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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 30 4:51 pm)



Subject: Suggestions for node set up please


jjroland ( ) posted Sun, 05 August 2012 at 6:16 PM · edited Thu, 30 January 2025 at 11:41 AM

Creating Poly/cotton fabric.  Does have a bit of a sheen to it.  I do have texture maps but I also wanted to try a decent node set up.  Does anyone have any suggestions for this?


I am:  aka Velocity3d 


jjroland ( ) posted Sun, 05 August 2012 at 6:58 PM

I think this was a lousy way to word my question.  And I can't think of a better way to ask..  hrm


I am:  aka Velocity3d 


cspear ( ) posted Mon, 06 August 2012 at 4:50 AM

file_484815.png

Have you tried the weave node?

I haven't connected everything up here, but you could use it to drive bump, displacement and / or specular (through a blinn node for something like satin).

Use the Math Functions / Multiply to change the scale of the weave (higher value = finer weave).

You can also use it with a color ramp, or with one of the 3D texture nodes.

It's surprisingly versatile.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


cspear ( ) posted Mon, 06 August 2012 at 5:23 AM

file_484817.jpg

For example, this shirt has four material zones - main fabric, necktrim, laces and eyelets - and everything other than the eyelets uses a variation of the shader shown.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

Adobe CC 2017


vilters ( ) posted Mon, 06 August 2012 at 8:13 AM

@ Cspear,
thats pretty close to what I have been doing but I do not use bump, only displacement, and I change the U and the V scale directly in the Weave node. Depending on what I am looking for to 200 up to 500.

I do make use of transparancy sometimes.
Will post something when I get home.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


jjroland ( ) posted Mon, 06 August 2012 at 8:54 AM

Thanks Cspear. And Vilters for weighing in.  :)


I am:  aka Velocity3d 


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