Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d
DAZ|Studio F.A.Q (Last Updated: 2024 Nov 26 6:59 am)
Quote - > Quote - Should I remove the soft box completly, and have the mesh light on the ceiling?
I would, but it's up to you to decide :)
Cheers.
Still learning lighting. I should look online about lighting, and where to place them.
Thank you Paolo, and Happy New Years to you.
ps, I would love to see how you would render a mermaid :)
Content Advisory! This message contains nudity, violence
Attached Link: Adults only please
This is the one that took a long time and I wond up rendering it in peices the back wall was done as another render. Warning nudity & bondage not for minors. The tear was post worked in PS next time I will try Paolo's suggestion.
Quote - This is the one that took a long time and I wond up rendering it in peices the back wall was done as another render. Warning nudity & bondage not for minors. The tear was post worked in PS next time I will try Paolo's suggestion.
You cant even tell it was part of another render. Looks good, but bondage isnt for me.
Quote - > Quote - This is the one that took a long time and I wond up rendering it in peices the back wall was done as another render. Warning nudity & bondage not for minors. The tear was post worked in PS next time I will try Paolo's suggestion.
You cant even tell it was part of another render. Looks good, but bondage isnt for me.
Really?? Your mermaid looks bound & gagged under the tree from what I can see which is why I showed you my image LOL!
Its a render thats part of a much larger story...
Quote - ps, I would love to see how you would render a mermaid :)
Hmmm, not my usual line of work but you never know :)
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Quote -
Quote -
Really?? Your mermaid looks bound & gagged under the tree from what I can see which is why I showed you my image LOL!
Hehe oh yea... I also did another mermaid in cuffs.
The mermaid is a xmas gift. Its uh... different for me if they are a mermaid. IDK!
LOL its cool happy new year man!
The thing with my is I work is alot of extreme size ratio stuff so I need to popstwork to get rid of artificats due to stretching the mesh and textures in a lot of cases.
Attached Link: Moderate
I have an i7 8G machine i can sometimes get less then 1/2 hour of close ups with a soft box. The render I pointed you at used a mesh on top and a oftbox in the front this one takes me 3 to 4 hours cause of the characters & building all the unseen parts are hiddenQuote - I have an i7 8G machine i can sometimes get less then 1/2 hour of close ups with a soft box. The render I pointed you at used a mesh on top and a oftbox in the front this one takes me 3 to 4 hours cause of the characters & building all the unseen parts are hidden
Much better machine than mine. Wish I had a i7. Might get the new AMD FX 8530 CPU, or a i7, not sure.
Poor girl.
Why did you use a softbox and a mesh light?
In my scene, each xmas light set, has their own group for a total of 5, the fireplace has one, candles has another, the mesh light on the ceiling and I put a sun with the light plane outside for moon light.
Quote - Thats another thing to keep in mind the more you convert to lights the longer it will add to render times. You have some nice stuff on your D/A. I used the mesh above otherwise the desktop would of been too dark.
On my lawyer one, I used 2 mesh lights in the front. Think that is one of my better images. Didnt render for a while, and now I am slowly getting back into it.
Quote - What is a good skin gloss? It is set at 8500, which is somewhat high.
Depends on what look you're going for. i start at 6250 for a dry, even tone, and go up to 71 or 7250 for a more slickery tone (yes, I meant slickery) =D
8500 is good for sweaty, slippery/baby oil skin, for reference.
Was just checking in on Reality 3 news, ahem! I went back to catch up around page 200, not quite there yet.
Happy (upcoming) New Year also!
crimsonworx.com; free ebooks and previews
I've bowed down to facebook: https://www.facebook.com/crimsonworx
Quote - > Quote - What is a good skin gloss? It is set at 8500, which is somewhat high.
Depends on what look you're going for. i start at 6250 for a dry, even tone, and go up to 71 or 7250 for a more slickery tone (yes, I meant slickery) =D
8500 is good for sweaty, slippery/baby oil skin, for reference.
Was just checking in on Reality 3 news, ahem! I went back to catch up around page 200, not quite there yet.
Happy (upcoming) New Year also!
I always find skin that looks somewhat moist, looks healthy. With a slight shine to it.
Quote - What is a good skin gloss? It is set at 8500, which is somewhat high.
The value of gloss cannot be set by itself. I cannot enohasize this enough. I see this mistake all the time. Glossiness cannot be set by itself, it depends on the specular color. More exactly the brightness of the specular color. These two values work together and they cannot be taken apart.
The beightness of Specular determines how much light is reflected by the material. The Glossiness strength sets hiw polished the surface of the material is.
On top of this, the values need to be adjusted per type of texture and lights used in the scene so it's important to understand how the work because there are no recipes.
You can get a detailed description of how this works in my "Make Your Own Reality" course.
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Quote - I, also tend to ask everyone, to render, a mermaid. Since, every gallery, should have atleast one.
I did one the other day, BUT she was caught by some fishermen, so not exactly forum material, LOL.
Regards, Michael
Quote - > Quote - I, also tend to ask everyone, to render, a mermaid. Since, every gallery, should have atleast one.
I did one the other day, BUT she was caught by some fishermen, so not exactly forum material, LOL.
Neither was my bondage render. Do what I did post the link only with a very clear warning like that nobody that dont want to see needs to...
The shine we try to mimic in 3D, which is essentially the oils, can be duplicated more effectively with the top coat. Strangely enough, I've found some great combonations with ethnic skin (some character's I've made promo images for are Cuban/Asian, etc.) and using a color for the top coat that one wouldn't think is even remotely like skin, gives great results.
One fellow I have with caucasion skin uses a top coat in the area of 192 (light grey) in concert with some diffuse tweaks. Utilizing a self-made exr light file for IBL, I've gotten several renders where you'd swear its a photo. Same for an african american female, and an asian female. Lickably delicious ;-) The asian has a top coat that looks like an orange crayon...
crimsonworx.com; free ebooks and previews
I've bowed down to facebook: https://www.facebook.com/crimsonworx
Quote - Sorry Bobvan, I would have answered your question if I saw it. There are a few other reasons why people may not have responded to your question, firstly they may not have known the answer or if they are like me, they quickly scroll down the page looking for renders and don't read all the posts.
Its cool im over it. This is one of the communities I enjoy being part of. Happy new year everyone!
Quote - I have just tried out the 'Refine Brush' tool in the Lux 1.2 RC1...
All I can say is WOW...it works wonderfully...indeed to paraphrase Glideroy Lockhart 'Its Like Magic.!!'.. Lol..
S.K.
Been using it for a while brilliant tool but I am still using a weekly build how did you get Reality to work with 2.1 I thought there was a bug to be resolved??
Here's the link to the latest Release Candidate. http://www.luxrender.net/en_GB/standalone
I usually have two Lux program files setup. The current stable release and another for any Dev Builds that I want to try out.
As stated this IS a release candidate so no where near fully stable yet..Though I have been using it without any great issues...Just don't replace your current stable Version of Lux with it yet.
Cheers,
S.K.
The Air That I Breathe (Hollies)
If I could make a wish
I think I'd pass
Can't think of anything I need
No cigarettes, no sleep, no light, no sound
Nothing to eat, no books to read
Making love with you
Has left me peaceful, warm and tired
What more could I ask
There's nothing left to be desired
Peace came upon me and it leaves me weak
So sleep, silent angel, go to sleep
Sometimes, all I need is the air that I breathe
And to love you
All I need is the air that I breathe
Yes to love you
All I need is the air that I breathe
Peace came upon me and it leaves me weak
So sleep, silent angel, go to sleep
Sometimes, all I need is the air that I breathe
And to love you
All I need is the air that I breathe
Yes to love you
All I need is the air that I breathe
Sometimes, all I need is the air that I breathe
And to love you
All I need is the air that I breathe
Yes to love you
All I need is the air that I breathe
And to love you
All I need is the air that I breathe
Yes to love you
Alternative title: Do you have to use the whole bed?
Quote - The Air That I Breathe (Hollies)
If I could make a wish
I think I'd pass
Can't think of anything I need
No cigarettes, no sleep, no light, no sound
Nothing to eat, no books to readMaking love with you
Has left me peaceful, warm and tired
What more could I ask
There's nothing left to be desired
Peace came upon me and it leaves me weak
So sleep, silent angel, go to sleepSometimes, all I need is the air that I breathe
And to love you
All I need is the air that I breathe
Yes to love you
All I need is the air that I breathePeace came upon me and it leaves me weak
So sleep, silent angel, go to sleepSometimes, all I need is the air that I breathe
And to love you
All I need is the air that I breathe
Yes to love you
All I need is the air that I breatheSometimes, all I need is the air that I breathe
And to love you
All I need is the air that I breathe
Yes to love you
All I need is the air that I breathe
And to love you
All I need is the air that I breathe
Yes to love youAlternative title: Do you have to use the whole bed?
Your alterniative title made me laugh!
You have out done yourself on this one Doc! It is wonderful!
Quote - The glass and lighting gave me so many problems with this one. I finally gave up and just left the noise from the glass.
Interesting concept. Also in this case the noise is probably caused by the difficulty of tracing a path for the light. If you provide a bit of additional light, like a side light, you might end up with much faster rendering and less noise.
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Quote -
Alternative title: Do you have to use the whole bed?
I am more partial to "Long Cool Woman" myself, but this works, LOL
Amazing details and props. Like the reflection of the mannequin in the mirror. Great bed, where'd you get it? I would have went with a more detailed floor texture, but great scene nonetheless.
Regards, Michael
Doc, great care in setting the environment and great lighing. Is this the scene that we were talking about via email?
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Quote - Doc, great care in setting the environment and great lighing. Is this the scene that we were talking about via email?
Cheers.
Thank you, Paolo. Yes, it was. I followed your advice, and used diffusers. It worked, thank you very much.
@FSMCDesigns: I usually use more detailed floors, went for something different for a change LOL. The bed is Furniture Set One, Bed.
@Everyone else: thank you for your comments.
I'm so glad that it did, the light has really a wonderful, morning-like quality. Good job on another impressive composition, Anton.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
Quote - > Quote - Alternative title: Do you have to use the whole bed?
What is the setting for this work, Dr. Jellybean? Is an hdr file used anywhere as background, maybe on an IBL Sphere. I'm not saying that's it. I think the scene is wonderful, and I'm interested in how you did this. Fantastic work.
Thank you.
Nope, just a sun. Since the song mentions "no light", I wanted to create a render which only uses a sun. I did change the Sun Turbidity to 4 and Sky Turbidity to 2. Everything else is default. I also used 2 Reality diffusers to soften the light (ceiling and window). Sun was angled to create shadows through the windows.
A diffuser is simply a plane that has been set to have the matte translucent material. You set the transmission to almost pure white and place it between the light source and the subject. The distance between those two elements changes how the diffuser affects the light. In addition you can operate on the alpha channel to make the diffures a bit transparent, which causes the light to pass through it more easily.
The diffuser is, obviously, placed out of frame and is used to diffuse the light. In photography a diffuser is often employed to soften the harsh sun light and provide a more flattering light for the subject.
Hope this helps.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
The set is actually a combination of 4 products: DeLuxe House (furniture, walls and windows), House Frame (background), The Neighbour's Pools (pool and Reality Water Plane) and Furniture Set One, Bed (bed). The Diffusers are part of the Reality props.
Quote - A diffuser is simply a plane that has been set to have the matte translucent material. You set the transmission to almost pure white and place it between the light source and the subject. The distance between those two elements changes how the diffuser affects the light. In addition you can operate on the alpha channel to make the diffures a bit transparent, which causes the light to pass through it more easily.
The diffuser is, obviously, placed out of frame and is used to diffuse the light. In photography a diffuser is often employed to soften the harsh sun light and provide a more flattering light for the subject.
Hope this helps.
In Reality, the initial default is Glossy. I was stumped for a minute when the scene was rendering very dark, but once I changed it to Matte Translucent, it worked beautifully. I actually used one as a ceiling :)
Quote - The shine we try to mimic in 3D, which is essentially the oils, can be duplicated more effectively with the top coat. Strangely enough, I've found some great combonations with ethnic skin (some character's I've made promo images for are Cuban/Asian, etc.) and using a color for the top coat that one wouldn't think is even remotely like skin, gives great results.
One fellow I have with caucasion skin uses a top coat in the area of 192 (light grey) in concert with some diffuse tweaks. Utilizing a self-made exr light file for IBL, I've gotten several renders where you'd swear its a photo. Same for an african american female, and an asian female. Lickably delicious ;-) The asian has a top coat that looks like an orange crayon...
Specular color = coat IOR, and thus both reflection intensity and strength of the fresnel effect. The second part is important, higher spec color not only makes highlights brighter, but they will strengthen dispropotionately on surfaces directly facing the camera. It is VERY important to remember that almost nothing you encounter is going to have an IOR much higher than ~1.5, which would map to a spec color of about 55 in Reality. Going much higher tends to make things bizziarely semi-mettalic.
"top coat" in Reality = absoprtion color + absroption depth, this is the amount of light lost in the coat. Stronger absorption will be darker, especially at grazing angles.
Glossyness = microscopic surface roughness of the coat. Rougher settings will blur reflections, resulting in larger and softer highlights.
Quote - Specular color = coat IOR
Hi J. This is true if the index parameter is set at 0, which is what Reality currently does. Isn't it? I mean, it we set the index to a different value than that will be the IOR, innit?
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+:
https://plus.google.com/106625816153304163119
The
Reality Gallery: https://reality-plug-in.deviantart.com
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I would, but it's up to you to decide :)
Cheers.
Paolo
https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com