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DAZ|Studio F.A.Q (Last Updated: 2024 Sep 18 6:28 pm)



Subject: Mesh Problems


PoppaC ( ) posted Tue, 21 August 2012 at 9:35 AM · edited Mon, 09 September 2024 at 6:11 PM

file_485494.jpg

Hi Peeps, Need a little help!   I have a model that has a mesh problem and would like to fix it in DAZ3 & 4.  In looking at the wirl mesh  I see there is a part of the mesh missing and when a mat is applied it leaves a nice lil hole in the leg.  It can be fixed in a render post work like  photo shop but it never looks right. inclosed is a render of the problem done in DAZ3.  If it can be fixed in 3 i am sure that the same can be done in 4.

Thanks for all of your help

Poppa C


FrankT ( ) posted Tue, 21 August 2012 at 1:47 PM
PoppaC ( ) posted Tue, 21 August 2012 at 1:59 PM

sorry I do not understand.  This is just a normal loading nothing added. It is the chr. "Azha_L3" It is a free standing model it does not need Laura-3, it only uses the L3 morphs and clothing


FrankT ( ) posted Tue, 21 August 2012 at 2:57 PM

that polygon may have it's normal reversed.  I don't know if Studio can sort that out or if it will need to be run through a modelling app

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RHaseltine ( ) posted Tue, 21 August 2012 at 3:15 PM

Where is this from? It does look like a mesh issue - something causing it to shade oddly.


PoppaC ( ) posted Tue, 21 August 2012 at 3:30 PM

When looking at the wire mesh you can see only a light outline in that section.  The rest of the mesh is clear and sharp, it looks like a smugge just at that spot.


FrankT ( ) posted Tue, 21 August 2012 at 3:47 PM

that is a reversed normal - the polygon normal is pointing in the wrong direction

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PoppaC ( ) posted Tue, 21 August 2012 at 5:56 PM

ok, all well and good we now know what happen at this part, so how can it be fixed??


FrankT ( ) posted Tue, 21 August 2012 at 7:29 PM

in Poser, you can do it in the material room.  Don't know if Studio can something similar.  If not it'll have to be done in a modelling app

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Bejaymac ( ) posted Wed, 22 August 2012 at 7:22 AM

Looks like the old "Black Poly" problem, DS has always had a problem with it's internal triangulating of some polygon shapes, it does it badly enough so that the normals no longer work and turn the poly black when they are applied, 3 vertices in or almost in a row in a quad or ngon will cause this.

Looking at the picture and location & shape of that poly, I'd say that was PT-Vicki's leg (or her little sister) as she has that exact same problem in the same place, but Laura doesn't.


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