Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 30 4:51 pm)
I haven't connected everything up here, but you could use it to drive bump, displacement and / or specular (through a blinn node for something like satin).
Use the Math Functions / Multiply to change the scale of the weave (higher value = finer weave).
You can also use it with a color ramp, or with one of the 3D texture nodes.
It's surprisingly versatile.
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
@ Cspear,
thats pretty close to what I have been doing but I do not use bump, only displacement, and I change the U and the V scale directly in the Weave node. Depending on what I am looking for to 200 up to 500.
I do make use of transparancy sometimes.
Will post something when I get home.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
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Creating Poly/cotton fabric. Does have a bit of a sheen to it. I do have texture maps but I also wanted to try a decent node set up. Does anyone have any suggestions for this?
I am: aka Velocity3d