAZ Studio 4.9
Quote - A really stupid question.
I have Ezskin BUT where do I add the new figures that everyone is posting here in the XML file?
HELP?
Petra
I've added a simple guide (I hope!) to editing and using EZSKin XML file here:
http://www.snarlygribbly.org/3d/forum/viewtopic.php?f=14&t=79
If you combine that with the excellent advice given by Haruchai above then you will have the most convenient set up of all!
The most common problem is that it is sometimes overlooked that the definitions posted here need to be in a valid EZSkinXML file, i.e. between and opening and closing tags - they won't work just as they are posted here.
If you get really stuck with this then PM me and we can arrange to meet on Rendo chat to work it out together!
Good luck!
Free stuff @ https://poser.cobrablade.net/
Quote - > Quote - A really stupid question.
No such thing as a stupid question!
Create a folder and put your xml files in it.
In your main runtime python find the EZSkin folder. In there is a xml file called ezskin.
Open it with a text editor and insert a line just above the first object call as below
Your Folder
For example here is mine. I created a folder called EZSkinXML in my documents folder.
- The 'ignore' shader makes EZSkin leave the existing shader untouched
-->
C:UsersJohnMy Documents3DEZSkinXML
I thought I can poste it under the other Figures in the Original XML file.
Quote - I'll just mention this too: EZSkin 2 no longer uses XML files for figure definitions (but includes legacy support for them). It also has a built-in editor to help you add support for figures without having to reach for a text editor :-)
Hi:)
I am trying to add the remapped Kids4 into Ezskin since I am using them more than the Kids4
I have NO Idea how to get about it.
I opened Poser, load the Remapped Kids4 and then went to scripts /Figure Mats and got this
Figure name: The Kids 4
Object file: KidsV4UVs.obj
'Class' : {
"1_EyeSocket" : "ignore", "1_Eyebrow" : "ignore", "1_Lip" : "ignore", "1_Nostril" : "ignore", "1_SkinFace" : "ignore", "2_Nipple" : "ignore", "2_SkinHead" : "ignore", "2_SkinHip" : "ignore", "2_SkinNeck" : "ignore", "2_SkinTorso" : "ignore", "3_Fingernail" : "ignore", "3_SkinArm" : "ignore", "3_SkinFoot" : "ignore", "3_SkinForearm" : "ignore", "3_SkinHand" : "ignore", "3_SkinLeg" : "ignore", "3_Toenail" : "ignore", "4_Gums" : "ignore", "4_InnerMouth" : "ignore", "4_Teeth" : "ignore", "4_Tongue" : "ignore", "5_Cornea" : "ignore", "5_Iris" : "ignore", "5_Lacrimal" : "ignore", "5_Pupil" : "ignore", "5_Sclera" : "ignore", "6_Eyelash" : "ignore", "7_EyeSurface" : "ignore", "7_Tear" : "ignore", "Preview" : "ignore", }
Is this what is needed and if yes, how the heck do I do it.
I am new to all this and I so love the effects of Ezskin and use it ALL THE TIME.
Your help is greatly apreciated.
Petra
Quote - I thought I can poste it under the other Figures in the Original XML file.
You can.
Haruchai's method is more sophisticated and some people prefer the extra flexibility it gives, but if you're not completely comfortable with the process then just edit the original XML file, as you say.
Free stuff @ https://poser.cobrablade.net/
It works!!! Thank you so much for the remapped kids script.
Even though I had the current documentation I think I actually had an older version installed in my 2012 folder. I have both 2010 and 2012 installed and thought that I had placed the current version in both runtimes.
I know this is easy for most of you but for us older folks...it's really confusing! LOL
Quote - > Quote - I thought I can poste it under the other Figures in the Original XML file.
You can.
Haruchai's method is more sophisticated and some people prefer the extra flexibility it gives, but if you're not completely comfortable with the process then just edit the original XML file, as you say.
I just tried the scripts and it works almost fine but they eyes are just 2 black holes:(
Petra
Is there a gen 4 version?
Yes, I know it's built in, but I want to add the converted Genesis obj to EZSkin so that I don't have to have an MT6 of every single character texture +/- the various versions (fresnel, yes/no, etc, etc). Seems easier to have an xml edit for every Genesis obj than one for every character skin.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
This is GREATTTTT!!!! Can't wait to play with it! Like the concept of special FX...
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OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
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I have used EZSkin on Kids 4 before and I'm pretty sure they are natively supported. Are these different in some way?
Poser Pro 11, DAZ Studio 4.9