Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)
Hey Joe, question about your Merchant Resource Genesis Suits? The working in the add leads me to the impression that you are cool with the files being used to make clothing for Genesis and you don't care whether that new clothing is sold or given away as long as you original mesh is changed significantly.
Is that correct?
The license that comes with it states differently but I think it is a boilerplate license from Rendo trying to protect itself but it states: "
Purchase of the Product from Renderosity grants the Buyer a limited, non-exclusive, non-transferable license to use the contents of the encapsulating zip file. The Buyer may use the Product commercially in the form of rendered images but may not distribute the Product or any of the Product’s files. The Artist (Author) retains all copyrights to the files. The Buyer shall not copy, modify, reverse compile, or reverse engineer the Product, or sell, sublicense, rent, or transfer the Product to any third party.
This License does not grant permission to produce a real, tangible replica of the 3D mesh/model/product acquired. An additional license for production rights may be purchased by contacting Renderosity and will be subject to negotiation and approval by the vendor. Renderosity will contact the vendor on the Buyer's behalf.
The Buyer shall not redistribute the Product, in whole or in part, in any file format for sale or for free. The Buyer shall not store the Product any place where it could be used by another person or party (whether it is on a network or on the Internet). The Buyer shall not convert or recreate the Product to any other media format and re-distribute the files, regardless of whether it is for sale or free. The Buyer shall not use the Product in such a way that the original materials could be extracted. Products sold at Renderosity shall not be used for illegal purposes."
Which leads me to believe I would be in trouble if I made new stuff and put it out there. Just wondering if you could help larify what's up.
Love your stuff, btw.
And thanks for your time and response.
I have another question for you, Joe.
At one point we were discussing doing symmetrical morphs in Zbrush and Shannonhope mentioned using the Morph Target Palette to make symmetrical morphs in ZBrush... now, I think I got most of it...
Some helpful info VERY neatly laid out by ShannonHoppe in THIS thread about Making Two Symmetrically Mirrored Morphs in ZBrush but to paraphrase:
But I am unfamiliar with using the Morph Target Palette and the Morph Target Brush.
What little things might have been missed in this step-by-step that a beginner needs to know?
I am having problems following it, unfortunately.
Thanks you for any help you can offer, sir. And, as always, beautiful work!
I'm still not sure what good GoZ does anyone, so in this tutorial, I'm going to ignore that it exists.
0)make sure you have the geometry .obj for whatever figure you want to work on. older figures will have their geometry in the runtime geometry folder, studio 4 figures like genesis and the new "horse" will have have their geometry exported out of studio. make sure you've got the figure set at 0 subdivisions before exporting out your .obj
2)load .obj for figure you want to morph
4)sculpt your morph
5)mask off any area you don't want to return to default
6)use morph target brush to restore unmasked area to default
7)export
8)load morph via morph loader in studio
Nevermind. A kindly person in the ZBrush forum set me stratight.
He said:
So long as the topology is the same (make sure you use the correct subdivision level) you can:
Aside from Zbrush, I'm working in Poser 7 and DS 4.5, so I can't run a cloth sim with Genesis. My work around, which I thought was clever, was to make a morph for V4 that gives her body the default Genesis neuter shape. Then I can run my cloth sim and have her do a crunchy while bending her arms to get the outfit to wrinkle right.
Quote - Amazing work Joe. Your Fabrics look like fabric.
Hey did you get the site mail I sent you
The last message I remember (and it may have been a post in a forum and not a pm), was asking if I needed any help with anything. If you've sent something more recently, I may have deleted it.
One thing I love to see hit your store is a your Americas Greatest Heroes set, and maybe a golden age set 2.
I would love another cowl like your golden age set one only this time with finsand minus the cape.
http://www.whatsyourobsession.com/images/2010/bowen-designs-wolverine-x-force-statue-sneak-peek.jpg
http://www.marvelscustoms.com/hornet/albums/Photo_WIP/Wolverine_XForce/x-force-wolverine.jpg
http://www.youtube.com/watch?v=UuKQ3Oc97Wk
Quote - One thing I love to see hit your store is a your Americas Greatest Heroes set, and maybe a golden age set 2.
I would love another cowl like your golden age set one only this time with finsand minus the cape.
http://www.whatsyourobsession.com/images/2010/bowen-designs-wolverine-x-force-statue-sneak-peek.jpg
http://www.marvelscustoms.com/hornet/albums/Photo_WIP/Wolverine_XForce/x-force-wolverine.jpg
http://www.youtube.com/watch?v=UuKQ3Oc97Wk
For Wolverine, mix the Nadino Mask with the fins that are near the back of my ShareCG freebies.
I'm going to try to wrap up the America's Best Comics add-on/volume2/whatever soon.
I was actually able to do a render with the fins on another head but its not as realistic looking as your golden age cowl.That thing is just awesome, Its one of my favorite pieces in my entire runtime.
http://www.renderosity.com/mod/gallery/index.php?image_id=2356363&user_id=424381&np&np
Ya know, is there a way to hide the cape on the golden age cowl.
Quote - I was actually able to do a render with the fins on another head but its not as realistic looking as your golden age cowl.That thing is just awesome, Its one of my favorite pieces in my entire runtime.
http://www.renderosity.com/mod/gallery/index.php?image_id=2356363&user_id=424381&np&np
Ya know, is there a way to hide the cape on the golden age cowl.
I made a really crap morph that can, but I'm not a fan of it. I get the idea of liking the cowl and wanting to use it on things, but it was made to fill a nitch. There were no cape/cowl combos for M4, so that's why that cape and cowl exist. There's a pretty wide array of other cowls with no cape attached to them that could be used to make a Wolverine cowl. You might look at morphing out the ears on either of Hal's Bat Cowls, I think I've got an old stand alone bat cowl too, and there's also one that was part of that free batman project.
I did the wrinkles and the brows on the Golden Age cowl using geometry, but you could also make a displacement or bump map to give the nadino mask the same look.
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