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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 29 12:43 am)



Subject: Reality Render thread. A new beginning.


bobvan ( ) posted Wed, 05 December 2012 at 10:43 PM · edited Wed, 05 December 2012 at 10:43 PM

What maretrial did you wind up setting it to?  You are well versed with PS.


callad ( ) posted Wed, 05 December 2012 at 11:59 PM

Quote - Here is the final render.  The fur never did get white so I went with it in the post work.

It is my wish that you all have a Merry and Safe Holiday this year in what ever you celebreate.

That turned out VERY nice Kimmers! Love it!


RFreise ( ) posted Thu, 06 December 2012 at 12:48 AM

Quote - Here is the final render.  The fur never did get white so I went with it in the post work.

It is my wish that you all have a Merry and Safe Holiday this year in what ever you celebreate.

Very nice


RFreise ( ) posted Thu, 06 December 2012 at 12:49 AM · edited Thu, 06 December 2012 at 12:50 AM

Quote - Waiting to see Prometheus.

 

It's an interesting movie


Doctorjellybean ( ) posted Thu, 06 December 2012 at 1:44 AM

Quote - Here is the final render.  The fur never did get white so I went with it in the post work.

It is my wish that you all have a Merry and Safe Holiday this year in what ever you celebreate.

Never mind the pressies, I'll have Santa Baby :) Nice Kim!

My DA Gallery


Amethst25 ( ) posted Thu, 06 December 2012 at 6:27 AM

[quote bobvan]What maretrial did you wind up setting it to?  You are well versed with PS.

If your question is directed at me I'm not quite sure I understand what you are asking. As for post work I found a great plugin for photoshop called Topaz. It has about 12 different mini applications you can use. I think I used three different one on this image to give it that vintage feel.

My Rendo Gallery

My DA Gallery


Amethst25 ( ) posted Thu, 06 December 2012 at 6:28 AM

Thank you Charley, RFreise, and Doc. 

 

Oh Doc, I heard from her she is waiting for you, you'd better hurry before she freezes.

My Rendo Gallery

My DA Gallery


Doctorjellybean ( ) posted Thu, 06 December 2012 at 8:11 AM

We can't gave that, can we? I'll lend her my coat :)

My DA Gallery


medmon ( ) posted Thu, 06 December 2012 at 8:15 AM

Quote - We can't gave that, can we? I'll lend her my coat :)

I dunno, looks to me like thawing her out and warming her up again might be a LOT of fun :)

Wonderful render Kim, Happy Holidays!


Doctorjellybean ( ) posted Thu, 06 December 2012 at 8:23 AM

A few pages back there was a discussion on whether to use weekly builds of LuxRender. It was advised not to, as the results may not be what is expected.

Here is a simple example. This render is from the current official 1.1 release.

Same scene, rendered using the latest weekly build.

One can see that the sky is slightly darker in the weekly build render. Therefore, try it at your own risk :)

My DA Gallery


bobvan ( ) posted Thu, 06 December 2012 at 10:33 AM

Attached Link: Angelina

file_489207.jpg

The official 1.1 still does not have the importance brush ? or has it been updated?

Anyhoo been editing video clips but a few new ones


bobvan ( ) posted Thu, 06 December 2012 at 10:35 AM

Attached Link: Scarlett

file_489208.jpg

Scarlett


bobvan ( ) posted Thu, 06 December 2012 at 10:37 AM

Attached Link: Deanna Lund

file_489209.jpg

Like Dublin is to Charley & Penny to Reg.... My main star....


bobvan ( ) posted Thu, 06 December 2012 at 10:39 AM

Attached Link: Aaron

file_489210.jpg

Fun with face gen


bobvan ( ) posted Thu, 06 December 2012 at 10:39 AM

Quote - [quote bobvan]What maretrial did you wind up setting it to?  You are well versed with PS.

If your question is directed at me I'm not quite sure I understand what you are asking. As for post work I found a great plugin for photoshop called Topaz. It has about 12 different mini applications you can use. I think I used three different one on this image to give it that vintage feel.

I am wondering if you adapted any material for the fur


Sharkbytes-BamaScans ( ) posted Thu, 06 December 2012 at 10:58 AM

Quote - > Quote - > Quote - Glad that you liked it Charley. Major points for reading it all the way!

Yesterday I had three crowns made, which required 6 hours on the dentist chair. At the eme of the day I was too wiped out to write code so I wrote that piece. 

I'm impressed that nobody needed to ask what a xenomorph is :)

I'll bet Sigourney didn't had to ask either ;)

Eating a Xenomorph is childs play, dealing with Sigourney is quite another matter :)  Waiting to see Prometheus.

complete evil biatch in prometheus.. and on a side side note.. way back in the late 80's.. i dated a nurse anesthesiologist that was her doppleganger.. might have been why i was attracted to her in the first place


Amethst25 ( ) posted Thu, 06 December 2012 at 11:24 AM

Quote - > Quote - [quote bobvan]What maretrial did you wind up setting it to?  You are well versed with PS.

If your question is directed at me I'm not quite sure I understand what you are asking. As for post work I found a great plugin for photoshop called Topaz. It has about 12 different mini applications you can use. I think I used three different one on this image to give it that vintage feel.

I am wondering if you adapted any material for the fur

 

No, just what came with the set.  I didn't have to remove the defuse material it was much darker. But I didn't add anything new.

My Rendo Gallery

My DA Gallery


bobvan ( ) posted Thu, 06 December 2012 at 11:27 AM

Ha ok just wondering cause Turtlefemm had converted her horse fur to velvet


callad ( ) posted Thu, 06 December 2012 at 12:06 PM

Attached Link: 'For Aoife'

'For Aoife'

Just a simple portrait, hope you like..

'For Aoife'


bobvan ( ) posted Thu, 06 December 2012 at 12:07 PM

Ha yes your nice PS hair trick


Doctorjellybean ( ) posted Thu, 06 December 2012 at 12:13 PM

Quote - 'For Aoife'

Just a simple portrait, hope you like..

'For Aoife'

Glad to see you have your mojo back :)

My DA Gallery


callad ( ) posted Thu, 06 December 2012 at 4:26 PM

Attached Link: Portrait

Here a quicky.. 3 hour render. Nothing special, just another portrait.

Portrait


callad ( ) posted Thu, 06 December 2012 at 4:29 PM

Quote - Ha yes your nice PS hair trick

I really have no clue what you mean Bob, what trick do you mean? (I use somany tricks I sometimes forget what it is that ppl see :P )


Doctorjellybean ( ) posted Thu, 06 December 2012 at 4:34 PM

Quote - Here a quicky.. 3 hour render. Nothing special, just another portrait.

Portrait

Oh, I like the grainy look! Very nice eyes and love her subtle smile :)

My DA Gallery


Amethst25 ( ) posted Thu, 06 December 2012 at 9:52 PM

Quote - Here a quicky.. 3 hour render. Nothing special, just another portrait.

Portrait

This is lovely! 

My Rendo Gallery

My DA Gallery


lasserine ( ) posted Fri, 07 December 2012 at 1:09 AM · edited Fri, 07 December 2012 at 1:13 AM

Content Advisory! This message contains nudity

file_489227.jpg

My image isnt as good as the others here, but here it is.


JtheNinja ( ) posted Fri, 07 December 2012 at 1:13 AM

Quote - The official 1.1 still does not have the importance brush ? or has it been updated?

 

If it had the refine area brush, it wouldn't be 1.1 anymore now, would it. ;)


bobvan ( ) posted Fri, 07 December 2012 at 1:16 AM

Quote - > Quote - The official 1.1 still does not have the importance brush ? or has it been updated?

 

If it had the refine area brush, it wouldn't be 1.1 anymore now, would it. ;)

 

Huh that makes no sense all I know is I cant do without it LOL


Pret-a-3D ( ) posted Fri, 07 December 2012 at 1:23 AM

Bob, 1.1 is the current version. If the team releases a new version it will have a new version number. 1.2 for example.

That is the reason why we have version numbers in software, so that we can tell which version we are using. If the devs were to add new features and still call it 1.1 then there would be confusion. Some people would be claiming that 1.1 has the refine brush while others, who donwloaded version 1.1 before, would be claiming that that feature is not present. 

Hope this explains .

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


bobvan ( ) posted Fri, 07 December 2012 at 7:07 AM

Yeah I know that it is a weekly build aka alpha or beta.  I jst thought it was still under version 1.1 if i was wrong sorry........


Sharkbytes-BamaScans ( ) posted Fri, 07 December 2012 at 7:53 AM · edited Fri, 07 December 2012 at 7:57 AM

Playing around a little bit with texture.  Removed bump maps and replaced with normal maps.  Since I use them with clothing textures, I feel as though I've gotten good enough controlling the intensity of normal maps that they work better for the effects I want.  In this shot, the intensity was set to 23% with a bit of a boost to fine detail.  With the lips I turned the intensity up to 33%, pulled out some of the fine detail and added a bit of medium detail and lowered the base level.  Gives her a bit more line definition with her lips.  Overall I like the results.


BradHP ( ) posted Fri, 07 December 2012 at 11:35 AM

file_489242.jpg

Another quickie test, some backup for Wolvie. 


BradHP ( ) posted Fri, 07 December 2012 at 11:39 AM

file_489245.jpg

Both of these guys need some more work before they're ready for a close-up, but good enough to stick in the background.


Doctorjellybean ( ) posted Fri, 07 December 2012 at 2:16 PM

Quote - My image isnt as good as the others here, but here it is.

Very interesting!

My DA Gallery


59Burst ( ) posted Fri, 07 December 2012 at 3:58 PM · edited Fri, 07 December 2012 at 3:58 PM

Quote - My image isnt as good as the others here, but here it is.

Perhaps, but it's a cool concept.  I like it!

Jay


bobvan ( ) posted Fri, 07 December 2012 at 4:01 PM · edited Fri, 07 December 2012 at 4:01 PM

Everybody's gotta start somewhere. I dont know how many renders I look back and think yuk cause of all the noise left in them. Long live the refine brush & PS tolls...


FSMCDesigns ( ) posted Fri, 07 December 2012 at 5:51 PM

Quote -

Quote - My image isnt as good as the others here, but here it is.

Perhaps, but it's a cool concept.  I like it!

Jay

It is a cool concept and even gave me an idea.

Regards, Michael

My DeviantArt page


FSMCDesigns ( ) posted Fri, 07 December 2012 at 5:57 PM

Quote - The weekly update for Reality 3 is available:

http://forum.runtimedna.com/showthread.php?72442-Reality-3-development-journal&p=720776&viewfull=1#post720776

Cheers.

 

Nice update Paolo, can't wait to try it out, need a reason to actually use poser lately, this will be it.

 

I'm curious and I know it's probably to early to tell, but will all the new features for reality in poser be able to be implemented with DS afterwards, or will there be app specific things that won't transfer?

Regards, Michael

My DeviantArt page


FSMCDesigns ( ) posted Fri, 07 December 2012 at 6:00 PM

Quote - Long live the refine brush & PS tolls...

 

What's that??

 

LOL, just messing with ya. I know how much you love postwork.

Regards, Michael

My DeviantArt page


bobvan ( ) posted Fri, 07 December 2012 at 6:02 PM · edited Fri, 07 December 2012 at 6:04 PM

Quote - > Quote - Long live the refine brush & PS tolls...

 

What's that??

 

LOL, just messing with ya. I know how much you love postwork.

 

Actually I  am relying on it less & less its just for the odd render where minor sticks around.. Edit I no longer use it to adjust colors and such learned to work with film ersponse instead


FSMCDesigns ( ) posted Fri, 07 December 2012 at 6:03 PM

Quote - Playing around a little bit with texture.  Removed bump maps and replaced with normal maps.  Since I use them with clothing textures, I feel as though I've gotten good enough controlling the intensity of normal maps that they work better for the effects I want.  In this shot, the intensity was set to 23% with a bit of a boost to fine detail.  With the lips I turned the intensity up to 33%, pulled out some of the fine detail and added a bit of medium detail and lowered the base level.  Gives her a bit more line definition with her lips.  Overall I like the results.

 

Nice work, but I have to ask, why use a hair model that is obviously poor quality (none smooth, blocky strands) when there are so many better models avaliable. I just feel it takes away from the great things you are trying to do.

Regards, Michael

My DeviantArt page


Pret-a-3D ( ) posted Fri, 07 December 2012 at 6:09 PM

Quote - I'm curious and I know it's probably to early to tell, but will all the new features for reality in poser be able to be implemented with DS afterwards, or will there be app specific things that won't transfer?

It's not too early at all, I mentioned this back in August when R34P was first annoucned. All the features will be there. Of course ther will be differences in the way materials are converted. Studio's materials are often not quite as elaborate as the Poser ones, since Poser mats make full use of procedural nodes and such. While Studio has gained a similar system in the past two years or so, almost no vendor is using it. On the other hand Poser's node system is well established and it's used by many vendors.

As a result I noticed that a few material packages return nicer results when converted from Poser into Reality than from Studio to Reality. Pretty funny isn't it? On the other hand you will have all the power to edit the materials in Reality and take advantage of all the procedural textures that will be available. 

I have to say that I am quite impressed with where Smith Micro is going with Poser. 

Cheers.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com


lasserine ( ) posted Fri, 07 December 2012 at 7:03 PM · edited Fri, 07 December 2012 at 7:08 PM

Content Advisory! This message contains nudity

Attached Link: Bigger picture

> Quote - Everybody's gotta start somewhere. I dont know how many renders I look back and think yuk cause of all the noise left in them. Long live the refine brush & PS tolls...

 

I was tired of letting it render.  Was stupid and set it at 3840x2160 

What max resolution do you all use?


FSMCDesigns ( ) posted Fri, 07 December 2012 at 8:00 PM

I was inspired the other night after watching a pirate show, LOL.

Genesis in DS4.5, combination of clothing parts and most props mine.

Stowaway

Regards, Michael

My DeviantArt page


Amethst25 ( ) posted Fri, 07 December 2012 at 10:11 PM

file_489260.jpg

Charley inspired me to try a portrait not as good as the Master, but I like it :)

My Rendo Gallery

My DA Gallery


Amethst25 ( ) posted Fri, 07 December 2012 at 10:13 PM

Quote - > Quote - Everybody's gotta start somewhere. I dont know how many renders I look back and think yuk cause of all the noise left in them. Long live the refine brush & PS tolls...

 

I was tired of letting it render.  Was stupid and set it at 3840x2160 

What max resolution do you all use?

Lately I've been using 1600x2000

My Rendo Gallery

My DA Gallery


FSMCDesigns ( ) posted Fri, 07 December 2012 at 10:16 PM

Quote - Charley inspired me to try a portrait not as good as the Master, but I like it :)

 

Wow, very nice work!!!

Regards, Michael

My DeviantArt page


bobvan ( ) posted Fri, 07 December 2012 at 10:22 PM · edited Fri, 07 December 2012 at 10:23 PM

Alaway like the way you tweak skin mikey very nice portrait Amethst25 I may not be as well versed as some of you but I just had an attractive woman offer herself to "act" in my bizzare tale... I told her what to send me to be face genned....


Amethst25 ( ) posted Fri, 07 December 2012 at 10:31 PM

Thank you FSMCDesigns and Bobvan :)

I really like your image FSMCDesigns, love the texture on the boots.

That's cool Bobvan, I've never played with face gen, I had a friend ask me to do a render with his face but didn't know how to make that happen.  I just don't understand that program.

Trying to figure out how to use Poser and feel totally stupid.  I hate not knowing how move around the UI.

My Rendo Gallery

My DA Gallery


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