Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 03 5:49 pm)
Apply a mask to the light?
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So is that TTFN or TANSTAAFL?
You didn't say anything about falloff. Preview does not implement falloff, so it will be different in render.
You didn't say anything about shadow blur.
You didn't say anything about ...
Why not just post your settings?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
This is obviously due to my complete misunderstanding of the way the preview lights work as opposed to the rendered final. I'm a filmmaker that uses Poser to make set extensions (matte shots) and CG sets for some of the sci-fi shorts I make. I obviously want the final result to look as realistic as possible within the limits of Poser.
My confusion comes from the fact that the preview light (a simple spotlight I shined through the screen to get the pattern on the wall) can see through the screen and pick up the pattern. This same light can shine through the wall or ceiling in preview but doesn't show up in the render - as a found after rendering about twenty times with no light showing up on the wall as it did in preview and then discovering that said light was above the ceiling of the room.
I'm obviously going to have to sit down and do a lot more experimentation to get the near realism I'm looking for. Using BB Glossy really helped with adding a great look to a Dreamland sci-fi set I'm woking on.
The problem of the glass transparency is very challenging to me, Miss Nancy. I'm looking for transparency and reflections off the surface of the glass and haven't had much luck so far. Of course it would help if I knew what i was doing.
Deviations from my setup will be punished with a decrease in accuracy. I don't have time to explain the physics or the implementation problems presented by Poser's quirky internals.
Hope this helps, as they say.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2852694&page=5#message_3956259
there are several glass shaders available, even unto the poser content runtime itself, which is mainly poser 5 shaders IIRC. the above is one of the simplest pp2012 shaders. oops, bill got another one in whilst I took a phone call. remember that there will be nothing to reflect in a dark room where there's only a spot pointed at the floor.just wanted to add that:
the problem with gels is another issue, meaning the vent spot would still need to have whatever is blocking it removed. if one can download this scene file somewhere, the experts may be able to help set up the lighting.
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I'm lighting a simple scene - a dark room with two spots, one on a sci-fi chamber and the other shining through a screened vent into the room. I preview I get nice pattern on the wall from the light through the screen, but when i render the scene the pattern disappears. I know I'm missing something here, but I can't figure it out.
PoserPro 2012, i7 PC with 24 gigs of ram.
The preview - which looks the way I want it - glass more transparent and the shadows on the wall and the render with no shadows and less transparent glass.