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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)



Subject: Joequick's Sketchbook Take II


joequick ( ) posted Wed, 29 August 2012 at 10:22 PM

file_485862.jpg

smoothed normals

@Daz3d
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joequick ( ) posted Wed, 29 August 2012 at 10:27 PM · edited Wed, 29 August 2012 at 10:32 PM

file_485863.jpg

with pants.  i did the top and pants as seperates.  not sure how that's going to wind up looking (nightwing:I'm wearing body armor. harlyquinn:some good that'll do you if I can just reach up your shirt!).  I may go back and just do a fabric bodysuit with wrinkles and the blue chest and shoulder regions as an appliqué which fit on top of it.  that might also be more consistent with the rest of the group.

@Daz3d
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joequick ( ) posted Wed, 29 August 2012 at 10:28 PM

file_485864.jpg

with gloves, hair and domino

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joequick ( ) posted Wed, 29 August 2012 at 10:29 PM

file_485865.jpg

smoothed normals

@Daz3d
@ShareCG


JohnDelaquiox ( ) posted Wed, 29 August 2012 at 10:32 PM

I like the armor, its awesome

 

a fabric one would be cool too though


joequick ( ) posted Mon, 03 September 2012 at 10:19 PM

file_486067.jpg

I wound up ditching the armored look and did more of a fabric bodysuit for grayson.  here's a cartoony render of the group so far.

@Daz3d
@ShareCG


joequick ( ) posted Mon, 03 September 2012 at 10:19 PM

file_486068.jpg

more realistic

@Daz3d
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joequick ( ) posted Mon, 03 September 2012 at 10:20 PM

file_486069.jpg

batman doodle

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joequick ( ) posted Mon, 03 September 2012 at 10:20 PM

file_486070.jpg

grayson doodle

@Daz3d
@ShareCG


joequick ( ) posted Mon, 03 September 2012 at 10:20 PM

file_486071.jpg

tim drake red robin doodle

@Daz3d
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joequick ( ) posted Mon, 03 September 2012 at 10:21 PM

file_486072.jpg

damian wayne robin doodle

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JohnDelaquiox ( ) posted Mon, 03 September 2012 at 10:23 PM

Joe how far did you get with the Armor

Looks like something i could really use.


joequick ( ) posted Wed, 05 September 2012 at 9:52 PM

Quote - Joe how far did you get with the Armor

Looks like something i could really use.

It's modeled and uved but not mat grouped, body grouped or rigged.

@Daz3d
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joequick ( ) posted Wed, 05 September 2012 at 9:54 PM

file_486160.jpg

Pizza Mam!

I've always tried to mess with the eyes as little as possible during morph creation, since screwing with them causes all manner of issues.  In this afternoon's doodle I opted to ignored that bit of wisdom.

@Daz3d
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JohnDelaquiox ( ) posted Wed, 05 September 2012 at 10:02 PM

Thats great Joe.

Street Sharks! Street Sharks! Jawsome!


monkeycloud ( ) posted Thu, 06 September 2012 at 4:25 AM

Awesome sharkman morph! 👍

Love the Batman and Robin work too 😄


joequick ( ) posted Thu, 06 September 2012 at 11:56 PM

file_486208.jpg

Some tweaks, rendered with Smay's Hyde textures and a 50/50 split of hyde/freak 4 to bulk up the body.

@Daz3d
@ShareCG


RKane_1 ( ) posted Fri, 07 September 2012 at 12:22 AM

actually, I'm a dolphin, ma'am...

 

Uh..sir.

 

er...

Candygram.


JohnDelaquiox ( ) posted Fri, 07 September 2012 at 7:17 AM

Awesome!


SmallFry ( ) posted Sat, 08 September 2012 at 9:40 PM

Quote - Some tweaks, rendered with Smay's Hyde textures and a 50/50 split of hyde/freak 4 to bulk up the body.

If this were a commercial product, I would have to buy it.

Just sayin'...


RKane_1 ( ) posted Thu, 13 September 2012 at 11:08 PM

Hey Joe, question about your Merchant Resource Genesis Suits? The working in the add leads me to the impression that you are cool with the files being used to make clothing for Genesis and you don't care whether that new clothing is sold or given away as long as you original mesh is changed significantly.

 

Is that correct?

 

The license that comes with it states differently but I think it is a boilerplate license from Rendo trying to protect itself but it states: "

Purchase of the Product from Renderosity grants the Buyer a limited, non-exclusive, non-transferable license to use the contents of the encapsulating zip file. The Buyer may use the Product commercially in the form of rendered images but may not distribute the Product or any of the Product’s files. The Artist (Author) retains all copyrights to the files. The Buyer shall not copy, modify, reverse compile, or reverse engineer the Product, or sell, sublicense, rent, or transfer the Product to any third party.

This License does not grant permission to produce a real, tangible replica of the 3D mesh/model/product acquired. An additional license for production rights may be purchased by contacting Renderosity and will be subject to negotiation and approval by the vendor. Renderosity will contact the vendor on the Buyer's behalf.

The Buyer shall not redistribute the Product, in whole or in part, in any file format for sale or for free. The Buyer shall not store the Product any place where it could be used by another person or party (whether it is on a network or on the Internet). The Buyer shall not convert or recreate the Product to any other media format and re-distribute the files, regardless of whether it is for sale or free. The Buyer shall not use the Product in such a way that the original materials could be extracted. Products sold at Renderosity shall not be used for illegal purposes."

 

Which leads me to believe I would be in trouble if I made new stuff and put it out there. Just wondering if you could help larify what's up.

 

Love your stuff, btw.

 

And thanks for your time and response.


joequick ( ) posted Fri, 14 September 2012 at 8:35 AM

You just can't redistribute the mesh unmodified.  So long as you're not just rigging it and rereleasing it, we're fine.  

@Daz3d
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RKane_1 ( ) posted Fri, 14 September 2012 at 9:31 AM

thanks, boss.


RKane_1 ( ) posted Sat, 15 September 2012 at 1:59 AM · edited Sat, 15 September 2012 at 2:02 AM

I have another question for you, Joe.

 

At one point we were discussing doing symmetrical morphs in Zbrush and Shannonhope mentioned using the Morph Target Palette to make symmetrical morphs in ZBrush... now, I think I got most of it...

 

Some helpful info VERY neatly laid out by ShannonHoppe in THIS thread about Making Two Symmetrically Mirrored Morphs in ZBrush but to paraphrase:

  1. Send the model to ZBrush via GoZ
  2. Store Morph target.
  3. Activate symmetry (x)
  4. Sculpt away. When done…
  5. mask the half you want to keep.
  6. Use morph brush to return the unmasked area to original form prior to GoZ. Send the model back to DS.
  7. Save the morph in DS.
  8. Switch back to ZBrush (via the OS, not via GoZ. Just change the active application window).
  9. Undo in ZBrush which will negate the change just made with the Morph brush. Now mask the other side and apply the morph brush to the opposite.
  10. Hit GoZ to return to DS.
  11. Whalah! Your other side of the morph with symmetry.

 

But I am unfamiliar with using the Morph Target Palette and the Morph Target  Brush. 

What little things might have been missed in this step-by-step that a beginner needs to know?

I am having problems following it, unfortunately.

Thanks you for any help you can offer, sir. And, as always, beautiful work!

 


joequick ( ) posted Sun, 23 September 2012 at 7:09 PM

I'm still not sure what good GoZ does anyone, so in this tutorial, I'm going to ignore that it exists.

0)make sure you have the geometry .obj for whatever figure you want to work on.  older figures will have their geometry in the runtime geometry folder, studio 4 figures like genesis and the new "horse" will have have their geometry exported out of studio.  make sure you've got the figure set at 0 subdivisions before exporting out your .obj

  1. open zbrush

2)load .obj for figure you want to morph

  1. over in the morph target menu somewhere on the right hand side of the screen, click StoreMT

4)sculpt your morph

5)mask off any area you don't want to return to default

6)use morph target brush to restore unmasked area to default

7)export

8)load morph via morph loader in studio

@Daz3d
@ShareCG


RKane_1 ( ) posted Sun, 23 September 2012 at 7:32 PM

Thanks, Joe. I appreciate it!


JohnDelaquiox ( ) posted Sun, 23 September 2012 at 7:35 PM

Same here Joe, thank you.

 

Hey how are your latest projects coming along


RKane_1 ( ) posted Wed, 26 September 2012 at 1:08 PM

If you have already saved Genesis with a morph on both side before hitting storeMT, can you then somehow load in a subtool of the original Genesis and ask ZBrush to use the other mesh as the Morph Target?


RKane_1 ( ) posted Wed, 26 September 2012 at 5:43 PM

Nevermind. A kindly person in the ZBrush forum set me stratight.

He said:


So long as the topology is the same (make sure you use the correct subdivision level) you can:

  1. Store a Morph Target.
  2. Import the original model.
  3. Press Tool>Morph Target>Switch.
  4. Use the Morph Brush to paint back those areas that you want restored to the original mesh.


joequick ( ) posted Mon, 01 October 2012 at 11:05 PM

file_487200.jpg

Land Shark FBM

@Daz3d
@ShareCG


joequick ( ) posted Mon, 01 October 2012 at 11:06 PM

file_487201.jpg

Toonier Duck

@Daz3d
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JohnDelaquiox ( ) posted Tue, 02 October 2012 at 8:35 PM

Awesome work Joe

 

I sent you a site mail


SmallFry ( ) posted Tue, 02 October 2012 at 10:04 PM

Just realized I could make a Duck Tales-inspired set of pictures... Duh!

I was so caught up in comparing your duck morphs to George Lucas' Howard the Duck that I missed a better use for them...

By the way, that Shark-Man FBM looks great! Any plans for it?


isikol ( ) posted Wed, 03 October 2012 at 2:56 PM

Phenomenal work on the suits Joe! Your continious thirst for knowledge has made you a zbrush master, not to mention your modeling and rigging abilities... This is an awesome to follow sketchbook...and you are giving me ideas...


joequick ( ) posted Wed, 03 October 2012 at 10:00 PM · edited Wed, 03 October 2012 at 10:01 PM

file_487264.jpg

I started putzing around with my own rumpled suit for genesis.  I just need to add the buttons and delete some of the inside shirt geometry.

@Daz3d
@ShareCG


joequick ( ) posted Wed, 03 October 2012 at 10:02 PM

file_487265.jpg

just the shirt and it's extra internal geometry.  at the moment it's two sided, but if I use smoothing in studio that will be a disaster, so i'll probably delete all the internal geo but for the shirt tales and the collar.

@Daz3d
@ShareCG


joequick ( ) posted Wed, 03 October 2012 at 10:03 PM

file_487266.jpg

normals smoothed

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joequick ( ) posted Wed, 03 October 2012 at 10:04 PM · edited Wed, 03 October 2012 at 10:04 PM

file_487267.jpg

with the topology more visible.  what you can't see is the elbow patches.

@Daz3d
@ShareCG


joequick ( ) posted Wed, 03 October 2012 at 10:07 PM

Aside from Zbrush, I'm working in Poser 7 and DS 4.5, so I can't run a cloth sim with Genesis.  My work around, which I thought was clever, was to make a morph for V4 that gives her body the default Genesis neuter shape.  Then I can run my cloth sim and have her do a crunchy while bending her arms to get the outfit to wrinkle right.

@Daz3d
@ShareCG


JohnDelaquiox ( ) posted Wed, 03 October 2012 at 10:25 PM

looks really good so far Joe


evilded777 ( ) posted Thu, 04 October 2012 at 8:08 AM

You astound me, sir.

 

Someone very dear to my heart is nicknamed: The Boy Wonder. I have been dying to get a Robin suit to be able to do some renders for him.  Nothing i have stumbled across (there's not much) has come even close to this work.

 

PLEASE!!! I'm begging, seriously :)


joequick ( ) posted Thu, 04 October 2012 at 9:38 PM · edited Thu, 04 October 2012 at 9:38 PM

file_487306.jpg

Shirt on V4 approximation of genesis shape, now with buttons.

@Daz3d
@ShareCG


joequick ( ) posted Thu, 04 October 2012 at 9:41 PM · edited Thu, 04 October 2012 at 9:41 PM

file_487307.jpg

Shirt and Jacket with buttons and polypainted to give a basic sense of color, also on V4 Genesis Approximation.  Again, I did the V4 morph so I could run clothing sims on something genesis shaped in Poser 7 and then rig the wrinkled clothing to work on Genesis in studio.

@Daz3d
@ShareCG


JohnDelaquiox ( ) posted Thu, 04 October 2012 at 10:19 PM

Amazing work Joe. Your Fabrics look like fabric.

 

Hey did you get the site mail I sent you


joequick ( ) posted Thu, 04 October 2012 at 11:11 PM

Quote - Amazing work Joe. Your Fabrics look like fabric.

 

Hey did you get the site mail I sent you

 

The last message I remember (and it may have been a post in a forum and not a pm), was asking if I needed any help with anything.  If you've sent something more recently, I may have deleted it.

@Daz3d
@ShareCG


JohnDelaquiox ( ) posted Thu, 04 October 2012 at 11:34 PM

I actually sent something recently here


JohnDelaquiox ( ) posted Fri, 05 October 2012 at 10:01 PM

One thing I love to see hit your store is a your Americas Greatest Heroes set, and maybe a golden age set 2.

I would love another cowl like your golden age set one only this time with finsand minus the cape.

 

http://www.whatsyourobsession.com/images/2010/bowen-designs-wolverine-x-force-statue-sneak-peek.jpg

http://www.marvelscustoms.com/hornet/albums/Photo_WIP/Wolverine_XForce/x-force-wolverine.jpg

http://www.youtube.com/watch?v=UuKQ3Oc97Wk

 

 


joequick ( ) posted Sat, 06 October 2012 at 1:11 PM

Quote - One thing I love to see hit your store is a your Americas Greatest Heroes set, and maybe a golden age set 2.

I would love another cowl like your golden age set one only this time with finsand minus the cape.

 

http://www.whatsyourobsession.com/images/2010/bowen-designs-wolverine-x-force-statue-sneak-peek.jpg

http://www.marvelscustoms.com/hornet/albums/Photo_WIP/Wolverine_XForce/x-force-wolverine.jpg

http://www.youtube.com/watch?v=UuKQ3Oc97Wk

 

For Wolverine, mix the Nadino Mask with the fins that are near the back of my ShareCG freebies.

I'm going to try to wrap up the America's Best Comics add-on/volume2/whatever soon.

@Daz3d
@ShareCG


JohnDelaquiox ( ) posted Sat, 06 October 2012 at 2:08 PM

I was actually able to do a render with the fins on another head but its not as realistic looking as your golden age cowl.That thing is just awesome, Its one of my favorite pieces in my entire runtime.

http://www.renderosity.com/mod/gallery/index.php?image_id=2356363&user_id=424381&np&np

Ya know, is there a way to hide the cape on the golden age cowl.


joequick ( ) posted Sat, 06 October 2012 at 3:52 PM

Quote - I was actually able to do a render with the fins on another head but its not as realistic looking as your golden age cowl.That thing is just awesome, Its one of my favorite pieces in my entire runtime.

http://www.renderosity.com/mod/gallery/index.php?image_id=2356363&user_id=424381&np&np

Ya know, is there a way to hide the cape on the golden age cowl.

I made a really crap morph that can, but I'm not a fan of it.  I get the idea of liking the cowl and wanting to use it on things, but it was made to fill a nitch.  There were no cape/cowl combos for M4, so that's why that cape and cowl exist.  There's a pretty wide array of other cowls with no cape attached to them that could be used to make a Wolverine cowl.  You might look at morphing out the ears on either of Hal's Bat Cowls, I think I've got an old stand alone bat cowl too, and there's also one that was part of that free batman project.

I did the wrinkles and the brows on the Golden Age cowl using geometry, but you could also make a displacement or bump map to give the nadino mask the same look.

@Daz3d
@ShareCG


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