Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d
DAZ|Studio F.A.Q (Last Updated: 2024 Nov 09 9:43 am)
that polygon may have it's normal reversed. I don't know if Studio can sort that out or if it will need to be run through a modelling app
My Freebies
Buy stuff on RedBubble
that is a reversed normal - the polygon normal is pointing in the wrong direction
My Freebies
Buy stuff on RedBubble
in Poser, you can do it in the material room. Don't know if Studio can something similar. If not it'll have to be done in a modelling app
My Freebies
Buy stuff on RedBubble
Looks like the old "Black Poly" problem, DS has always had a problem with it's internal triangulating of some polygon shapes, it does it badly enough so that the normals no longer work and turn the poly black when they are applied, 3 vertices in or almost in a row in a quad or ngon will cause this.
Looking at the picture and location & shape of that poly, I'd say that was PT-Vicki's leg (or her little sister) as she has that exact same problem in the same place, but Laura doesn't.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thanks for all of your help
Poppa C